Oh and for Galen to end up with... that's problematic in terms of NPCs cause so many of them are teases. Vera moving onto Galen might have been pretty cute.
Shaisha Vreysk wrote:I think you did a great job for GMing for the first time with this community and format, especially considering you joined in the community earlier this year for the first time for Heresy.
There were some hiccups and things like the Kaggath that could've been done better, but being able to look at it and admit your faults and learn from them is the sign of a good GM.
You and Dapper both seem to both have a great idea for NPCs bringing the world to life and to make the game more interactive than just "Event, roll, move on". Much love!
*floofs Nekoinu's fur!*
Which NPCs surprised you the most?
How much was planned, and how much was "making it up as you go"? And how much had to be changed because of players?
Any NPCs you wanted to shine more, but were overlooked by the PCs?
It surprised me how easily Haydriss would become angry. I knew she was irrational but she was crazier that Kolatsumi! Vera Ordo also surprised me in the way that she had more depth to her than I originally planned. Oh and Lyshea was more 'normal' in her inception before I made her into the otherworldy weirdo she is today. Her former apprentice, O'nera, was less derpy in her original incarnation. But I believe she was more fun that way.
Jal was a lot nicer than I anticipated, genuinely wanting to give good advice on things. His original inception was much more scheming. Kyr'ad Kelborn was more gregarious than I planned; he was more grumpy and serious, like any old man character! Finally, Zios was also just a typical gun dealer but I decided to give him a bit more flair. Now he's the incredibly erratic Duros xD
Honestly? Most of the game was improv. I didn't want to make events that didn't have bearing on other things so I didn't make too many ahead of time. I also had more inspiration during the game. In hindsight, that's probably why they were so messy. I took 'Sith want fighting' and made the Kaggath and so on. Heck, I didn't even know what Project: Evolution was until a little after game start. Aris' assassination, Sath and Crescent Shadow, and Matthias being an asshole were all established way beforehand.
To be honest, I think all of them! I would have liked to flesh them out more for the most part. I feel like there were many lost opportunities. I learned my lesson in that I did not need so many. I'll make a list for the ones that I regret the most over:
- Anhel Rolm - He's kind of useless. I regret not giving him more to work off of.
- Herresh Seir'oto - The political world is far too removed from me. If I was more savvy, I think he would have been a fun character to play.
- Aris N'ventas - I wish I had let him develop more. I enjoyed playing the 'surprise, he got stabbed' shtick but since he was such a throwaway character he never had much of an impact.
- Salreia - First half the game she just didn't do anything at all! I enjoy the Chiss Ascendancy so clearly it was a missed opportunity. Being possessed is a nice plot turn though that I did not expect at all.
- Zuraa - Another political type that I just did not utilize. She's incredibly manipulative but that is incredibly against my nature as a person >.>
- Fes A'vuto - Existed as a plot element more than a character in himself. I wish I gave him more to do.
- Vatou - I had hoped that something would have happened to give him redemption/character development!
- Malto Brin - A huge jerk who I never used to antagonize people! He had a huge stint against Force Users and I had thought of imposing 'taxes' on them that needed to be removed by getting rid of him.
- Orar Varad/Cipher-6 - I guess I never thought of how to use him. The Mandalorian plotline resolved much quicker than I anticipated and he then kind of just existed.
- Devi Linwell - I never got to explore her! She's somewhat of an anarchist, though her biggest thing is that she hates the Hutt Cartels and Sith Empire for their open slaving practices. That's why she aligns herself as a Crescent Shadow mole ^^
Here's my opinion on others that are generally fine but still would have liked doing more:
- Evangeline Ulter - She had her job but she never really... did it. Would have been nice to give her something to do. But I'm quite satisfied with how her exit from Nar Shaddaa worked.
- Lord Ralnorrei - Though she had some nice screen time, I never got to really display how devious she is. I think I could have antagonized some Jedi with her if I had felt like it. I also never really got to show on-screen how her dynamic with Haydriss works!
- O'nera Aeser - Her main purpose was dying! Though she was pretty cool in doing it. I have no regrets in how she went out.
- Naveera - I wish she had interacted with more people outside of the SIS. She's a flirtatious spy; that would have been amusing!
- Thera Ordo - I feel like I missed something with her in the latter half of the game. But she was enjoyable in her threads.
- Jaw of Oblivion - Lots of missed potential here. But at least they got to see Layne!
- Sath Kwa'to - Might have been neat if people had actually met him. But I suppose it's better that Crescent Shadow remain faceless to most people.
The rest I had regrets too but to a much lesser extent.