Obligation
Posted: Wed May 10, 2017 8:28 pm
Obligation
So this game will use the Obligation rules as listed in Edge of the Empire, with some minor tweaks. Each player will begin with 5 Obligation, new and reprised characters. From there players can increase their starting Obligation, new players can use the options in the book up to 20 Obligation.
In addition, new and old, characters can get a ship for 5 Obligation. This will be a Light Freighter capable of space travel. Old Players cannot use the options for Obligation in Edge of the Empire but they can spend 10 Obligation for another 1250 credits if they so choose, again the cap is 20 Obligation for all players to start.
At the start of each session, which last 3 game days, the GMs will roll for Obligation.
From there the GMs will break the Players into small four man lists and roll a second percentile to see if an obligation has activated. If an Obligation is activated then whichever Faction; Empire, Unaligned, or Republic has 1 less train for as long as the Obligation is in effect for the session. Basically your side is being stressed by the Hutts or whatever is going on. This will also generate an event for the player that had the Obligation activated.
For example let’s say we roll and we get a 78 that means we have a Republic Obligation and then we roll again and get an 81, which means even though it was Republic no Obligation is activated because the highest could possibly be is 80, 4 players per list with a max of 20 Obligation.
It will be possible to reduce or even gain Obligation in play. Obligation is up to the player and it can be Duty to your faction if you want to keep it simple or maybe you want to add a new wrinkle to your character go for it.
So this game will use the Obligation rules as listed in Edge of the Empire, with some minor tweaks. Each player will begin with 5 Obligation, new and reprised characters. From there players can increase their starting Obligation, new players can use the options in the book up to 20 Obligation.
In addition, new and old, characters can get a ship for 5 Obligation. This will be a Light Freighter capable of space travel. Old Players cannot use the options for Obligation in Edge of the Empire but they can spend 10 Obligation for another 1250 credits if they so choose, again the cap is 20 Obligation for all players to start.
At the start of each session, which last 3 game days, the GMs will roll for Obligation.
- Obligation 1 to 30 means that an Imperial Obligation has possibly been activated.
- Obligation 31 to 50 means that an Unaligned Obligation has possibly been activated.
- Obligation 51 to 80 means that a Republic Obligation has possibly been activated.
- Anything higher than 81 means no Obligation has been activated.
From there the GMs will break the Players into small four man lists and roll a second percentile to see if an obligation has activated. If an Obligation is activated then whichever Faction; Empire, Unaligned, or Republic has 1 less train for as long as the Obligation is in effect for the session. Basically your side is being stressed by the Hutts or whatever is going on. This will also generate an event for the player that had the Obligation activated.
For example let’s say we roll and we get a 78 that means we have a Republic Obligation and then we roll again and get an 81, which means even though it was Republic no Obligation is activated because the highest could possibly be is 80, 4 players per list with a max of 20 Obligation.
It will be possible to reduce or even gain Obligation in play. Obligation is up to the player and it can be Duty to your faction if you want to keep it simple or maybe you want to add a new wrinkle to your character go for it.