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[Day 2 - LE] The Big Game

PostPosted: Sun Jun 11, 2017 8:32 pm
by Dapper Dog
The Big Game

Event Type: HuttBall!
Participants: 6
Timeslots: LE

Scrutiny: N/A
Description: Dango is furious that his team is held up on Makeb, they won’t make it in time for the big game versus Giradda! So quietly he puts out word that he needs players to face the Rot Worms as her team the Magic Monkey-Lizards. She offers credits for replacement players and a chance for more if they crush her rival’s team!

Time to lace up those boots and fight one of the best teams in the league!

Rules: First post is for applying for the team once all six members are assembled then the GM will make a post that the game commences!

This is a standard Huttball game with the following change, the Difficulty is 1 Challenge Die and 2 Difficulty dice. There is also a setback for the crazy traps and obstacles on the field. This is due to heat mostly and fire, if you ignore setback for that arid or hot conditions you can use that.

Rewards/Outcome: Just participating grants the player 300 credits, if they win they get 700 credits total, if they get a Perfect Team bonus then Dango will pay them 1500 credits each! Also Scrutiny is modified by .3 just for filling the team. This increases to .7 Scrutiny if they win. If the team gets a Perfect Team bonus that is 1.1 scrutiny in total.

Re: [Day 2 - LE] The Big Game

PostPosted: Sun Jun 11, 2017 8:36 pm
by Moyr Ahaya
The Red Wraith reported for the game.

Re: [Day 2 - LE] The Big Game

PostPosted: Sun Jun 11, 2017 8:43 pm
by Shaisha Vreysk
Having already planned on participating in a game, the lithe femme Sith stepped forward.

Re: [Day 2 - LE] The Big Game

PostPosted: Sun Jun 11, 2017 8:44 pm
by Kristal Serasai
Kristal was there, maybe? Probably.

Re: [Day 2 - LE] The Big Game

PostPosted: Sun Jun 11, 2017 9:02 pm
by Col. Hala Moraal
An aging player stepped forward dressed in a uniform decorated with Imperial insignia.

Re: [Day 2 - LE] The Big Game

PostPosted: Sun Jun 11, 2017 9:27 pm
by Zeno Deathwright
A clearly militant Sith blooded man steps up, curious about the game.

Re: [Day 2 - LE] The Big Game

PostPosted: Sun Jun 11, 2017 10:52 pm
by Sylvain Torsin
With his friends urging Sylvain too made it to the match with his mask in place.

Re: [Day 2 - LE] The Big Game

PostPosted: Sun Jun 11, 2017 11:50 pm
by Dapper Dog
Dango’s majordomo gives an inspiring speech, “Try not to suck out there.”

OOC: I am flipping a Destiny for each player, one of their rolls will be have an upgrade on the difficulty, their choice.

Let the games begin.

Re: [Day 2 - LE] The Big Game

PostPosted: Mon Jun 12, 2017 12:20 am
by Dapper Dog
Link to the Rules just in case: viewtopic.php?f=10&t=78

Re: [Day 2 - LE] The Big Game

PostPosted: Mon Jun 12, 2017 12:27 am
by Kristal Serasai
Starting off the game strong Kristal dashed forward ahead of everyone else, her Cybernetic arm on full display as she was by far the quickest one to the ball. Reaching out she grabbed it as she rolled out past two of the opposing team trying to stop her, but Kristal wasn't about to quit. With her team behind her she pushed on, shoving off attacker after attacker until she had closed all of the distance right off the start of the game. Gripping the ball hard she was indomitable.

Pushing past the finish line the crowd went wild! Cheering her on with enthusiasm until a sudden hit from behind sent her hurtling toward the ground, toppled by a large musclebound Nikto on the opposing team. Sending a moment of shock through the crowd which was certainly only followed by more cheering after the nasty hit. For a moment Kristal was unmoving but quickly came too after the nasty hit. Despite her protests, the standby Medical team told her she was out and moved her off the field whether she felt ready to continue or not.

Day 2, Late Evening | The Big Game: Athletics, Force Power Check [Dapper Upgraded Difficulty]: 1eP+4eA+2eC+1eD+1eS+1eF 1 failure, 2 advantage, 1 Triumph, 1 Despair, 1 Dark Side
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[Using Darkside to add a success and negate the Failure, Last Advantage to gain +1 Strain I might have at this point]

Total: Scored One Goal, Gained Boost Die for next roller, gained Strain and a Critical Injury.
Critical Injury: 20, Distracted.

Day 2, Late Evening | The Big Game: Resilience Roll: 1eP+4eA+2eD 1 failure, 4 advantage
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Failed, Suffer 3 Strain. Advantage, Regain 4.

Re: [Day 2 - LE] The Big Game

PostPosted: Mon Jun 12, 2017 12:29 am
by Col. Hala Moraal
The Imperial trooper gently loped her way towards the enemy territory. With a gamble, she immediately charged one of the Rot Worm players. The midback skittishly leapt aside and stepped around and forward. In this way, each team shifted into a more offensively minded configuration.

The Big Game, round 1: Resiliance: 2eA+2eD 1 success, 1 threat
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The Big Game, round 1: Coercion. Strain to downgrade difficulty, negate setback: 1#3eA+1eP+3eD 1 failure, 3 advantage
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(( 1 failure to enemy total, +2 boost to Syl, 1 strain suffered ))

Re: [Day 2 - LE] The Big Game

PostPosted: Mon Jun 12, 2017 12:36 am
by Sylvain Torsin
Sylvain watched as Kristal was escorted from the field.

He began to strategize a bit with the team on how to move forward, and came up with a great deal of good ideas despite the other team having possession of the ball.

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D2 LE Huttball Leadership, Kill w/ Kindness, Bonuses from Hala, Influence: 2eA+1eP+2eD+1eC+2eB+1eF 3-2= 1 failure, 7 advantage, 2 Light Side
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(2 Conflict & Destiny to use Light side points for Successes, add two bonus die to the next person, Team total: 2 failures)

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D2 LE Huttball Resilience Check 1: 2eA+2eD 0 successes, 1 threat
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(Take 4 strain.... unless previous advantage from first roll can be used to reduce that.)

Re: [Day 2 - LE] The Big Game

PostPosted: Mon Jun 12, 2017 6:36 am
by Zeno Deathwright
Zeno takes a shot when he gets hold of the ball, but it just barely misses, though the ball ends up in a good position for whoever is rebounding on their team.

OOC: 2 advantage to give boost to the next person's Huttball roll, not my resilience

D2 LE, The Big Game, Ranged, 2 boost from Syl, Dark Destiny upgrades difficulty: 4eA+2eB+2eC+1eD+1eS 0 successes, 2 advantage
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D2 LE, The Big Game, Resilience: 2eA+2eD 1 success
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Re: [Day 2 - LE] The Big Game

PostPosted: Mon Jun 12, 2017 6:56 am
by Moyr Ahaya
The Wraith used Zeno as a distraction to position herself when no-one wound expected and passed the ball...

LE1. The Big Game. Deception. Influence. Mask: +1 Dark Pip. Zeno's Boost. Additional Challenge. Reroll, Messed Up Dicepool.: 2eP+1eA+1eB+1eF+2eC+1eD+1eS 1 failure, 2 advantage, 1 Dark Side
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[+2 Dark Side Success, so 1 Success, 2 Advantage; Boost for Hala]

LE1. The Big Game. Resilience #1: 2eA+2eD 1 failure
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...though she got punished for making the headway.

[3 Strain]
[The wrong dicepool messed-up roll]

Re: [Day 2 - LE] The Big Game

PostPosted: Mon Jun 12, 2017 8:01 am
by Shaisha Vreysk
Shaisha tries to divert some of the attention away from the players more likely to score... It's not as successful as she had hoped, but she does provide a small cleared path ahead.

She at least grins like crazy as she barely dodges a brawny zabrak's attempt to tackle her.


---

D2 EVENT: Big Game. Deception/Cunning.: 1eP+3eA+2eD+1eC 1 failure, 3 advantage
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Advantages used to Boost Shaisha's resilience roll and next player to roll.

D2 EVENT: Big Game. Resilience/Brawn. 1 Destiny Upgrade. 1 Boost: 1eP+1eA+1eB+1eD+1eC 3 successes, 1 threat
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Get 1 Strain instead of 3.

Re: [Day 2 - LE] The Big Game

PostPosted: Mon Jun 12, 2017 8:10 am
by Moyr Ahaya
The Wraith came out of nowhere, picking up from Shai's assistance, and feint-within-feint'ed the defence to SCORE for the team, with the power of the Dark Side!

LE1. The Big Game. Deception. Influence. Mask: +1 Dark Pip. Shai's Boost.: 2eP+1eA+1eB+1eF+1eC+2eD+1eS 3+1 successes, 2 Light Side
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(And ignoring the power of the Light, because being fair-play in HuttBall is bleh)

...and got dogpiled soon after.

LE1. The Big Game. Resilience #2.: 2eA+2eD 1 failure, 1 advantage
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[3+2 Strain = 5 Strain]

Re: [Day 2 - LE] The Big Game

PostPosted: Mon Jun 12, 2017 8:28 am
by Shaisha Vreysk
Continuing on the string of feint-within-feints, Shaisha saw the lineup for another perfect shot as the ball bounced back from the goal and into play, and the small Sith quickly maneuvered forward with the newly-acquired ball...

Until she got stepped on by a Whiphid.

"That looked like it hurt! Somebody get a cleaner droid!" Baron Deathmark remarked to the audience.

At least she managed to indicate the best path ahead to the goal-line.

---

D2 EVENT: Big Game Round 2! Perception/Cunning: 1eP+3eA+2eD+1eC 2 successes, 1 advantage, 1 Despair
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Advantage used to boost next player

D2 EVENT: Big Game Round 2! Resilience/Brawn: 1eP+1eA+2eD 1 success
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Regains 1 Strain. Out of the game.

D2 EVENT: Big Game Critical injury: 1d100 95: At The Brink

Re: [Day 2 - LE] The Big Game

PostPosted: Mon Jun 12, 2017 8:35 am
by Sylvain Torsin
Sylvain took the opportunity provided by Moyr to lead the team into a proper position to intercept the ball and immediately turn it into another score. Unfortunately, the enemy team also countered and scored a goal of their own.

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D2 LE Huttball Leadership 2, Kill w/ Kindness, Bonus from Shaisha, Upg Diff, Influence: 2eA+1eP+1eB+1eF+1eD+2eC 2 successes, 4 threat, 1 Dark Side to add another success
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Three Threat results in one goal for opponent, and 1 strain is taken.

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D2 LE Huttball Resilience Check 2: 2eA+2eD 0 successes, 1 advantage
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Two more strain. Total 3+4=7

Team Total of Successes: 10
Team Total of Failures: 3
Current Score: Team Imperial 3 - Rot Worms 1

Re: [Day 2 - LE] The Big Game

PostPosted: Mon Jun 12, 2017 9:20 am
by Zeno Deathwright
Zeno gets ahold of the ball and maneuvers deftly through the field, avoiding all incoming hits from defenders, bringing it in for a good old fashioned goal after Sylvains progress.

D2 LE, The Big Game, Coordination, Destiny Upgrade: 3eA+1eP+1eF+2eD+1eC+1eS 2 successes, 1 Dark Side
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3 successes

D2 LE, The Big Game, Resilience: 2eA+2eD 2 successes, 3 threat
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3 strain

Re: [Day 2 - LE] The Big Game

PostPosted: Mon Jun 12, 2017 10:35 am
by Col. Hala Moraal
And rounding out the game, the older player tried her same trick as before with unfortunately similar outcomes, but the ground she gained didn't matter much as the game was nearly over.

The Big Game, round 2: Resiliance: 2eA+2eD 2 failures
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The Big Game, round 2: Coercion. Strain to downgrade difficulty, negate setback, boost from Moyr, upgrade diff from DD: 1eP+3eA+1eB+2eD+1eC 2 failures, 7 advantage
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( +2 boost to Moyr )

Re: [Day 2 - LE] The Big Game

PostPosted: Mon Jun 12, 2017 10:45 am
by Moyr Ahaya
And in the opening there came the ultimate wild card. The defences were fooled once, not knowing how would try to score in place of the Sith that had opened the count, and then they got fooled again. DOUBLE SCORE!

LE1. The Big Game. Deception. Influence. Mask: +1 Dark Pip. Hala's Boost.: 2eP+1eA+1eB+1eF+1eC+2eD+1eS 2+2 successes, 1 threat, 1 Triumph, 1 Dark Side
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[1 Strain]

But that got the opposing team furious and they got out their rage on the star scorer.

LE1. The Big Game. Resilience #3.: 2eA+2eD 0 successes, 1 threat
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[4 Strain]

It brought her to the brink of exhaustion, so she observed the end of the match through a red haze.

[10/11 Strain]

Re: [Day 2 - LE] The Big Game

PostPosted: Mon Jun 12, 2017 10:59 am
by Sylvain Torsin
Sylvain smiled and nodded as the game came to a close with Moyr's excellent play. He sat down with his other teammates after acknowledging the crowd and sought to center himself as he prepared to go and check on his friends.

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(Unofficial) Running Total: Monkey Lizards 6 - Rot Worms 2

Re: [Day 2 - LE] The Big Game

PostPosted: Mon Jun 12, 2017 12:03 pm
by Dango the Hutt
Dango was a bit surprised at the outcome but not so much that she would show it. Instead she put a monkey lizard in her mouth and smiled a devious grin. The money was tertiary to the victory over her rival. It was an upset that would pain him for some time, at least until the next game.

Re: [Day 2 - LE] The Big Game

PostPosted: Mon Jun 12, 2017 12:08 pm
by Sylvain Torsin
Sylvain nodded to each of his teammates, "Well played everyone. It was most enjoyable. Now, if you'll excuse me, I'd like to go and check on our other less fortunate teammates."

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D2 LE Huttball Discipline to Reduce Strain at the end of the encounter: 3eP+1eA 2 successes, 3 advantage
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Regain 2 Strain

Re: [Day 2 - LE] The Big Game

PostPosted: Mon Jun 12, 2017 12:10 pm
by Moyr Ahaya
Meanwhile, the hat-trick scorer was trying to get back to the semblance of operational readiness. She was scanning the crowds as someone whose existence she no longer recognised tried to be motivational.

LE1. Cool.: 3eA 2 successes, 1 advantage
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[8 Strain]

She was trying to locate the booth of a woman called Evangeline Ulter.