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[Day 8 - LA] Punch and Pie

PostPosted: Sun Jul 02, 2017 1:37 pm
by Dapper Dog
Punch and Pie

Event Type: Peace Talks Arc
Participants: 3 Empire Specialists
Timeslots: LA
Destiny Points Spent: GM will use 1 Destiny point per participant to upgrade the Difficulty by 1. This totals 3 Destiny for the Empire.

Scrutiny: N/A
Description: The wedding was a bad time... well it was magical but the reception was awful and apparently a high ranking delegate was assaulted b the Republic! Time to capitalize on this matter and push some concessions from the hated Republic!

Rules: Each player may take part in one part of this event. 2 Advantage may be used to add a boost die to another ally in this thread, this can be used multiple times. 2 Threat gives the next ally a setback die, this can be used multiple times. Success in a stage grants 1 Diplomacy point and a scoring Triumph grants an additional 2. A Despair will cost the team 2 Diplomacy points.

  1. I want to see your Manager: The delegate will try and force the matter with the Republic and bring them to the table. This is a Leadership or Coercion check versus Hard difficulty.
  2. If the Glove Fits: The delegate tries to present an argument that wrong doing occurs and that the Republic is responsible for the matter! This is a Deception or Charm check at Hard with a setback as the Republic is inclined to not agree with the Empire's assertions.
  3. I want Satisfaction: The delgate demands that the Republic make amends for this indignity. They can cite precedence for the matter and use proper diplomatic channels to force a concession from the Republic. This is a Knowledge Core Worlds or Education roll at Daunting difficulty.

Rewards/Outcome: Success here will set the Republic back!

If less then 0 points are earned then the Republic will gain a Boost die to the Peace Talks check, the Empire has given them more incentives.

If 0 or 1 point is gained, there is no change to the Republic Peace Talks check.

If 2 points are earned then the Republic Peace Talks check is Modified with a Setback die.

If 3 points are earned then the Republic Peace Talks check is modified with 2 Setback dice.

If 4 or higher points are earned then the Republic Peace Talks check receives one Upgrade to the difficulty roll.

Re: [Day 8 - LA] Punch and Pie

PostPosted: Sun Jul 02, 2017 2:42 pm
by Col. Hala Moraal
Hala stormed into the Republic diplomatic office at the spaceport and immediately began making demands of the desk officer. She immediately launched into a full listing of her complaints and grievances, her expected courses of recompense, and each and every act of contrition the Republic must concede before this diplomatic travesty could be overlooked.

The desk officer, poor boy, was so stunned he just sat back in his chair. He didn't signal for the station chief as he had been ordered, or as he should have, but instead remained. Stunned, he tried to handle this catastrophe himself. At least it wasn't an intern...

Hala's counter-punch: destiny flip, Intimidating to negate counter-flip, +2 advantage: 3eP+1eA+1eB+3eD 0 successes, 6 advantage, 2 Triumph
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(( 2x triumph for 4 Diplomacy points, 6 advantage converts to 3 boosts. Hala suffered one strain. ))

Re: [Day 8 - LA] Punch and Pie

PostPosted: Sun Jul 02, 2017 3:32 pm
by Moyr Ahaya
The Red Wraith, witnessing how the Colonel, the wronged party, practically mauled the way through for her, was confident she could take it. But the Blues were better prepared to call her bluffs than she had anticipated, and in she had to cut her losses by abandoning some incriminating details. She hadn't been down there, and it hurt her argument a lot, but in the end some good old mind manipulation through the Force saved their fighting chances.

LA8. Event (If the Glove Fits). Deception. Influence. Mask +1 Dark Pip. Boost x3 (Hala): 2eP+1eA+3eB+1eF+1eC+2eD+1eS 1 failure, 2 advantage, 1 Despair, 1 Dark Side
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[2 Dark Pips for Successes, Result after Success and Despair: -1, Total Score: 3, +1 Boost Die for the next Imperial]

Re: [Day 8 - LA] Punch and Pie

PostPosted: Sun Jul 02, 2017 3:40 pm
by Rumun Gol
Rumun used his extensive knowledge about the cultural traditions of the Coreworlds and he managed to acquire several concessions from the republic dignataries. The republic behavior was not in line to what is expected from those who are looking for a peace treaty. The sith duro exploited that angle to great effect.
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[OOC-Rolls]

Should be Knowledge:Core though Education has the same dice pool.


D8 - Punch and Pie event; 1 destiny to Upg; 1 Boost from Moyr; Daunting Dif + challenge: 2eA+1eP+1eB+3eD+1eC 3 successes, 2 threat
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1 additional point for a total of :
4