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A Most Dangerous Game (D8, LM)
Posted:
Sun Jul 02, 2017 2:34 pm
by Galen Sol
Re: A Most Dangerous Game (D8, LM)
Posted:
Sun Jul 02, 2017 2:37 pm
by Dapper Dog
OOC: Galen has a perfect idea and will gain a boost die to the initiative roll as he has a perfect ambush point.
Re: A Most Dangerous Game (D8, LM)
Posted:
Sun Jul 02, 2017 2:49 pm
by Zeno Deathwright
Zeno nods, checking the genade on his hip, and his rifle. "Sounds good. We're taking it alive right? I can't stun with my sabers."
Re: A Most Dangerous Game (D8, LM)
Posted:
Sun Jul 02, 2017 2:52 pm
by Aphr Ahaya
"Alive" Aphr confirmed with a nod "unless something goes wrong. Can't leave something like this roaming free, injured and angry" she gave Galen a look "right?"
Re: A Most Dangerous Game (D8, LM)
Posted:
Sun Jul 02, 2017 3:11 pm
by Galen Sol
"Correct." he nodded. "The goal is to capture it alive. But, acklay are very dangerous. The snares should at least soften it up. It's likely that we'll need to fight it directly, though. Then, we need to do whatever we can to bring it down."
Re: A Most Dangerous Game (D8, LM)
Posted:
Mon Jul 03, 2017 1:27 am
by Aphr Ahaya
Aphr nodded. "How much further?"
Re: A Most Dangerous Game (D8, LM)
Posted:
Mon Jul 03, 2017 9:38 am
by Galen Sol
He glanced out the viewport. "We appear to be landing now. It shouldn't take too long to set things up."
Re: A Most Dangerous Game (D8, LM)
Posted:
Mon Jul 03, 2017 10:11 am
by Zeno Deathwright
"Sounds good. What needs done," he asks, offering to help set up.
Re: A Most Dangerous Game (D8, LM)
Posted:
Mon Jul 03, 2017 10:24 am
by Aphr Ahaya
"Six hands are better than two" she added in
Re: A Most Dangerous Game (D8, LM)
Posted:
Mon Jul 03, 2017 10:34 am
by Galen Sol
"We need to find signs of the acklay, tracks or recent kills." he explained. "We hide the snares and set them. One will have the lure. The other one will be isolated somewhere between us and the first. That way, we may be able to draw it into it with blaster fire."
"If I haven't made it clear, I am grateful for your help." he added "This will either be boring, or quite the adventure."
Re: A Most Dangerous Game (D8, LM)
Posted:
Mon Jul 03, 2017 11:03 am
by Zeno Deathwright
"Of course. I'm not a tracker, but I can be maneuverable and stealthy. I'm a good shot and even better with my sabers."
Re: A Most Dangerous Game (D8, LM)
Posted:
Mon Jul 03, 2017 11:15 am
by Aphr Ahaya
"I can move quiet and shoot. Never tracked before though, and unlike you two I have no big creature knowledge" she gave a half-smile.
I won't mention the lightsaber...
Re: A Most Dangerous Game (D8, LM)
Posted:
Mon Jul 03, 2017 11:22 am
by Galen Sol
"The sabers may be what keeps us alive, if things go bad." he nodded. "I can handle getting the traps in place, while you find a good vantage point. This is the boring part, I'm afraid."
Galen lowered the cargo ramp.
"Alright then, let's make our way towards the swamp and see what we can find." He slid his goggles into place and adjusted his cloak. "The rain should be relatively harmless, as long as we don't drink it."
Re: A Most Dangerous Game (D8, LM)
Posted:
Mon Jul 03, 2017 11:40 am
by Zeno Deathwright
He nods, putting his tuk'ata helm on and heading down the ramp. He moves to a location that has visibility and cover, taking a position to be able to snipe from without being noticed initially.
D8 LM, Stealth for an ambush position:
4eA 1 success, 4 advantageGM roll difficulty I guess
D8 LM, Stealth for an ambush position, difficulty dice:
2eD+1eS 0 successes, 4 threat1 success
OOC: 2 strain to activate sense offensive, blaster rifle out and set on stun
Re: A Most Dangerous Game (D8, LM)
Posted:
Mon Jul 03, 2017 12:31 pm
by Aphr Ahaya
Re: A Most Dangerous Game (D8, LM)
Posted:
Mon Jul 03, 2017 7:39 pm
by Dapper Dog
OOC: Average checks with a setback and the Triumph can grant her or an ally a free upgrade to their first action in round 1.
Re: A Most Dangerous Game (D8, LM)
Posted:
Mon Jul 03, 2017 7:58 pm
by Galen Sol
Re: A Most Dangerous Game (D8, LM)
Posted:
Mon Jul 03, 2017 8:29 pm
by Dapper Dog
OOC: Vigilance checks please at simple, no difficulty.
Re: A Most Dangerous Game (D8, LM)
Posted:
Mon Jul 03, 2017 8:41 pm
by Zeno Deathwright
Zeno waited for the arrival of the beast.
D8 LM, Vigilance:
2eA 1 success
Re: A Most Dangerous Game (D8, LM)
Posted:
Mon Jul 03, 2017 8:57 pm
by Galen Sol
Galen prepared himself for the worst.
D8, LM, Vigilance:
2eP 1 success, 2 advantage
Re: A Most Dangerous Game (D8, LM)
Posted:
Tue Jul 04, 2017 12:28 am
by Aphr Ahaya
Aphr prepared herself for whatever was to come.
D8 LM Vigilance:
2eA 3 successes, 1 advantage
Re: A Most Dangerous Game (D8, LM)
Posted:
Tue Jul 04, 2017 11:42 am
by Dapper Dog
The creature was cunning and burst from the brush with a clicking sound and screech as it turns and looks at Galen; spine rise and it clicks and screeches as it moves forward towards the hunter at greater speed.
OOC: Acklay is at Medium range to the group, Zeno is hidden and gets a free Upgrade to his first action. The Acklay has Melee Defense 2 and Adversary 1. Galen was able to set a trap before the creature appeared.
Init: PC, PC, NPC, PC
Re: A Most Dangerous Game (D8, LM)
Posted:
Tue Jul 04, 2017 11:50 am
by Aphr Ahaya
(OOC - Galen can have the free upgrade for the Triumph to use with his trap if it requires a roll)
Re: A Most Dangerous Game (D8, LM)
Posted:
Tue Jul 04, 2017 12:52 pm
by Galen Sol
Galen tried to quickly finish setting the lure, hoping it would at least distract the creature. Leaving it with the snare, he ran, trying to draw the acklay towards the snare as he fled. He was bait again.
---
Action: Set Lure
Maneuver: Run
If Lure is active it requires Hard Discipline to resist.
Day 8, LM, Electro Snare, Survival, Hunter x2, Triumph Upgrade from Aphr:
3eP+2eB 4 successes, 3 advantageDeals 18 Stun if triggered. Plus whatever extra from being amped up.
Advantages used to Boost Zeno.
Re: A Most Dangerous Game (D8, LM)
Posted:
Tue Jul 04, 2017 12:56 pm
by Dapper Dog