Lightsaber Creation 101
Posted: Mon Apr 17, 2017 12:42 pm
Creating a Lightsaber is actually not very difficult; the hardest part is finding a suitable crystal to generate the energy blade. The following rules are cribbed from the Game Master’s Kit and adjusted for the game.
Obtain the Materials
The basic materials to make a lightsaber hilt roughly cost about 300 credits and can be easily found in any market. If one is on a budget one can scrounge up the materials from a junk yard or salvaging parts from other technological devices. This would be an Average Streetwise Check to scrounge up the materials. This does not cover the Crystal.
Each success on this check grants 50 credits worth of supplies. Threat reduces this total by 10 credits, Despair means one of the parts is faulty and will fail at some dramatic moment unknown to the creator. Triumph can double the total materials per Triumph or find higher quality materials which add a boost die to the creation check. This check can be done once per time slot.
Creating the Hilt
Just because the parts are easy to come by does not mean one can just sap together a hilt. Proper knowledge is needed; this can be taught or found in a holocron. With the proper knowledge creating a hilt requires an Average Mechanics or Knowledge Lore check. Without this guidance the difficulty rises to Daunting for the check. The base time is 6 hours or about 3 time slots. Jedi and Sith trained characters are assumed to have this knowledge.
A successful roll on this check creates a Lightsaber hilt, each Success beyond the first reduces the time to create by 1 hour up to a minimum of 2 hours to create the Lightsaber hilt. A failure means that one has failed to create a hilt after six hours of work.
Any Advantage rolled can be used to reduce the cost by 25 credits per Advantage.
Any Threat rolled increase the cost by 25 credits per Threat rolled.
Please see below for additional uses of Threat, Advantage, Despair, and Triumph.
Benefit for Building a Hilt
The first attachment, including the Crystal, can have one Mod installed for free without making a roll but this still counts towards the total mods that can be installed on the Attachment. Another benefit is that a hilt you create is easier to modify when adding attachments, this reduces the difficulty by 2 as long as you work on the hilt by yourself. This advantage does not apply if you receive aid.
Once done the player should have a basic hilt as listed on Page 177 of Force and Destiny.
Reforging a Hilt
Reforging a Lightsaber is easier than starting from scratch, the materials cost is reduced by 50% and the crafter gains a Boost die to the Mechanics check. They gain an additional Boost die on this check if this is a lightsaber they created.
Obtain the Materials
The basic materials to make a lightsaber hilt roughly cost about 300 credits and can be easily found in any market. If one is on a budget one can scrounge up the materials from a junk yard or salvaging parts from other technological devices. This would be an Average Streetwise Check to scrounge up the materials. This does not cover the Crystal.
Each success on this check grants 50 credits worth of supplies. Threat reduces this total by 10 credits, Despair means one of the parts is faulty and will fail at some dramatic moment unknown to the creator. Triumph can double the total materials per Triumph or find higher quality materials which add a boost die to the creation check. This check can be done once per time slot.
Creating the Hilt
Just because the parts are easy to come by does not mean one can just sap together a hilt. Proper knowledge is needed; this can be taught or found in a holocron. With the proper knowledge creating a hilt requires an Average Mechanics or Knowledge Lore check. Without this guidance the difficulty rises to Daunting for the check. The base time is 6 hours or about 3 time slots. Jedi and Sith trained characters are assumed to have this knowledge.
A successful roll on this check creates a Lightsaber hilt, each Success beyond the first reduces the time to create by 1 hour up to a minimum of 2 hours to create the Lightsaber hilt. A failure means that one has failed to create a hilt after six hours of work.
Any Advantage rolled can be used to reduce the cost by 25 credits per Advantage.
Any Threat rolled increase the cost by 25 credits per Threat rolled.
Please see below for additional uses of Threat, Advantage, Despair, and Triumph.
Benefit for Building a Hilt
The first attachment, including the Crystal, can have one Mod installed for free without making a roll but this still counts towards the total mods that can be installed on the Attachment. Another benefit is that a hilt you create is easier to modify when adding attachments, this reduces the difficulty by 2 as long as you work on the hilt by yourself. This advantage does not apply if you receive aid.
Once done the player should have a basic hilt as listed on Page 177 of Force and Destiny.
Reforging a Hilt
Reforging a Lightsaber is easier than starting from scratch, the materials cost is reduced by 50% and the crafter gains a Boost die to the Mechanics check. They gain an additional Boost die on this check if this is a lightsaber they created.