(D3 Event) Propaganda Machine - New
Posted: Thu Jun 15, 2017 6:31 pm
Event Type: Bonus
Participants: All Republic (Optional)
Timeslots: Any One Timeslot before LA.
Scrutiny: See Reward/Outcome
Description: Senator Herresh Seir'oto has decided that it would be prudent to make a public declaration against insurgent organizations. He needs members of his delegation to help him spread the word. At the culmination of it, he plans on making a speech before supper.
Rules: This event is composed of three stages that must be done in order and all are mandatory. Each participant does them individually and cannot assist one another. Every 2 Advantage/Threat can be spent to give the next roll a Boost/Setback Die. You must spend at least 2 Threat to earn a Setback if you can but otherwise are not forced to continue doing so. Any remaining Threat is converted to Strain.
As noted, you may choose any time slot before LA. Please note which one you are using at the top of your post.
Rewards/Outcome:
Participants: All Republic (Optional)
Timeslots: Any One Timeslot before LA.
Scrutiny: See Reward/Outcome
Description: Senator Herresh Seir'oto has decided that it would be prudent to make a public declaration against insurgent organizations. He needs members of his delegation to help him spread the word. At the culmination of it, he plans on making a speech before supper.
Rules: This event is composed of three stages that must be done in order and all are mandatory. Each participant does them individually and cannot assist one another. Every 2 Advantage/Threat can be spent to give the next roll a Boost/Setback Die. You must spend at least 2 Threat to earn a Setback if you can but otherwise are not forced to continue doing so. Any remaining Threat is converted to Strain.
- Finding the Right People: Underworld (Intellect) or Streetwise (Cunning) at Average Difficulty. This represents knowing whom you are working with. Success grants a Boost Die and Failure grants a Setback Die on the next roll.
- Using your Words: Charm (Presence), Deception (Cunning), Negotiation (Presence), or Leadership (Presence) at Average Difficulty. This represents your rhetoric! Each Success is added to the final roll while a failed check subtracts one point. A Triumph here allows you to succeed if you failed or give another player a reroll on this check if they failed it.
- Show your Moves: Any Combat Check at Average Difficulty. This represents a publicity stunt to show your fighting skills! Each Success is added to the final roll while a failed check subtracts one point. Any Threat here is converted to Strain as there are no further rolls. Like before, a Triumph here allows you to succeed if you failed or give another player a reroll on this check if they failed it.
As noted, you may choose any time slot before LA. Please note which one you are using at the top of your post.
Rewards/Outcome:
- 0 to 6 Successes: The Republic is considered a laughing stock. -0.5 Scrutiny.
- 7 to 13 Successes: Senator Seir'oto's final speech comes off as pure PR. No reward.
- 14 to 20 Successes: Some of the lower dregs believe in the cause. +0.3 Scrutiny and each participant is awarded 200 credits as a stipend.
- 21 to 27 Successes: Uptown begins to openly praise the initiative. +0.6 Scrutiny and 500 credits as a stipend.
- 28+ Successes: Kingpins and similar people of power start to pour funding into the Senator's anti-terrorism act. +1.0 Scrutiny and 800 credits as a stipend.