Feeling Heisty [EE9]
Posted: Sun Jul 09, 2017 3:51 am
Disarray and chaos in the Vertica was an opportunity. Moyr plunged into it, trying to rip the house a little bit. Playing Corellian Spike required of her to rip a man who brought his last earnings gambling for some noble family goal, but she was not sorry. Still, her aggressive play drew attention and she had to scale down the winning streak or she would be... investigated.
LA9. Gambling (Tier 3). Cheating (Deception). Influence. Mask.: 2eP+1eA+1eF+1eC+3eD 2 failures, 3 threat, 2 Light Side
[Flipping Light to Dark, Conflict and Strain, All 3 Dark Pips for Successes, 3 Threat to lessen earning; Net: +700]
In the end, it was just a little above lesser casinos, but the satisfaction of doing it had an intangible reward attached to it. Still, after that she decided to cool off with a drink.
EE9. Cool.: 3eA 3 successes
[-3 Strain]
After that, she tried to ask around for someone who would deal with concealment containers, to little avail.
EE9. Streetwise. Finding a stealth box dealer.: 1eP+2eA+2eD 0 successes, 1 advantage
LA9. Gambling (Tier 3). Cheating (Deception). Influence. Mask.: 2eP+1eA+1eF+1eC+3eD 2 failures, 3 threat, 2 Light Side
[Flipping Light to Dark, Conflict and Strain, All 3 Dark Pips for Successes, 3 Threat to lessen earning; Net: +700]
In the end, it was just a little above lesser casinos, but the satisfaction of doing it had an intangible reward attached to it. Still, after that she decided to cool off with a drink.
EE9. Cool.: 3eA 3 successes
[-3 Strain]
After that, she tried to ask around for someone who would deal with concealment containers, to little avail.
EE9. Streetwise. Finding a stealth box dealer.: 1eP+2eA+2eD 0 successes, 1 advantage