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(D3 MA Event) The Kaggath

PostPosted: Wed Jun 14, 2017 10:19 pm
by Nekoinu
Event Type: Bonus
Participants: All Imperial (Optional)
Timeslots: MA

Scrutiny: See results.
Description: A Kaggath has erupted across the Galaxy between Darth Malgus and Darth Laishen! With Lord Haydriss in charge of Nar Shaddaa forces, she has decided to elect the aid of members of the Imperial Delegation. The battle will take place in the lowest levels of Nar Shaddaa, as far away from Hutt eyes as possible. Both sides have expressly forbidden fighting before or after the designated time and arena.

Rumor has it that Darth Laishen's commander, Lord Nemerosch, has the advantage. However, it is not the way of the Sith to back down from a fight.

Rules: The Kaggath begins at -20 Points. The start of the battle is a losing one; she called for your help for a reason. For each full increment of 10, you will take a Bonus/Setback Die on every roll. Meaning at the beginning you will be rolling with 2 Setback Dice.

Generally, every 2 Advantage/Threat will grant a Bonus/Setback Die to your next roll. Leftover values of 1 will heal/deal Strain. You cannot choose to make all the Advantage/Threat affect Strain. Triumph either gives you an automatic success if you failed or grants 2 Boost Dice on the next roll. Each bullet point will let you know if there are separate rules.

You may choose any of the following four options an unlimited amount of times as long as this mass combat is in session. You may switch between them as you wish. The intention is risk and resource management. I will move the event on to the next stage once all participants vote yes in the given poll. If you are not stepping in, please declare your intent in the poll. You can take a break between rolls to allow the battle to shift more in your favor. In fact, I encourage it.

Into the Fray:
  • Make a Brawl (Brawn), Melee (Brawn), or Lightsaber Check at Hard Difficulty. Each Success adds Points while failing this roll subtracts a Point.
  • Make a Resilience (Brawn) or Coordination (Agility) Check at Average Difficulty. The baseline damage is 6 Wounds with Breach 1 due to lightsabers. You may add Melee Defense to this roll as Bonus Dice. Each Success/Threat deducts/adds wounds. A Despair results in a Critical Injury. Note that you can use Parry to reduce this damage, costing the usual strain.

Take the Shot:
  • Make a Ranged: Light (Agility), Ranged: Heavy (Agility), or Gunnery (Agility) Check at Hard Difficulty. Each Success adds Points while failing this roll subtracts a Point. Also, note that each Threat also subtracts Points; this represents friendly fire.
  • Make a Resilience (Brawn) or Coordination (Agility) Check at Average Difficulty. The baseline damage is 7 Wounds before Soak. You may add Ranged Defense to this roll as Bonus Dice. Each Success/Threat deducts/adds wounds. A Despair results in a Critical Injury. Note that you can use Reflect to reduce this damage, costing the usual strain.

Use the Force
  • Make a Discipline (Willpower) Check at Hard Difficulty. Each Success adds Points while failing this roll subtracts a Point. You must generate at least one Dark Side pip to succeed. In the case that you rolled successes and only Light Side, you instead count as having failed. Inverse Light Side/Dark Side if you are a Light Side Sith. You can flip a Destiny to use the misaligned pips, gaining Strain/Conflict as usual.
  • Make a Resilience (Brawn) or Coordination (Agility) Check at Average Difficulty. The baseline damage is 7 Wounds before Soak. You may add Ranged Defense to this roll as Bonus Dice. Each Success/Threat deducts/adds wounds. A Despair results in a Critical Injury. Note that you can use Reflect to reduce this damage, costing the usual strain.

Lead the troops:
  • Make a Leadership (Presence), Coercion (Willpower), Perception (Cunning), or Warfare (Intellect) Check at Hard Difficulty. Divide the number of Success by 2 and round up before adding the result to Points. For example, 3 Successes will add 2 points. As usual, failing this roll subtracts a Point.
  • Make a Resilience (Brawn) or Coordination (Agility) Check at Average Difficulty. The baseline damage is 5 Wounds before Soak. You may add Ranged Defense to this roll as Bonus Dice. Each Success/Threat deducts/adds wounds. A Despair results in a Critical Injury. Note that you can use Reflect to reduce this damage, costing the usual strain.

Any time a player flips a Destiny, I will be flipping a Destiny on your next Resilience (Brawn) Check. For example, if you flip a destiny on both Lightsaber and Resilience Check, you will be receiving 2 Challenge Dice in return. This means that the Imperial Pool will not shift due to this event. With that in mind and the fact that this is somewhat combat, I will allow this to not count toward the general 2 Destiny limit.

At any time, assuming you are still conscious, you may use your stimpacks to heal yourself, which counts towards your daily limit. You may also choose to call upon Lord Haydriss to heal you. This will heal you to full and restore 1 Critical Injury and not affect your stimpack daily limit. However, this will cause -10 Points due to the distraction it has caused to your main commander. Note that the removal of a Critical Injury counts against the usual limit, meaning that part can only be done once.


Rewards/Outcome:
  • -51 or below: The Kaggath is a slaughter! Darth Malgus' forces are utterly demolished and Lord Haydriss lies dead in the arena.
  • -50 to -31: Those aligned with Lord Haydriss are routed! The reputations of the help is in tatters!
  • -30 to -11: Darth Malgus' allies suffer a close defeat and are forced to withdraw.
  • -10 to 10: The battle is indecisive! Both forces are forced to stop fighting due to exhaustion.
  • 11 to 30: Lord Haydriss' forces are barely able to secure victory. She awards the participants each 200 Credits for their help.
  • 31 to 50: The battle is clearly in the hands of those aligned to Darth Malgus. His apprentice awards everyone 600 Credits.
  • 51 or above: Total victory is achieved. The boon is a total of 1000 Credits in addition of all the glory earned.

For every increment of 10 Points, Scrutiny will be reduced by 0.1. For example, if nobody participated in the event (it started at -20 Points), Scrutiny would be reduced by -0.2.

The three participants with the highest number of successes will have a chance to fight against the enemy commander in pitched combat. This is entirely optional; you can forfeit it to the next in line. For each positive increment of 10, he will have used 1 Stimpack and taken 1 Strain. Successfully slaying him gives 20 Points and the slayers will earn the opportunity to learn the Talent below from Lord Haydriss:

Lost to Emotion: There are times when the Dark Side emanates from your body, chilling the air about you. Most often this is a state of uncontrollable rage. When you are in this volatile state of negative emotion (GM discretion), you automatically gain 1 Dark Side pip for any Force Check and gain 3 Morality (always shifting you closer to the Dark Side).

If you are not a Force User then another award will be arranged.

Re: (D3 MA Event) The Kaggath

PostPosted: Thu Jun 15, 2017 2:21 am
by Col. Hala Moraal
When the appointed time for the conflict to begin, Hala immediately moved into a defensive position and started urging troops forward. It took a while for them to start listening, but finally they got out of their trenches and charged the enemy through artillery blast and blaster fire - hazards that the colonel was not immune from herself.

Getting the ball rolling for the Kraggath: coercion, ignore setback, diplomatic authorization, symbol of command, once per day event boost: 1eP+3eA+3eB+3eD+1eS 1 failure, 6 advantage
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Getting the ball rolling for the Kraggath: coercion, ignore setback, diplomatic authorization, symbol of command, boost carried over: 1eP+3eA+3eB+3eD+1eS 1 success, 2 advantage
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Getting the ball rolling for the Kraggath: coercion 3, +2 advantage: 1eP+3eA+3eB+3eD+1eS 2 successes, 3 advantage, 1 Triumph
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Getting the ball rolling for the Kraggath: damage 1: 2eA+3eB+2eD+2eS 1 failure, 3 advantage
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Getting the ball rolling for the Kraggath: damage 2, one extra boost: 2eA+1eB+2eD+2eS 1 failure, 3 advantage
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Getting the ball rolling for the Kraggath: damage 3, two extra boosts: 2eA+2eB+2eD+1eS 2 successes, 2 advantage
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summary
--------------------
Wounds: 4
Strain: 0
Net benefit: +1
Current total: -19 (one setback die)

Re: (D3 MA Event) The Kaggath

PostPosted: Thu Jun 15, 2017 2:37 am
by Jo'ren Rath
Never one to back down from a fight, Jo'ren Rath was there with his twinblade. He cut a swathe through the crowd and began to turn the tide on their favour.

"Good work Col. Let's finish these traitors."

He took a hit, but it was a glancing blow.

D3. MA. The Kaggath. Roll 1. Brawl (Lightsaber). Remove setback, Accurate, Scrutiny bonus: 3eP+1eA+2eB+3eD 2 successes, 6 advantage
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+3 bonus dice on next roll.

D3. MA. The Kaggath. Roll 1. Average Resilience. Bonus for melee defense, 3 bonus from previous roll. Bonus from Scrutiny. One setback from score: 1eP+3eA+5eB+2eD 3 successes, 2 advantage
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D3. MA. The Kaggath. Roll 1. Bonus dice re-roll sure to Scrutiny deep. Resilience. Bonus for melee defense, 3 bonus from previous roll.: 4eB 1 success, 4 advantage
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Edit: successes unchanged, 2 Bonus dice on next roll.

Wounds taken: 3
Strain taken: 0
Total successes: 2
Current event total -17

Re: (D3 MA Event) The Kaggath

PostPosted: Thu Jun 15, 2017 2:53 am
by Rumun Gol
After Hala and Jo'ren great work, Rumun tried to capitalize their efforts, trying to bolster the troops' morale but before he could get a chance to speak, several blaster shots were directed towards him. One hit the duro. He was pinned down.

*********************************

[OOC-Rolls]

Damn you Orokos!


[D3 MA Event] The Kaggath; Leadership ; Kill With Kindness (-1 Setback); +1B (event) Hard Dif: 2eA+1eP+1eB+3eD 2 failures, 2 threat
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[D3 MA Event] The Kaggath; Coordinaton/Agi; +1S; Average dif: 2eA+2eD+1eS 1 failure, 1 threat
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Damage: 5 (base) + 1 (threat) - 2 Soak
Wounds: 7/11
Strain: 14/14

Current points: -18

Re: (D3 MA Event) The Kaggath

PostPosted: Thu Jun 15, 2017 3:07 am
by Niriti
"The time has come to show the might of the Empire." Called out Niriti to her troops as she stood above them facing the enemy lines. If the woman could get a lead on the battle she knew that the sith lord would owe her, and that was something that the sith could not let pass by. She knew how to lead and talk the men, a couple wounds would make sense towards the benefit of having the lord on her side.
----
Lead the Troops, Hard Coercion: 2 successes, 2 advantage, +1 Boost Dice on next roll
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Average Coordination. Boost die from previous roll: 1 success, 1 threat, 2 Damage
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Lead the Troops 2, Hard Coercion: 1 success, 2 advantage
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Average Coordination 2. Boost die from previous roll: 0 successes, 2 Damage
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CURRENT STATUS: -16

Re: (D3 MA Event) The Kaggath

PostPosted: Thu Jun 15, 2017 3:15 am
by Rumun Gol
Rumun's will did not wavered under fire. He healed himself with a stimpack and then once again, rallied the troops to keep forward! It was a display of courage and boldness. Even under direct fire he continued to coordinate the attack. The troops followed his orders to victory!

**********************

[OOC-Rolls]

Use Stimpack: 5 Wounds healed


[D3 MA Event] The Kaggath; Leadership ; Kill With Kindness (-1 Setback); Hard Dif: 2eA+1eP+3eD 3 successes, 3 threat, 1 Triumph
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[D3 MA Event] The Kaggath; Coordination/Agi; +3S (threats) -2S (Triumph), Average dif: 2eA+2eD+1eS 2 failures, 1 advantage
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[D3 MA Event] The Kaggath;Missing 2S and 2B: 2eB+2eS 1 failure
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3 failures, 1 advantage

Damage taken: 5 (base) - 2 (soak) - 1 (advantage) = 2 wounds
Wounds: 9/11 (after healing)
Strain: 14/14

Current points: -14

Re: (D3 MA Event) The Kaggath

PostPosted: Thu Jun 15, 2017 3:31 am
by Niriti
Pushing through the lines of the traitor, Niriti made her way into the left wing of the defenders, pushing with her men as they answered to her orders. The battle was a tough one, her armor was proving to be more than essential for her survival as she was the target of many of the shots of the enemies, and her slow reaction time was not strong enough to foresee the attacks of the enemy. Nonetheless she did not hesitate as there was a brilliant prize at the end.

Then the sound of blaster rang in her ear, and she knew that she had gone too far as the shot got through the weak part of her armor and she felt the air leave her lungs. Niriti left the place making her way to the back of the lines with her men supporting her.

---

Lead the Troops 3, Hard Coercion: 1 success, 1 Triumph, +1 Point and 2 Boost
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Average Coordination 3. 2 Boost die from previous roll: 1 failure, 3 advantage, 2 Wounds after Soak
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Lead the Troops 4, Hard Coercion: 0 successes, 1 advantage,
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Average Coordination 4: 1 failure, 2 advantage, 2 Damage
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Lead the Troops 5, Hard Coercion: 1 success
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Average Coordination 5: 1 success, 2 threat, 3 Damage
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CURRENT STATUS: -12
Total Successes 4
Total Wounds 11/12

Re: (D3 MA Event) The Kaggath

PostPosted: Thu Jun 15, 2017 3:42 am
by Luth Khalan
Asra was in the thick of the shooting, buried in her environmental armor, picking off multiple targets.

~~~

Rolls:

Kaggath: Heavy Ranged (Agility) + cooperation: 1eA+3eP+3eD+1eB+1eS 0 successes, 2 advantage, 1 Triumph
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Kaggath: Coordination (Agility), 1eB from previous: 4eA+1eB+2eD+1eS 1 success, 1 threat
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Kaggath: Heavy Ranged (Agility) + cooperation: 1eA+3eP+3eD+1eB+1eS 6 successes, 2 threat
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Kaggath: Coordination (Agility), 1eS from previous: 4eA+2eD+2eS 1 failure, 2 advantage
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Kaggath: Heavy Ranged (Agility) + cooperation: 1eA+3eP+3eD+1eB+1eS 2 failures, 2 Triumph
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Kaggath: Coordination (Agility), 2eB from previous: 4eA+2eB+2eD+1eS 1 success, 2 advantage
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Wounds taken: 11 - 5 healed by stimpack = 6
Strain taken: 1
Total successes: 8
Current event total: -4

Re: (D3 MA Event) The Kaggath

PostPosted: Thu Jun 15, 2017 3:49 am
by Rumun Gol
Rumun leads from the vanguard! After using another stimpack he charged into the fray with his new crossguard lightsaber. But his lack of experience in actual combat did not favor him. He was slashed by another more agile sith. A Niman user has no opportunity against a Djem So practitioner.

****************************

[OOC-Rolls]

Used 1 stimpack to heal 4 wounds.

[D3 MA Event] The Kaggath; Ligthsaber/Willpower (Niman); No setback; Hard dif: 2eA+1eP+3eD 1 failure, 1 threat
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1 failure, 1 threat
Strain taken


[D3 MA Event] The Kaggath; Into the fray! Coordination Agi; no setback; +1B (defense +1): 2eA+1eB+2eD 1 failure, 2 advantage
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Damage taken: 6 (base) - 2 (advantages); Lightsaber no soak!
Wounds: 7/11 (after healing)
Strain: 13/14
Current points: -5

Re: (D3 MA Event) The Kaggath

PostPosted: Thu Jun 15, 2017 4:18 am
by Rumun Gol
Rumun is still at the van, fighting against all odds! But Niman was clearly inferior in direct combat against Shien/Djem So users. Nevertheless he keep pressing on.

********************************

[OOC-Rolls]

Used stimpack to heal 3 wounds


[D3 MA Event] The Kaggath; Ligthsaber/Willpower (Niman); No setback; Hard dif: 2eA+1eP+3eD 1 failure, 1 threat
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1 failure, 1 threat
Strain taken


[D3 MA Event] The Kaggath; Into the fray! Coordination Agi; no setback; +1B (defense +1): 2eA+1eB+2eD 0 successes, 1 advantage
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Damage taken: 6 (base) - 1 (advantage)/ Lightsaber No soak!
Wounds: 5/11 (After Healing)
Strain: 12/14
Current Points: -6
And I guess I should not enter again.

Re: (D3 MA Event) The Kaggath

PostPosted: Thu Jun 15, 2017 4:21 am
by Jo'ren Rath
As Rumun, Niriti and others he didn't know joined the battle, Jo'ren returned to the front lines. He made it look effortless, taking down some enemies and standing up to the punishment. He was a whirling spectre of death.

D3. MA. The Kaggath. Roll 2. Brawl (Lightsaber). Remove setback, Accurate, Scrutiny bonus: 3eP+1eA+2eB+3eD 2 successes, 3 advantage
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D3. MA. The Kaggath. Roll 2. Missing bonus die.: 1eB 0 successes
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2 successes, 1 bonus die, 1 strain recovery (Edit: roll stands as I had a bonus dice previously that I forgot to add, so that accounts for the scrutiny mistake)

D3. MA. The Kaggath. Roll 2. Average Resilience. Bonus for melee defense, 1 bonus from previous roll. Bonus from Scrutiny.: 1eP+3eA+3eB+2eD 6 successes, 1 advantage
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D3. MA. The Kaggath. Roll 2. Average Resilience. Correct bonus dice: 2eB 2 successes, 1 advantage
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No damage taken.

Current score -4
Wounds taken: 3
Strain taken: 0
Jo'ren successes: 4

Re: (D3 MA Event) The Kaggath

PostPosted: Thu Jun 15, 2017 4:31 am
by Jo'ren Rath
"Get the hell away from Rumun Gol you bastards!". Jo'ren forced himself into an opening and charged at the Sith attacking the Duros. It was highly effective, and their response was pitiful.

D3. MA. The Kaggath. Roll 3. Brawl (Lightsaber). Remove setback, Accurate, Scrutiny bonus: 3eP+1eA+2eB+3eD 3 successes, 4 advantage, 1 Triumph
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D3. MA. The Kaggath. Roll 3. Bonus dice re-roll due to Scrutiny deep. Resilience. Bonus for melee defense, 3 bonus from previous roll.: 1eB 0 successes, 2 advantage
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+3 successes, +1 Triumph (+2 bonus dice), +1 bonus dice to next roll. 1 strain recovered.

D3. MA. The Kaggath. Roll 3. Average Resilience. Bonus for melee defense, 4 bonus from previous roll. Bonus from Scrutiny.: 1eP+3eA+6eB+2eD 5 successes, 6 advantage
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D3. MA. The Kaggath. Roll 3. Average Resilience. Correct bonus dice: 5eB 2 successes, 1 advantage
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1 wound, +1 bonus dice for next roll.

Current score: -1
Jo'ren successes: 7
Wounds taken: 4
Strain taken: 0

Re: (D3 MA Event) The Kaggath

PostPosted: Thu Jun 15, 2017 4:45 am
by Jo'ren Rath
"FEAR ME YOU FOOLS!". With Jo'ren firmly ensconced in the midst of the enemy a nightmare had descended. The smell of cauterized flesh rose from where he was fighting.

D3. MA. The Kaggath. Roll 4. Brawl (Lightsaber). Remove setback, Accurate, Scrutiny bonus, +3 bonus from previous roll: 3eP+1eA+5eB+3eD 10 successes, 1 advantage
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D3. MA. The Kaggath. Roll 4. Bonus dice re-roll.: 3eB 0 successes, 4 advantage
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+7 successes, 1 strain recovery.

D3. MA. The Kaggath. Roll 4. Average Resilience. Bonus for melee defense, Bonus from Scrutiny.: 1eP+3eA+2eB+2eD 1 success, 3 advantage, 1 Triumph
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D3. MA. The Kaggath. Roll 4. Average Resilience. Correct Bonus for melee defense,: 1eB 0 successes
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Parry 4 damage for 3 strain. +2 bonus dice to next roll. Use stim pack to regain 5 wounds.

Current score: +6
Jo'ren successes: 14
Wounds taken: 0
Strain taken: 3

Re: (D3 MA Event) The Kaggath

PostPosted: Thu Jun 15, 2017 4:48 am
by Rumun Gol
Jo'ren's saved Rumun at the last minute. Such a display of skill inspired Rumun to keep pressing on! He followed the killing machine known as Jo'ren Rath, finally cutting a sith in half with his lightsaber. He was exhausted. This was not his primary focus of training.

He tried to catch his breath in the middle of the battle. He was heavily wounded.

**********************

[OOC-Rolls]

Finally I killed someone!
Used last stimpack for 2 wounds.


[D3 MA Event] The Kaggath; Ligthsaber/Willpower (Niman); No setback; Hard dif: 2eA+1eP+3eD 1 failure, 1 threat, 1 Triumph
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Use triumph to auto succeed.
1 threat
Strain taken

[D3 MA Event] The Kaggath; Coordination agi, +1B (defensive): 2eA+1eB+2eD 1 success, 1 threat
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Damage taken: 6 (base) + 1 (threat) - 1 (success)
Wounds: 1/11 (After healing)
Strain: 11/14
Current Points: 10

Re: (D3 MA Event) The Kaggath

PostPosted: Thu Jun 15, 2017 5:14 am
by Jo'ren Rath
Red blades blazed as Jo'ren dropped the opposing Sith as if they were nothing more than blades of grass. It seemed nothing could touch him. Rum wading back into the fray, with his Lightsaber this time, drew a grin and a nod of respect from the big man. "Stubborn aren't you pal?"

He took another opponent's legs off and that was when the mob descended, determined to silence Vengean's student.

D3. MA. The Kaggath. Roll 5. Brawl (Lightsaber). Remove setback, Accurate, Scrutiny bonus, score bonus, +3 from previous roll.: 3eP+1eA+6eB+3eD 7 successes, 2 advantage
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D3. MA. The Kaggath. Roll 5. Bonus dice re-roll sure to Scrutiny deep. Resilience. Bonus for melee defense, 3 bonus from previous roll.: 3eB 0 successes, 3 advantage
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+4 successes, +1 bonus dice.

D3. MA. The Kaggath. Roll 5. Average Resilience. Bonus for melee defense, 1 bonus from previous roll. Bonus from Scrutiny. Bonus from score.: 1eP+3eA+4eB+2eD 5 successes, 3 advantage
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D3. MA. The Kaggath. Roll 5. Average Resilience. Correct bonus dice: 3eB 1 success, 2 advantage
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3 wound taken, 1 strain recovered, 1 bonus die on next roll

Current total:+10
Jo'ren total: 19 successes
Wounds taken: 3
Strain taken: 1
Stim packs taken: 1

Re: (D3 MA Event) The Kaggath

PostPosted: Thu Jun 15, 2017 5:15 am
by Nekoinu
The Imperials need more Light Side Destiny. Jo'ren will take upgraded rolls to his Lightsaber (Brawn) checks for the rest of his rolls :3

Re: (D3 MA Event) The Kaggath

PostPosted: Thu Jun 15, 2017 6:38 am
by Layne Hoshin
Enter the Layne! Fashionably late, the young Sith warrior came into the fray on the promise of mad credits, and proved to be just utterly relentless. Her bladework wasn't fully on point today, but she made up for it with sheer determination and the ability to just keep standing no matter what. Whooosh! Whir! Bzzzt! The sounds of battle raged on.


Lightsaber/Brawn, Scrutiny boost, score boost.: 3eP+2eB+3eD 3 successes, 1 threat
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(+3 points (20 total)

Resilience/Brawn, Enhance, Boost die from Defense: 1eP+2eA+1eB+1eF+2eD 1 failure, 2 advantage, 2 Light Side
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Parry to reduce damage. Taking 2 wounds. At 4 strain.

Lightsaber/Brawn, score boost(+2), +1 from advantage: 3eP+3eB+3eD 0 successes, 5 advantage
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(1 strain healed)

Resilience/Brawn, Enhance, Boost die from Defense, boost dice from previous roll: 1eP+2eA+3eB+1eF+2eD 3 successes, 3 advantage, 1 Light Side
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+3 wounds, 5 wounds total, using stimpack. Heals all wounds. 1 strain healed. at 2 strain.

Lightsaber/Brawn, Score Boost (+2), (+1 from previous roll): 3eP+3eB+3eD 1 success, 1 advantage
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+1 (21 total), 1 strain healed (at 1 strain)

Resilience, enhance, boost die from defense: 1eP+2eA+1eB+1eF+2eD 3 successes, 1 Dark Side
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+2 wounds inflicted (at 2 wounds, 1 strain)

Lightsaber/brawn, score boost (+2): 3eP+2eB+3eD 1 success, 2 threat
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(+1 (22 total)

Resilience, enhance, boost die from defense, boost die from score, ignore setback from blade of woe: 1eP+2eA+3eB+1eF+2eD 2 successes, 1 threat, 1 Dark Side
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[+3 wounds (5 total), +1 strain (2 total), using stimpack to heal 4 wounds. At 1 wound]

Lightsaber/Brawn, Score Boost: 3eP+2eB+3eD 3 successes, 2 advantage
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[+3 sux, 25 total]

Resilience, enhance, boost die from defense, boost die from score, boost die from advantage: 1eP+2eA+4eB+1eF+2eD 2 successes, 2 advantage, 1 Dark Side
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[Parry: at 1 wound, 5 strain]

Lightsaber/Brawn, score boost(+2), +1 from advantage: 3eP+3eB+3eD 1 success, 2 advantage
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[+1, at 26 total]

Resilience, enhance, boost die from defense, boost die from score, boost die from advantage: 1eP+2eA+4eB+1eF+2eD 4 successes, 4 advantage, 2 Dark Side
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[I take no wounds]

Lights/Brawn, score boost, advantage boost: 3eP+4eB+3eD 4 successes, 4 advantage, 1 Triumph
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+4 sux (30 total)

Resilience, enhance, boost die from defense(+1), boost die from score(+2), boost die from advantage(+2), boost dice from triumph (+2): 1eP+2eA+7eB+1eF+2eD 4 successes, 5 advantage, 1 Dark Side
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(taking 1 wound, healing 1 strain)

Lightsaber/brawn, score boost (+3), +2 from advantage: 3eP+5eB+3eD 1 success
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+1 score

Resilience, enhance, boost die from defense, boost die from score: 1eP+2eA+4eB+1eF+2eD 3 successes, 1 threat, 1 Dark Side
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[+2 wounds, +1 strain]

Discipline for strain: 3eA 1 success, 1 advantage
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At 4 wounds, 3 strain.

Event is at +31.

Taking a break because this wall of dice is getting ridiculous

Re: (D3 MA Event) The Kaggath

PostPosted: Thu Jun 15, 2017 7:11 am
by Vec Gunnar
For a while, Vec thought he was going to keep his blaster on safety for the duration of his stay. Seeing as this was a city for the scum and villains, he was perhaps too optimistic with his prediction. In the conflict, he found himself in an intense firefight without much useable cover save for a thick cinder wall and some crates that were converted to someone's bunk. The trip was to keep moving, keep shooting and stay alive.

Roll#1
Day 3 Event - Scrutiny Boost, Score Boost: 3eP+4eB+3eD 2 successes, 1 advantage
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Day 3 Event - Resilience/Brawn: 1eP+2eA+2eD 1 failure, 2 advantage
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2 wounds after soak.

Current Event Score: +33

(Most rolls after work.)

Re: (D3 MA Event) The Kaggath

PostPosted: Thu Jun 15, 2017 7:20 am
by Jo'ren Rath
*Jo'ren editing complete, apologies for derp*

Re: (D3 MA Event) The Kaggath

PostPosted: Thu Jun 15, 2017 9:12 am
by Shaisha Vreysk
Joining the fray, clad in the silent armor and face covered with the red-eyed mask, the Little Wolf cleaved through two of the defenders with her own crafted Shoto-lightsaber. They did not see her coming as she took complete advantage of their shock as they witnessed Jo'ren wreaking absolute chaos on their forces.

Turning around, she saw Vec pinned down in a firefight without much cover. Moving with a blurry speed, Shaisha skidded across the floor as she came in low at the first target and the Shoto lightsaber tore through his leg, and rising up she finished off his compatriot with an upward arc of red light. She gave a quick nod to the sergeant and dashed off into the shadows...

... And then appeared again somewhere nearby to finished off another who did not see her coming. She failed to spot another nearby Sith who got in a lucky blow at her.



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D3 KAGGATH (MA). Lightsaber/Cunning. +3 Boosts from Kaggath. +1 Boost from Shoto. +1 Advantage from Shien Grip.: 2eP+2eA+4eB+3eD 4 successes, 1 Triumph
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D3 KAGGATH (MA). Resilience/Brawn. +3 Boosts from Kaggath: 1eP+1eA+3eB+2eD 2 successes, 3 advantage
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Parry to reduce by 2, take 3 Strain (regained 3 strain with Advantages)
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D3 KAGGATH (MA). Lightsaber/Cunning. +3 Boosts from Kaggath. +1 Boost from Shoto. +1 Advantage from Shien Grip.: 2eP+2eA+4eB+3eD 1 success, 4 advantage, 2 Triumph
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2 Advantages to get 1 Boost on next roll

D3 KAGGATH (MA). Resilience/Brawn. +3 Boosts from Kaggath. +1 Boost from Advantages: 1eP+1eA+4eB+2eD 1 failure, 6 advantage
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Parry to reduce by 2, Advantages to cover up the Strain and boost the next roll.

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D3 KAGGATH (MA). Lightsaber/Cunning. +3 Boosts from Kaggath. +1 Boost from Shoto. +1 Advantage from Shien Grip. +1 Boost from Advantages: 2eP+2eA+5eB+3eD 4 successes, 5 advantage
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Advantages to boost next roll

D3 KAGGATH (MA). Resilience/Brawn. +3 Boosts from Kaggath. +1 Boost from Advantages: 1eP+1eA+4eB+2eD 5 successes, 1 advantage
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Parry to reduce by 2 (take no damage), Advantage to recover 1 strain, so 2 strain suffered.

Shaisha's Contribution: +12 Kaggath Points
Strain suffered: 1
Wounds suffered: 6 (1 stimpack used to reduce to 1)

D3 KAGGATH (MA). Regain Strain. Discipline/Willpower: 2eP+1eA 3 successes, 1 advantage
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3 Strain Regained

Current Event Score: 45

Re: (D3 MA Event) The Kaggath

PostPosted: Thu Jun 15, 2017 11:33 am
by Col. Hala Moraal
Given the beachhead that had been established, Colonel Moraal reemerged from the command tent to help close out the engagement. Reactivating the projectors laced into the fabric of her uniform, she flipped on the microphone and strode towards the remainder of the enemy's main force. A forward command post had been fortified here, offering protection for officers and specialists in the otherwise exposed location. Stepping up onto a shielded terrace she began her address.

"My lords, Sith, warriors, soldiers, and fellow servants of the Empire.... this matter is settled. It is clearly settled. The assault brought forward by Lord Nemerosch has been rebuffed... your officers are, right this moment, planning a way to retreat and save as many of your number as they can. Some of you would live, but there are allies of Lord Haydriss who call the void between stars their domain and so long as the Kaggath was in effect you would be vulnerable....

"But there is another way, a better way, to prevent loss of life on all sides. There is only one side here, and that is the side of the Empire. Any son or daughter sacrificed in its pursuit is a hero, but any needless sacrifice is only waste. Waste not your lives. Waste not your futures. Join sides, or lay down arms if you cannot and wait patiently for the ritual of the matter to be resolved. There is more work to be done, far more, and any further deaths would only rob the Empire of valuable sons and daughters, time, materiel, and manpower. Join us, for there are fights we still need to win but we can only win them as one. Join us."

----- coercion
5 successes, 2 advantage = +3
4 success, 8 advantage = +2
7 successes, 7 advantage[/ur] = +4
[url=http://orokos.com/roll/525483]8 successes, 9 advantage
= +4
2 successes, 4 advantage = +1
4 successes, 6 advantage = +2

------ damage (soak 3)
2 successes, 2 advantage = 0 damage
4 successes, 5 advantage = 0
5 successes, 7 advantage = 0
4 successes, 4 advantage = 0
2 successes, 2 advantage = 0
2 successes, 7 advantage = 0

wounds: 4
Strain: 0
Total contribution: 17
Current total: 61

Re: (D3 MA Event) The Kaggath

PostPosted: Thu Jun 15, 2017 1:33 pm
by Kristal Serasai
Stepping up, Kristal arrived at a small data hub of Imperials coordinating relief efforts and general strikes against those that were assaulting Lord Haudriss' and by extension Darth Malgus' forces here on Nar Shaddaa. Standing at the entrance Kristal promised that none of those inside would come to any harm, and though she eased the tensions of a few as they worked it did little to inspire the effort of the skirmish.

That, however, changed when a Sith apprentice under the commander of the opposing faction appeared. Bashing in through the door, Kristal sensed his approach before he had even began. The hatred swelling off of him was palpable. Catching his saber as he launched himself at one of the technicians she threw him off. Looking back Kristal ordered them to get to safety but to not stop their work. Pushing forward she clashed with this Sith again and again for the majority of the battle. Each time he surged forward she dashed his attempts and turned him away.

While the hours counted on the enemy lord made no progress, finally giving up in the end. Having been bested the apprentice returned to the fray with little time to contribute further in the conflict.


Day 3, Mid Afternoon | Kaggath: Leadership vs Hard, Total Points 61, 6 Boost: 1eP+1eA+6eB+3eD 2 failures, 3 advantage
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Day 3, Mid Afternoon | Kaggath: Resilience, Leadership 1: 1eP+4eA+6eB+2eD 1 failure, 6 advantage
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Day 3, Mid Afternoon | Kaggath: Lightsaber vs Hard 1 Kaggath 60: 2eP+3eA+6eB+3eD 3 successes, 5 advantage
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Day 3, Mid Afternoon | Kaggath: Lightsaber 1 Resilience, 63 Kaggath: 1eP+4eA+6eB+2eD 5 successes, 2 advantage
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6 Damage, 5 Success + 1 Damage, Parry for Strain 0 Damage

3 Strain Damage.

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Day 3, Mid Afternoon | Kaggath: Leadership 2, 63 Kaggath, Boost Die from previous Resilience: 1eP+1eA+7eB+3eD 2 successes, 1 advantage
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Heal 1 Strain

Day 3, Mid Afternoon | Kaggath: Leadership 2 Resilience, 63 Kaggath: 1eP+4eA+6eB+2eD 5 successes, 1 advantage
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5 - 5 = 0 Damage.
Heal 1 Strain.

Day 3, Mid Afternoon | Kaggath: Post Kaggath Cool Check: 2eP 1 success
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Heal 1 Strain.

Total: 0 Wounds, 0 Strain, 3 Points Contributed.

Re: (D3 MA Event) The Kaggath

PostPosted: Thu Jun 15, 2017 2:14 pm
by Remmington Thalalas
Somewhere in the fray Remmington battles as well. Wearing some heavy robes he wields a white-red lightsaber in his left hand as he cuts down his enemies. He is thankful that he picked up stimpacks earlier. Once the battle looks like it is mostly over, he takes a moment to check his wounds.


/ Retroactively buying stimpacks as Neko mentioned. /

Lightsaber/Brawn = 4 success, 4 advantage
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+4 Points
+2eB to next roll

Resilience/Brawn = 4 success, 4 advantage
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+2 Wounds taken
+2eB to next roll

0 Wounds, 0 Strain, 4 points contributed
Total: 68 points

Re: (D3 MA Event) The Kaggath

PostPosted: Thu Jun 15, 2017 2:33 pm
by Sylvain Torsin
Traveling with Kristal and Asra during their bounties led him to the encounter that Kristal had signed them up for. He found this all to be rather silly and tedious, but he wasn't about to let Kristal get hurt over some other lords' quarrel. He commanded the troops alongside her and directed them efficiently.

Suddenly he saw a sniper behind the lines set his sights on Kristal, he dove in front of the blast, taking it in the shoulder as he ordered the men to deal with the threat.

Looking up to Kristal he chuckled as he smacked a stimpack into his arm.

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D3 MA Battle, Leadership, Influence: 2eA+1eP+1eF+9eB+3eD 3 successes, 2 advantage, 1 Dark Side
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D3 MA Battle, Resilience: 2eA+9eB+2eD 1 failure, 4 advantage
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Contribute 2 points. Take 6-3=3 damage. Use stimpack to heal. My time here is done.

Re: (D3 MA Event) The Kaggath

PostPosted: Thu Jun 15, 2017 3:19 pm
by Nekoinu
Let's put a cap on Bonus Dice now at the last contribution. Hindsight I should have in the first place but I'm not going to punish people who already rolled.