1, 2, Do the Hutt Foo [D9 EE]

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1, 2, Do the Hutt Foo [D9 EE]

Postby Remmington Thalalas » Sun Jul 09, 2017 2:47 am

Remmington gears up and gets ready to play a game as team Valkyrie once again. He goes over the plan with the team before they get out onto the arena floor.


Round 1. HuttBall - Athletics = 2 advantage, 1 Dark Side
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+Boost to Jo'ren

Round 1. HuttBall - Resilience = 1 success
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Re: 1, 2, Do the Hutt Foo [D9 EE]

Postby Jo'ren Rath » Sun Jul 09, 2017 3:39 am

Jo'ren wasn't about to let Rem walk out with a complete bunch of scrubs. "Yo Remmy. Let's do this!". Without the full line up it wasn't their best start.

D9. Huttball with Rem. EE. Sense for upgrades. Brawl. Boost from Rem: 2eP+2eA+1eB+3eD 1 success, 1 advantage
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D9. EE . Resilience #1: 1eP+3eA+2eD 3 successes
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Strain healed.
Boost to next roller.

2 successes total.
Score 0-0
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Re: 1, 2, Do the Hutt Foo [D9 EE]

Postby Niall Organa » Sun Jul 09, 2017 11:05 am

Playing Huttball when he had a mission in a few hours might not be the best idea, but Niall needed to work off some steam.

The mission had him distracted, though.

------------------------------------------------------------------

Huttball Round 1 (Day 9 EE) - Leadership, boost from Jo'ren: 2eP+2eA+3eD 1 failure
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Huttball Round 1 (Day 9 EE) - actual boost from Jo'ren: 1eB 1 success
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Nothing happened!

Huttball Round 1 (Day 9 EE) - Resilience: 2eA+2eD 1 success, 2 threat
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2 strain
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Re: 1, 2, Do the Hutt Foo [D9 EE]

Postby Jo'ren Rath » Sun Jul 09, 2017 12:32 pm

Three random players from the lower league has turned up hoping for a game and were surprised to find there was room for them today. One of them was at least a familiar face, and received a high five from Jo'ren.

They weren't very good, but their failures weren't completely insurmountable. As long as the core members played well they might stand a chance.

Scrub 1 - Dorian
D9. Huttball round 1. Skill roll: 1eP+1eA+3eD 1 failure
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D9. EE . Scrub 1. Resilience #1: 1eP+1eA+2eD 0 successes, 2 advantage
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Takes 1 strain

Successes: 2
Failures: 1
Score 0-0

Scrub 2 - Turk
D9. Huttball round 1. Skill roll: 1eP+1eA+3eD 2 failures, 1 threat
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D9. Huttball round 1. Resilience roll.: 1eP+1eA+2eD 0 successes, 1 advantage
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2 strain

Successes: 2
Failures: 3
Score: 0-1

Scrub 3 - Thkwubbo
D9. Huttball round 1. Skill roll: 1eP+1eA+3eD 1 failure, 2 advantage
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D9. Huttball round 1. Resilience roll.: 1eP+1eA+2eD 1 failure, 1 advantage, 1 Triumph
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Boost to Jo'ren's next roll.
Thkwubbo doesn't need to make a resilience check next turn.

Successes: 2
Failures: 4
Score: 0-2
Last edited by Jo'ren Rath on Sun Jul 09, 2017 10:52 pm, edited 1 time in total.
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Re: 1, 2, Do the Hutt Foo [D9 EE]

Postby Niall Organa » Sun Jul 09, 2017 1:36 pm

Niall grit his teeth. This wasn't going great. It was time to focus.

The key was the two best players, Jo'ren and Remmington. Niall adjusted his plans, using the three scrubs to slow down the opponents, letting the two stars run freely. It worked really well.

Huttball Round 2 (Day 9 EE) - Leadership, boost from Jo'ren: 2eP+2eA+3eD 4 successes, 1 threat, 1 Triumph
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Niall takes 1 strain, +1 goal from triumph

Huttball Round 2 (Day 9 EE) - Resilience: 2eA+2eD 0 successes, 3 threat
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Niall takes 6 strain. Yeesh!

Successes: 6
Failures: 4
Score: 2-2
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Re: 1, 2, Do the Hutt Foo [D9 EE]

Postby Remmington Thalalas » Mon Jul 10, 2017 3:49 am

Remmington dashes through the arena in a blur. He steals the ball away from someone and passes it forward to the scrubs. The scrubs for the most part play well. Dorian and Turk get rocked but managed to tough it out and stay on their feet. Turk manages to score, giving Remmy the assist. Then Turk dances around the entire enemy team to score again.

Thkwubbo misplays and accidentally passes the ball to the other team and they score. Team Valkyrie nevertheless pulls out into the lead.


Round 2. HuttBall - Athletics = 2 advantage, 1 Light Side
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+1 success from Light Side
+Boost to Jo'ren

Round 2. HuttBall - Resilience = 2 success, 1 advantage
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Scrub 1 - Dorian. Round 2. Huttball - skill. 1eP+1eA+3eD = 1 threat
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+1 Strain for Dorian

Scrub 1. Round 2. Huttball - Resilience. 1eP+1eA+2eD = 2 success, 3 threat
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+3 Strain for Dorian

Scrub 2 - Turk. Round 2. Huttball - skill. 1eP+1eA+3eD = 1 success, 1 threat, 1 Triumph
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+1 Strain to Turk
Turk scores!

Scrub 2. Round 2. Huttball - Resilience. 1eP+1eA+2eD = 2 success, 3 threat
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+3 Strain to Turk

Scrub 3 - Thkwubbo. Round 2. Huttball - skill. 1eP+1eA+3eD = 2 failures
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Scrub 3. Round 2. Huttball - Resilience. 1eP+1eA+2eD = 2 success
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Successes: 8
Failures: 6
Triumphs: 2
Score: 4-3

+Boost to Jo'ren
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Re: 1, 2, Do the Hutt Foo [D9 EE]

Postby Jo'ren Rath » Mon Jul 10, 2017 12:32 pm

Jo'ren took the assists and attempted to increase the score, but his game became a holding action as the other team all piled on. He was covered in all six of their opponents and still dragging them along to the goal when the bell was rung. At that point he started punching until they let go.

"Huh, we won! Way to go everyone.". He grinned at the scrubs who looked confused with the results. Obviously they were used to losing.

D9. EE. Huttball. Roll 2. Athletics. Two boosts.: 2eP+2eA+2eB+3eD 0 successes, 1 threat
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D9. Huttball resilience #2: 1eP+3eA+2eD 1 success, 2 advantage
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Final score: 4-3
Successes: 8
Failures: 6
Triumphs: 2

(Team players gain 150 credits)
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Re: 1, 2, Do the Hutt Foo [D9 EE]

Postby Niall Organa » Mon Jul 10, 2017 12:38 pm

Niall paused, panting, his hands resting on his knees. It took him a few moments before he was able to straighten again.

"Great job, everyone!" He said. "Great comeback!" Indeed, while things had looked a little rough, they eventually pulled through.
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Re: 1, 2, Do the Hutt Foo [D9 EE]

Postby Remmington Thalalas » Tue Jul 11, 2017 3:37 am

Remmington chuckles as he wipes some seat off his brow. "Maybe we should use these guys more to give us more of a challenge?"

He looks at the scrubs. "I'm kidding! Excellent work out there you guys. That was an amazing play."
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Re: 1, 2, Do the Hutt Foo [D9 EE]

Postby Jo'ren Rath » Tue Jul 11, 2017 1:30 pm

Jo'ren grinned. "Yeah, good hands Turk. Way to not suck."

He walked over to Captain Alderaan. "So, you going to play one last game tomorrow too? Think I'll throw and after party."
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Re: 1, 2, Do the Hutt Foo [D9 EE]

Postby Niall Organa » Tue Jul 11, 2017 2:09 pm

Niall nodded. "I'd certainly like to." He said honestly. "As for the party..." He looked up at the big Sith, smiling, crossing his arms across his chest. "That sounds interesting. I'm in. Probably." He made a face. "I don't know I could have a game of Huttball, and follow it up with the sort of party I bet you throw."
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Re: 1, 2, Do the Hutt Foo [D9 EE]

Postby Remmington Thalalas » Tue Jul 11, 2017 9:46 pm

"Oh? A party?" Remmington's ears perk up. "That sounds like a pretty great idea. Plus it will give us all a good chance to talk before the peace talks."

He looks over to the captain. "Speaking of which, it feels like ages since we talked Niall. Been keeping busy?"
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Re: 1, 2, Do the Hutt Foo [D9 EE]

Postby Niall Organa » Wed Jul 12, 2017 12:34 am

"It has been a while." Niall said cheerfully. "And... yes. Quite busy. I'd say busy barely begins to describe it." He shook his head, smiling. "How about yourself?"
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Re: 1, 2, Do the Hutt Foo [D9 EE]

Postby Remmington Thalalas » Wed Jul 12, 2017 4:06 am

"I guess so. It is nice to have a day or two when someone/something isn't trying to kill me." Remmington looks over to Jo'ren. "Though I believe Jo'ren has been getting more action than I have."

"Do you have any plans after the peace talks?" He asks.
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