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[D5 LE] Come Out and Play

PostPosted: Sat Jun 24, 2017 12:51 am
by Zeno Deathwright
With the information gleaned earlier in the evening, Zeno goes about the task of infiltrating the building where the Moff's daughter was being held. Meticulously, he made his way through a series of back streets and alleyways and gets to the rear door. When he spots a guard posted under a flickering bulb, he uses the poor lighting to take advantage of the situation. Stepping around the corner and swiftly making his way towards him, his saber hilt lines up with the side of his neck, before it flickers on and off for a moment. There is no thud however, as he catches the man mid fall and sets him on the ground. Pulling an access key from his pockets, he prepares to enter the building and go about the task at hand.

The door flies open and it doesn't take too long for the slavers to realize the shit situation they're in. Unfortunately for them, panicking did not help them out in the slightest. But unlike his stealthy approach to the building, this portion became a bloody and violent rampage through the kidnappers' safe house. He cut down every last one of the men with a gleeful sense of violence, a terrifyingly sadistic smile plastered on his face the entire time. These people had dared to raise a hand against a citizen of the empire and if there's one thing Zeno loved, it was cutting down enemies of the Empire. When the shouting and blaster bolts and saber swings finally came to an end, there were no more of them left. None escaped. None alive. He switched off his body camera as he came into the room where the moff's daughter was being held.

He helped her out of her restraints with keys he found on one of the slavers, and dropped them there. The other victims in the room would be able to take care of themselves. Right now he had a mission and purpose, and so before anything else he escorted the target back to some nearby troopers to deliver her to Col Moraal.

D5 LE, Bounty: Good Luck, Hunt, Stealth, Destiny Flip: 1eP+3eA+3eD 4 successes, 2 threat
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2 strain

D5 LE, Bounty: Good Luck, Bounty, Lightsaber, 1 boost Accurate: 3eP+1eA+1eB+3eD 5 successes
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D5 LE, Cool, Recover Strain: 1eA+1eP 2 successes, 1 advantage
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2 strain healed