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Tools of the Trade (Day 7, MM)

PostPosted: Thu Jun 29, 2017 10:50 am
by Galen Sol
Before her unfortunate departure from this world, Evangeline had arranged for Galen's rifle to be upgraded with a few enhancements and some replacement armor. After the mess at the wedding, he was sure to pick it all up as soon as he was able in the morning. It was a modest shop, but one that catered to rural hunters and explorers like himself.

"I need a chem lure. Does the database have the latest update? I need an acklay profile."

He looked the device over.

"I also need a couple of electro-snares, amped up for an acklay. And, something to keep it sedated or bound."

The hunter went into detail regarding the specifications of the gear he would need.

D 7, MM, Acklay Knowledge, Xenology, Hunter Bonus: 2eA+1eP+2eB+2eD 1 success, 3 advantage
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Chem Lure = 150 Credits
2 Electro-snares = 120 Credits before upgrades

Re: Tools of the Trade (Day 7, MM)

PostPosted: Thu Jun 29, 2017 10:01 pm
by Dapper Dog
An additional 100 credits for the upgrades.

Re: Tools of the Trade (Day 7, MM)

PostPosted: Sat Jul 01, 2017 4:14 pm
by Galen Sol
While the adjustments were being made, Galen went through the survival supplies in the shop and added some stimpacks to his purchases.

4 x stimpacks = -120 credits