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(D3 Event) Propaganda Machine - Old

PostPosted: Wed Jun 14, 2017 10:17 pm
by Nekoinu
Event Type: Bonus
Participants: All Republic (Optional)
Timeslots: Any One Timeslot before LA.

Scrutiny: See Reward/Outcome
Description: Senator Herresh Seir'oto has decided that it would be prudent to make a public declaration against insurgent organizations. He needs members of his delegation to help him spread the word. At the culmination of it, he plans on making a speech before supper.

Rules: This event is composed of three stages that must be done in order. Each participant does them individually and cannot assist one another. Every 2 Advantage/Threat can/must be spent to give the next roll a Boost/Setback Die. Any remaining Threat is converted to Strain.
  • Finding the Right People: Underworld (Intellect) or Streetwise (Cunning) at Average Difficulty. This represents knowing whom you are working with. Success grants a Boost Die and Failure grants a Setback Die on the next roll.
  • Using your Words: Charm (Presence), Deception (Cunning), Negotiation (Presence), or Leadership (Presence) at Hard Difficulty. This represents your rhetoric! Each Success is added to the final roll while every Failure subtracts from it. A Triumph here allows you to succeed if you failed or give another player a reroll on this check if they failed it.
  • Show your Moves: Any Combat Check at Hard Difficulty. This represents a publicity stunt to show your fighting skills! You only make this roll if you succeeded on the last one. Success here does not add anything to the final tally. Instead, if you fail, your final tally is deducted by that amount. This can go into the negatives! Any Threat here is converted to Strain. Like before, a Triumph here allows you to succeed if you failed or give another player a reroll on this check if they failed it.

As noted, you may choose any time slot before LA. Please note which one you are using at the top of your post.

Rewards/Outcome:
  • 0 to 6 Successes: The Republic is considered a laughing stock. -0.5 Scrutiny.
  • 7 to 13 Successes: Senator Seir'oto's final speech comes off as pure PR. No reward.
  • 14 to 20 Successes: Some of the lower dregs believe in the cause. +0.3 Scrutiny and each participant is awarded 100 credits as a stipend..
  • 21 to 27 Successes: Uptown begins to openly praise the initiative. +0.6 Scrutiny and 250 credits as a stipend.
  • 28+ Successes: Kingpins and similar people of power start to pour funding into the Senator's anti-terrorism act. +1.0 Scrutiny and 500 credits as a stipend.

Re: (D3 Event) Propaganda Machine

PostPosted: Wed Jun 14, 2017 10:48 pm
by Ashla Vyliis
EA(I'll make fluff when I post in my EA Thread)

Lore: Underworld: 3eA+1eP+2eD 4 successes, 2 threat
ImageImageImageImageImageImage

Deception (1 Setback from Threat/1 Boost from Success): 2eA+1eP+1eB+1eS+3eD 5 failures, 3 advantage
ImageImageImageImageImageImageImageImage

Ongoing Total: -5

Re: (D3 Event) Propaganda Machine

PostPosted: Wed Jun 14, 2017 11:50 pm
by Cole Ormont
Slot: LM

[D3 LM] Finding the Right People (Streetwise): 2eA+2eD 2 failures
ImageImageImageImage
+2 Setback to next roll

[D3 LM] Using Your Words (Charm): 2eP+1eA+3eD+2eS 2 successes, 1 threat
ImageImageImageImageImageImageImageImage
+2 Success
+1 Strain

[D3 LM] Show Your Moves (Ranged (Light)): 2eA+3eD 3 failures
ImageImageImageImageImage
-3 Success


TOTAL: -1
RUNNING TOTAL: -6

Re: (D3 Event) Propaganda Machine

PostPosted: Thu Jun 15, 2017 12:07 am
by Arali Zian
Faced with the oncoming speech from the good senator, Arali makes her way to a few of the casinos she frequently meets new people at, and puts in a good word here and there, even throwing in some dramatic lightsaber posing for good measure. Whispers, really, but those carry far on Nar Shaddaa.

((Streetwise, boost from scrutiny: 4eA+1eB+2eD 2 successes, 2 threat
ImageImageImageImageImageImageImage
Charm: 2eA+2eP+3eD 3 successes, 2 threat
ImageImageImageImageImageImageImage
Misread and forgot a boost: 1eB 0 successes, 1 advantage
Image, making the above 1 threat.
And left out a setback die, too: 1eS 0 successes, 1 threat
Image, making it 2 threat again.
Lightsaber: 2eA+2eP+3eD 0 successes, 1 threat
ImageImageImageImageImageImageImage
And going back up to a setback on the final roll that I missed...: 1eS 0 successes, 1 threat
Image, making 2 threat on the final roll.
Total:+3
Running total: -3))

Re: (D3 Event) Propaganda Machine

PostPosted: Thu Jun 15, 2017 1:46 am
by Nunki Malyna
[MA, Fluff will come tomorrow morning]

D3 MA Propaganda: Finding the Right People | Underworld/Int: 3eA+2eD 1 failure
ImageImageImageImageImage

D3 MA Propaganda: Using Your Words | Charm/Presence: 1eP+2eA+1eF+3eD+1eS 1 failure, 1 threat, 2 Light Side
ImageImageImageImageImageImageImageImage

D3 MA Propaganda: Using Your Words | Charm/Presence | Forgotten Boost Dice: 1eB 0 successes
Image
(guess that didn't matter)

D3 MA Propaganda: Show Your Moves | Lightsaber/Willpower (Nimian): 2eP+1eA+3eD 2 failures, 2 advantage
ImageImageImageImageImageImage

Total: -1
Running Total: -4

Re: (D3 Event) Propaganda Machine

PostPosted: Thu Jun 15, 2017 3:11 am
by Alysele Cortess
Alysele set on the task to spread the word of the upcoming AWESOME SPEECH OF AWESOME. Unfortunately... she didn't have much in the way of connections, so she decided to drag random people off the streets to give them a prep rally.

"Insurgents are bad! And we, the republic, are against illegal insurgency! We will protect you! We will welcome you! Do you want to know more?!"

"Yes ma'm!" The crowd went wild as the pretty blonde gave the speech. After wards she gave a brief demonstration with hurting left arm on how she's going to protect everyone. It involved a lot of pretty stabbing.

Finally,

OOC:
Roll #1:
D3 MA Propaganda Machine Streetwise (Cunning): 2eA+2eD 1 failure, 1 advantage
ImageImageImageImage
Roll #2:
D3 MA Propaganda Machine Presence (Charm), +1 setback dice from Roll #1, Force Influence: 2eA+2eP+1eF+1eS+3eD 2 successes, 1 advantage, 1 Triumph, 1 Dark Side
ImageImageImageImageImageImageImageImageImage
D3 MA Propaganda Machine, forgotten Boost die: 1eB 0 successes, 2 advantage
Image
Roll 3:
D3 MA Propaganda Machine Lightsaber (Presence), upgrade of one die done voluntarily to convert Dark Destiny to Light: 2eA+2eP+2eD+1eC 4 successes, 2 threat
ImageImageImageImageImageImageImage
+1 Forgotten difficulty die:
D3 MA Propaganda Machine Forgotten +1 Difficulty dice: 1eD 0 successes
Image


Total:
1 Triumph
2 successes

Running total: -2, 1 Triumph

Re: (D3 Event) Propaganda Machine

PostPosted: Thu Jun 15, 2017 4:05 am
by Ashla Vyliis
Propaganda Reroll: 1eP+2eA+1eB+1eS+3eD 1 success, 3 advantage
ImageImageImageImageImageImageImageImage

Show Your Moves Boost From Scrutiny (Lightsaber): 3eA+1eP+1eB+3eD 3 failures, 4 advantage
ImageImageImageImageImageImageImageImageBoost From Advantages!: 1eB 0 successes, 1 advantage
Image

Wow. I'm just rolling the Hell out of those Difficulty dice.

Total: -2

Running Total: 1 Success

Re: (D3 Event) Propaganda Machine

PostPosted: Thu Jun 15, 2017 5:29 am
by Nekoinu
GM Notice: I need to sleep on this event. I had a vision of how I wanted the mechanics to work and I lost sight of how much failure was punished.

Will update after I wake up.