Event Type: Bonus, Combat
Participants: Any non-Force Sensitive
Timeslots: EE
Scrutiny: -0.5 for Happening
Description: After the Kaggath battle on Nar Shaddaa, Lord Nemerosch's cache of valuables became a heavily sought-out location. The first to discover it was O'nera Aeser, Jedi Knight, who was intent on sealing away his Dark Artifacts forever. Instead, she managed to unleash a storm across several blocks of the Smuggler's Moon. Almost everyone who was caught in the initial blast were possessed by the entity previously locked inside. With its hosts, it has decided to slaughter anyone it can find.
Jedi Master Lyshea Mersl, on the outskirts, has concluded that the entity will conserve the rest of its energies to only possess Force Sensitives as it sees them as the only worthy hosts. Its initial possession of the others was merely due to the excitement of being set free. The Sith Lord, Haydriss, reluctantly agrees with the hypothesis and advises that no Sith venture into the abyss.
The goal is to reach the inside and reseal the entity inside its prison.
Rules: This event consists of forging a path into the center of the maelstrom and defeating a possessed O'nera Aeser.
Into the Breach: This stage is repeated three times by each participant. It is completed individually and you do not affect one another.
- Roll a single Force Die. Light Side pips remove possessed individuals while Dark Side adds. This determines how many possessed civilians you encounter in a group. The base group size is 3, meaning you will encounter at least 1 and at most 5. You can use a Destiny point to flip this but keep in mind the daily limit.
- Roll a Stealth Check at Average Difficulty. If you rolled Light Side in the last roll you gain One Boost Die while Dark Side gives you One Setback Die to represent the numbers. Failure will be explained in the next step. However, note that this is an optional check. Sneaking by the civilians means that they will wreck havoc on the few civilians whom were not possessed by the fallout. Assume that each group bypassed results in [(Amount of Possessed Civilians) - 2] deaths of non-possessed, to a minimum of 1.
- Now begins a combat stage if you did not pass the prior stage/chose not to take it. You attack first if you chose to skip the last roll while they attack first if you got caught sneaking about. Combat will always take place in Engaged/Short, whichever works better for you. They will be attacking in Melee with improvised weapons, meaning they may break from Threat. The civilians will group into one group and are considered Skilled in Melee, meaning the roll upgrades per normal rules. They have no Defense, 4 Wounds each, and their Soak is 2. Their Base Damage is 4 and Crit 5 and roll against you as normal. You will make these rolls against yourself. Please label these rolls as [Insert Your Name] (Mob 1) or something similar.
To Defeat a Jedi: This is a combat encounter against the possessed Jedi Knight O'nera Aeser. If she is taken down via Wounds instead of Strain, she will likely succumb to her wounds and perish. I will be accepting 3 Participants from those who make it through Into the Breach. Unlike other events, there is no special award for being the ones to defeat her so you don't need to compete for it. However, she has to be beaten for the event to be completed.
If the strike team fails, I'll allow the next 3 to come in and fight.
Rewards/Outcome: There will be payment!
Players will have the choice to return it to Lyshea Mersl, Lord Haydriss, or another agreed upon character. They may also choose to destroy it. Regardless, the outcome of that choice will be determined afterwards.