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(D3 Event) Propaganda Machine - New

PostPosted: Thu Jun 15, 2017 6:31 pm
by Nekoinu
Event Type: Bonus
Participants: All Republic (Optional)
Timeslots: Any One Timeslot before LA.

Scrutiny: See Reward/Outcome
Description: Senator Herresh Seir'oto has decided that it would be prudent to make a public declaration against insurgent organizations. He needs members of his delegation to help him spread the word. At the culmination of it, he plans on making a speech before supper.

Rules: This event is composed of three stages that must be done in order and all are mandatory. Each participant does them individually and cannot assist one another. Every 2 Advantage/Threat can be spent to give the next roll a Boost/Setback Die. You must spend at least 2 Threat to earn a Setback if you can but otherwise are not forced to continue doing so. Any remaining Threat is converted to Strain.
  • Finding the Right People: Underworld (Intellect) or Streetwise (Cunning) at Average Difficulty. This represents knowing whom you are working with. Success grants a Boost Die and Failure grants a Setback Die on the next roll.
  • Using your Words: Charm (Presence), Deception (Cunning), Negotiation (Presence), or Leadership (Presence) at Average Difficulty. This represents your rhetoric! Each Success is added to the final roll while a failed check subtracts one point. A Triumph here allows you to succeed if you failed or give another player a reroll on this check if they failed it.
  • Show your Moves: Any Combat Check at Average Difficulty. This represents a publicity stunt to show your fighting skills! Each Success is added to the final roll while a failed check subtracts one point. Any Threat here is converted to Strain as there are no further rolls. Like before, a Triumph here allows you to succeed if you failed or give another player a reroll on this check if they failed it.

As noted, you may choose any time slot before LA. Please note which one you are using at the top of your post.

Rewards/Outcome:
  • 0 to 6 Successes: The Republic is considered a laughing stock. -0.5 Scrutiny.
  • 7 to 13 Successes: Senator Seir'oto's final speech comes off as pure PR. No reward.
  • 14 to 20 Successes: Some of the lower dregs believe in the cause. +0.3 Scrutiny and each participant is awarded 200 credits as a stipend.
  • 21 to 27 Successes: Uptown begins to openly praise the initiative. +0.6 Scrutiny and 500 credits as a stipend.
  • 28+ Successes: Kingpins and similar people of power start to pour funding into the Senator's anti-terrorism act. +1.0 Scrutiny and 800 credits as a stipend.

Re: (D3 Event) Propaganda Machine - New

PostPosted: Thu Jun 15, 2017 6:44 pm
by Nunki Malyna
[MA, fluff will come]

D3 MA Propaganda: Finding the Right People | Underworld/Int: 3eA+2eD 1 success, 1 threat
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D3 MA Propaganda: Using Your Words | Charm/Presence: 1eP+2eA+1eB+1eF+2eD 1 failure, 3 advantage, 1 Dark Side
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D3 MA Propaganda: Show Your Moves | Lightsaber/Willpower (Nimian): 2eP+1eA+1eB+2eD 2 successes, 1 advantage
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Total 1 Successes, 0 strain

Re: (D3 Event) Propaganda Machine - New

PostPosted: Thu Jun 15, 2017 6:53 pm
by Baesal Zyn
(MA, before the comm-chat)

Finding the Right People: Underworld (Intellect): 4eA+2eD 5 successes, 1 threat
ImageImageImageImageImageImage (extra successes wasted...soooo many ;-; ) (1 strain) (success)

Using your Words: Deception (Cunning) + boost: 2eA+1eP+2eD+1eB 3 successes, 2 advantage
ImageImageImageImageImageImage adv used for boost on next roll

Show your Moves: Lightsaber/intellect: 3eA+1eP+2eD+1eB 0 successes, 4 advantage
ImageImageImageImageImageImageImage So...-1 or a draw?
(missing boost:: 1eB 0 successes, 2 advantage
Image)

3-1=2 points +3 boosts for next charater

(fucked up the scrutiny but Its fixed now and it should not affect other player's rolls)

Re: (D3 Event) Propaganda Machine - New

PostPosted: Thu Jun 15, 2017 7:42 pm
by Cole Ormont
EA - on the way to the Clinic

[D3 EA] Finding the Right People MkII (Streetwise): 2eA+2eD 1 success
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Add a Boost - Finding the Right People mkII: 1eB 0 successes, 1 advantage
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[D3 EA] Using Your Words MkII (Charm): 2eP+1eA+1eB+2eD 5 successes
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Add a Boost - Using Your Words mkII: 1eB 1 success, 1 advantage
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[D3 EA] Show Your Moves MkII (Ranged (Light)): 2eA+2eD 0 successes, 1 threat
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Add a Boost - Show Your Skills mkII: 1eB 1 success, 1 advantage
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+1 Strain
+7 Success

Running Total: 11 points
Next roller gains a Boost

Re: (D3 Event) Propaganda Machine - New

PostPosted: Thu Jun 15, 2017 7:50 pm
by Adrianaa Morindel
(Thread is during the EA)

Adrianaa knew where to find the types of people Herresh was going to speak out against. She made a living the last few years gaining contacts with them after all. It didn't take her long to find a crowd to speak to, though getting them all together was a bit of a hassle..

D3 EA Finding the Right People: Underworld (Intellect). Average.: 1eP+2eA+2eD 2 successes, 1 threat
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As she spoke, larger and larger crowds gathered to listen. The negotiation speached she was conducting essentially detailed that the Republic was worth fighting for and ther was a lot of credits and power to be had by allying with the Republic cause.

D3 EA Using your Words: Negotiation (Presence. Average. +2 Boosts from Previous roll. Triumphs count as 1 extra success per Smooth Talker.: 2eP+1eA+2eB+2eD 5 successes, 3 advantage
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Adrianaa was never much of a fighter. However, the speech stirred something inside her and she was able to use her raw emotion to do a flashy boxing maneuver she had seen one of the Huttballers from earlier in the day conduct.

D3 EA Show your Moves, Average. +3 Boost from Bael, +1 Boost from Scrutiny, +1 Boost from Previous roll. (Corrected): 2eA+5eB+2eD 3 successes, 4 advantage
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----Totals----
Baels Boosts USED!
1 Threat= Suffer 1 Strain.
5 unused Advantage=+2 Boost to next roller
5 Success from Step 2
3 Success from Step 3

Running total Success for event so far: 19 Successes!

Re: (D3 Event) Propaganda Machine - New

PostPosted: Thu Jun 15, 2017 8:42 pm
by Ashla Vyliis
MA

Lore: Underworld: 3eA+1eP+2eD 4 successes, 1 threat
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Deception 1 Boost from Success 1 Boost from Scrunity: 2eA+1eP+2eB+2eD 4 successes, 1 advantage
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Lightsaber!: 3eA+1eP+2eD 1 success, 2 advantage
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Total: 5 Successes and +1 Strain
Running Total: 24 Successes

Re: (D3 Event) Propaganda Machine - New

PostPosted: Thu Jun 15, 2017 10:11 pm
by Niall Organa
Niall may not be familiar with the streets of Nar Shadda, but he was clever enough to find the right people anyway. And from there, the rest was easy.

Niall gave his audience a winning smile, the one that had earned him a spot on recruiting posters. "And remember! Each bond you buy is a charge pack in the barrel of your best sentient's gun!"

He turned and demonstrated by firing a blast into a dummy made up to look like a sinister terrorist to the applause of the crowd.


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D3MM - Propaganda Machine - Underworld (int): 3eA+2eD 2 successes, 1 threat
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D3MM - Propaganda Machine - Leadership - boost from 1st roll success, 1 event boost: 2eP+2eA+3eD+2eB 5 successes, 1 advantage
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D3MM - Propaganda Machine - Ranged Light - boost from Accurate: 2eP+2eD+1eB 2 successes, 2 advantage
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+7 Successes, 31 total
MM spent.

Re: (D3 Event) Propaganda Machine - New

PostPosted: Thu Jun 15, 2017 11:06 pm
by Arali Zian
Arali makes her way to some of her usual hangouts. Not dregs; more travelers looking to get away from their troubles, the real lifeblood of Nar Shaddaa. A little table talk over some sabacc and a little bit of flashy parting posing put a bit of the audience in a receptive mood.

((Underworld: 4eA+2eD 1 success, 1 threat
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Charm: 2eA+2eP+1eB+2eD 4 successes, 1 threat
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Lightsaber: 2eA+2eP+2eB+2eD+1eS 1 success, 2 advantage
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=+5 total. 1 boost to next roller.
Rolling total: 36))

Re: (D3 Event) Propaganda Machine - New

PostPosted: Fri Jun 16, 2017 12:07 am
by Lt. Varra
Mid-Afternoon

“Ante up,” Varra said, and she dealt the cards. Credits clinked together as they were tossed in the pot, and the betting started in earnest.

Varra was fairly sure the comm tech had nothing much, and the smuggler on her right was bluffing. But the bounty hunter might actually have something. Let’s find out. “Call and raise ten,” she announced, tossing more chips in.

The tech and the smuggler folded, but the bounty hunter called the bet, a challenging look in his eye. “I got two pair,” the big bounty hunter said, spreading his cards on the table.

“I got three of a kind. Read ‘em and weep,” Varra declared, showing her cards. The bounty hunter cursed. Tired of losing, the big man reached for his blaster… but froze suddenly, realizing that the lieutenant had a produced a holdout blaster from somewhere, and had it aimed unerringly at the man’s right eye.

“I was just kidding,” the bounty hunter said uneasily, raising his hands in a placating gesture.

“Yeah, sure you were,” Varra replied, lowering her blaster slowly before raking in her winnings. “Next time, though… be sure to remember that it doesn’t pay to mess with a Republic officer.”

--
Propaganda Machine, Finding the Right People, Underworld (Intellect) average difficulty: 3eA+1eP+2eD 2 successes
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Propaganda Machine, Using Your Words, Deception (Cunning) with 1 boost from Finding the Right People, average difficulty: 1eA+2eP+1eB+2eD 1 success, 3 advantage
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Propaganda Machine, Show Your Moves, Ranged: Light (Agility) with 1 boost from Using Your Words, average difficulty: 1eA+2eP+1eB+2eD 1 success, 1 Triumph
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+2 successes, total 38
1 triumph = another player may reroll a failed Show Your Moves

Re: (D3 Event) Propaganda Machine - New

PostPosted: Fri Jun 16, 2017 12:16 am
by Alysele Cortess
Aly decided to make use of her considerable charm and background as a noblewoman to spread word of the upcominng speech. She found some of the underworld type of peple who are interested in peace (much easier to sell bootleg Vera Knight videos during peace) and they were open to spending some time with the blonde.

Her words of kindness were appreciated. "During this time, we must be united against the common foe!" Please don't ask which common foe. "United we stand, divided we fall!"

Finally after some begging, she showed off some moves of Makashi to everyone's happiness.

OOC:
Right People:
D2 MA Propaganda Machine 2.0 - Streetwise (Cunning): 2eA+2eD 2 successes, 2 threat
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Use Words:
D2 MA Propaganda Machine 2.0 - Charm (Presence), Boost and Threat from previous roll, Force Influencce: 2eA+2eP+1eB+1eF+2eD+2eS 2 Light Side
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Converting to 2 successes
Show Moves:
D2 MA Propaganda Machine 2.0 - Lightsaber (Presence): 2eA+2eP+2eD 3 successes, 1 advantage
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Final: 5 successes

Re: (D3 Event) Propaganda Machine - New

PostPosted: Mon Jun 19, 2017 3:28 am
by Nekoinu
The Republic's efforts are a resounding success! +1.0 Scrutiny and 800 Credits to all participants.