Participants: Any Light-Side Force User
Timeslots: MA
Scrutiny: N/A
Description: Jedi Master Lyshea Mersl has decided to host a luncheon for those interested in deepening their connection to the Light Side. In her infinite wisdom, she did not warn anyone that the food is in fact laced with herbs meant to induce a Force Trance. Inside, she will guide you through a journey to deepen your connection to the Light Side of the Force.
Technically Dark Side users are invited as well. However, when the ceremony begins, the Dark Side within rejects it and it is automatically failed. The visions are tumultuous and there is no guide. So if you want to post in it and fail automatically, be my guest! Non-Force users simply enjoy good food if they decided to join, albeit with some slight drowsiness.
If you wish, the RP thread is here.
Rules: This is a solo event, meaning you will not affect each other's rolls. In each stage, you will have two chances to succeed. If you pass the first test, the Average Check, then you do not need to roll the second (the Hard Check). If you fail both, then you are considered to have failed that roll. The first 2 Advantage/Threat you roll are turned into a Bonus/Setback Die for your next check. You may continue to do so or you may have them affect strain. Any Triumph allows for a failed check to succeed OR for you to automatically pass a future check without rolling. You MUST decide to use this BEFORE you make the check.
Before each skill check, you must roll a Force Check. Each Light Side pip represents a Bonus Die for the next roll while each Dark Side pip represents a Setback Die. You may use Destiny to flip these as normal but keep in mind the daily limit.
And now, here are the stages:
There is no emotion, there is peace: The first vision takes place with an enemy. Either great, small, someone to be invested in. "Let go of any anger you hold towards them," a voice advises, "That is the path to true peace."
- Make a Negotiation (Presence) Check at Average Difficulty. This represents coming to terms with the enemy.
- Make a Knowledge (Intellect) Check at Hard Difficulty. This represents coming to an understanding as to whom your enemy is. The Knowledge skill is selected based on whom your enemy is. If they are a Republic senator, Core Worlds would apply. A Jedi or Sith would be Lore.
There is no ignorance, there is knowledge: Your next vision is that of fighting a horrific beast, spawned from your imagination. It appears to be immune to any of your attempts to slay it. The voice warns, "You will not overcome this through sheer will. Use your mind and it will guide you."
- Make a Xenology (Intellect) Check at Average Difficulty. This represents coming to a logical conclusion as to what its weaknesses are.
- Make a Perception (Cunning) Check at Hard Difficulty. This represents finding said weaknesses in the heat of battle.
There is no passion, there is serenity: After the battle with the beast, you must wander the wilds. Time is of the essence as a distress beacon sounds for your help. "There is no need to rush. The Force will guide you."
- Make a Survival (Cunning) Check at Average Difficulty. This represents finding your way without troubles.
- Make a Resilience (Brawn) Check at Hard Difficulty. This represents pressing onward despite the apparent toll on your body.
There is no chaos, there is harmony: The scene shifts to a raging inferno. You are called to jump from rock to rock in order to reach the clearing. "The fire is there. It is hot but it is simply illusion. Focus and get to your destination."
- Make a Coordination (Agility) Check at Average Difficulty. This represents accurately jumping from rock to rock.
- Make a Vigilance (Willpower) Check at Hard Difficulty. This represents being aware of the lava flow and avoiding it.
There is no death, there is the Force: The final destination contains the person you cherish most. They are fighting a battle in which they are slowly losing. There is time to save them but the voice tells you, "You cannot save everyone from their fate. Sometimes you will be called to perform duties where you will have to make sacrifices. But this is not bad or wrong; even if they pass on, they will still be with you."
- Make a Discipline (Willpower) Check at Average Difficulty. This represents closing your eyes and allowing the battle to pass.
- Make a Cool (Presence) Check at Hard Difficulty. This represents watching your loved one perish in battle and maintaining calm.
Rewards/Outcome: Anyone who successfully completes all the stages in the event automatically qualify for the award. If less than three people successfully complete all the stages, then she will choose the highest contenders up to three. If there is a tie, then she will choose more than her usual limit. Her talent is:
Purity of the Force: Lyshea teaches that the Force naturally leans towards the Light. Once per session, you may choose to convert all Dark Side pips without spending Destiny or taking strain.