Highlight.This game was damn rich. There were many big things happening for Moyr so I will go by the strictest definition of highlight as something that both kept momentum and ended in a way that didn't leave too much bad taste once it wrapped. As such bringing Durasay to the Dark Side is a top contender. It was a real challenge, required both thoughtfulness and great roleplaying effort, and there was a fantastic partner to do that on the other side. That makes Aphr's case a very close second, but I feel here Moyr had less to say and it was more a result of how things turned out for Aphr on their own, so my agency in this was smaller. Hence while a solid highlight, I wouldn't exactly call it mine, but primarily Aphr's. In slightly similar vein the tense dynamics between Moyr and Baes over the nature of their respective regimes and the Force in general against the backdrop of a deep relationship was a solid highlight.
The meta-arc plot of opposing Zash proved to be very thrilling with sudden twists and turns. It had moments of satisfaction and exasperation, and it was also the key project and the foundational commitment of team Yulo. We collectively tried to make headways from day 1 but it stalled by latter mid-game and some of its turns were taken out of our hands. The amount of people popping by the lake just like that while it had been so super hard to get to in the first place later on somehow cheapened the effort. The finale was very well executed as far as storytelling goes but in the end I lost something that had been a cornerstone of my roleplaying experience for this game and couldn't really do much about it so the sense of agency was gone. I guess I just need to reconfigure my thinking about it and just look forth the new story opportunities the changed situation provides. In the end it might turn out better than the story of the Yavin's Red Wraith, but for now I am a bit lost.
Mandalorian stuff was big in my head but it sort of wrapped up quickly and there was little follow-up. Working on it with Hala was very rewarding because hey, it's Hala. Its resuscitation by tying them to Project Evolution didn't fly enough, so it stopped having momentum after Vora Nodd where I set things up but didn't participate enough in the finale because it was resolved by combat. This, and of course Acklay and Dynos Val's confrontation, got me self-conscious how much of a faulty glass cannon Moyr is and how little I can immediately do about it with Shadow tree not really being about combat.
It did in turn affect my obsession with sabre modding, gun buying, getting extra dice via Enhance etc. Modding crystal was basically cray cray at the point I chose to roll against daunting on two unskilled dice, so actually making it through was the rolling highlight. I think Orokos awarded me one more meaningful dice success of that magnitude when I a) tried to save fallen team from acklay b) entered the temple on my own. Some of those carried similar satisfaction as stealing Zash's datapad and lying to her face in Korriban.
There were other notable things but watering it down blurs the answer so I think I'll stop here.
Biggest regret?Choosing Linked over Critting in the fight with Dynos Val. I later mock rolled that crit with my Vicious 3 sabre and it was staggered. It would have totally incapacitated him and changed so much!
Because I did him 10+10 with breach and all that was left from it was... 5.
Story-wise I have few regrets. Maybe agonising about the whole temple stuff where in the end it proved to be an arduous search and a very mixed blessing of a reward.
Am more general big regret is with the plot/causal balance. I feel I devoted too much time to the former and to little to actually role-playing for the joy of it with people in the standard meet and chat and hang out fashion. By this I didn't meet many awesome people I found very enjoyable to read from afar.
Moment of desperation?Several. Acklay. Deciding to go it alone into the lake. Dynos fight. Trying to turn around the loss after the Dynos fight. - That's Moyr. For me directly, some plot development dead ends. And a ton of minor issues. Obviously I despair a lot. Fortunately for the sanity of all I do it mostly on Discord these days. ^^;;;
Dirtiest in-character thought?That's the funniest thing. For most the game any kind of dirty thoughts were of tertiary importance. I mostly de-emphasised romance as a trope for this game and I think early involvements suffered from it for what I am deeply sorry to the people involved. I did try to make an honest effort to make the struggly romancing of Hala, frivolous feel of romancing Baes and Jane Austen-esque feel of romancing Zane enjoyable for those players, but I might have failed by not having enough pizzaz in me for this. That's mostly because of channeling Moyr's romantic trauma from the last game and because of preoccupation with the plot. Of those, probably some thoughts of where lekku can go with Baes and Hala was the most dirty.
And then the seduction of Durasay happened, but in this plot really less is more. The kiss was powerful, then much tension of just talking and observing, the simple things. In my mind I didn't get anywhere close to going all in with Moyr having very dirty thoughts about the Pantoran, precisely because it started to get serious, and getting serious is a loaded issue for Moyr (thus paradoxically Zane would be a more ready recipient of dirty thoughts). Clearly there's a great story to be told later on, and I am actually quite happy that the grand opening is closer to the end of the game - long downtime will award some graduality and maturation no two IC weeks-PbP can award. Jo'ren might have been somewhere in here but his racial prejudice for serious stuff makes it hard for Moyr.