[Day 2 - LA] Low Level Imperial Talks

The Elite of Nar Shaddaa

[Day 2 - LA] Low Level Imperial Talks

Postby Dapper Dog » Sun Jun 11, 2017 8:31 pm

Low Level Imperial Talks

Event Type: Peace Talks Arc
Participants: 3
Timeslots: LA
Destiny Points Spent: GM will use 1 Destiny point per participant to upgrade the Difficulty by 1. This totals 3 Destiny for the Empire.

Scrutiny: N/A
Description: Jedi Ruso Tong leads these talks, he is an Ithorian and very well versed in political negotiation. Ruso is a pleasant and open soul and speaks in a slow but clear manner and is well respected by the Senate.

His delegation consists of himself, his apprentice, and a Republic politician, they are ready to deal with the Empire.

Rules: Each player may take one part of the negotiations below, there may be choices to make on the approach. 2 Advantage may be used to add a boost die to another ally in this thread, this can be used multiple times. 2 Threat gives the next ally a setback die, this can be used multiple times. Success in a stage grants 1 Diplomacy point and a scoring Triumph grants an additional 2. A Despair will cost the team 2 Diplomacy points.

  1. These are the Terms: The delegate will try and set terms that both can sides can work with. This is a Negotiation check versus Ruso’s Cool which is 1 Challenge dice and 3 Difficulty die with a setback due to his serene and calm nature.
  2. Dealing with Aliens: The team needs to be prepared to deal with the wretched aliens of the Republic, time to exploit their weaknesses for the best deal possible. This a Hard Lore Xenology roll with a Setback due to the tense nature of the meeting.
  3. Parting Words: The final delegate makes some parting words with Ruso and his team to impress upon the Republic of the dominance of the Empire. This is a Coercion or Deception check, this is countered by Jedi Ruso Tong's Discipline, his understanding of the Force grants him keen insight and serenity this offers three setback dice to the roll equal to his Force Rating, this totals 2 Challenge dice and 2 Difficulty dice and 3 setback dice.

Rewards/Outcome: Depending on the skill used in the last roll will affect the bonus for the Peace Talks if Coercion is used this will improve Darth Xevious' Charm check, if Deception then it will improve his Deception roll.

If less then 0 points are earned then the Dark Councilor will suffer a Setback die to the Coercion or Deception.

If 0 or 1 point is gained, there is no change to Coercion or Deception.

If 2 points are earned then Coercion or Deception is improved with a Boost die.

If 3 points are earned then Coercion or Deception is improved with 2 Boost dice.

If 4 or higher points are earned then Coercion or Deception receives one Upgrade to the roll.
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Re: [Day 2 - LA] Low Level Imperial Talks

Postby Col. Hala Moraal » Sun Jun 11, 2017 9:50 pm

Hala walked into the chamber set aside for today's meetings. In her full dress uniform, she set an assortment of datapads containing reference materials on the table and poured herself a glass of water while waiting for the session to begin.
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Re: [Day 2 - LA] Low Level Imperial Talks

Postby Sylvain Torsin » Sun Jun 11, 2017 11:42 pm

Sylvain arrived at the meeting well prepared having discussed with his agent in depth the type of man this Jedi was. (OOC: Potentially more RP later)

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GM Request Reroll D2 Event Negotiation, Powerbase, Influence: 1eP+2eA+1eF+2eB+2eC+2eD+1eS 2 successes, 3 threat, 2 Dark Side
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2 Dark Side to remove 2 threat.
Last edited by Sylvain Torsin on Mon Jun 12, 2017 8:01 pm, edited 1 time in total.
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Re: [Day 2 - LA] Low Level Imperial Talks

Postby Rumun Gol » Mon Jun 12, 2017 12:50 am

Using Hala's database and assorted information that she delivered to the rest of the imperial delegates, Rumun engages in the political debate. Rumun is an alien, who better to decipher the secrets and mysteries of republic alien beings? His own expertise in research helps him during these talks and he effectively discover several weaknesses.


**********************************

[OOC-Rolls]

Re-roll


[Day 2 - LA] Low Level Imperial Talks re-roll; Knowledge: Xenology; Dif Hard + 1S; +2B from Hala's database; -2S (Researcher Talent x2) Destiny Upgrade and Challenge upgrade: 2eA+1eP+2eB+2eD+1eC 1 success, 1 advantage
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*Xenology not Xenobiology!

1 Success
1 Advantage
No penalty for next stage
1 destiny point


1 point
Last edited by Rumun Gol on Mon Jun 12, 2017 10:06 pm, edited 2 times in total.
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Re: [Day 2 - LA] Low Level Imperial Talks

Postby Col. Hala Moraal » Mon Jun 12, 2017 12:56 am

The colonel leaned forward and tried to engage the Jedi in a discussion of what would happen, exactly, if the Empire were to break through the current lines of battle. If they were to break through as far as the central Core, threaten the Republic's very heart. She outlined how exactly that might be done, the devastation such a lightning strike might wreak on a civilian populous, and how many would definitely suffer. Yet despite all of this the Jedi remained calm, centered, unprovoked. It ired her how placid he seemed, but of course that was just another face designed to induce this kind of reaction.

Negotiation: Coercion. Intimidating, remove setback, Diplomatic Authorization for +2 advantage, destiny flip: 2eP+2eA+2eC+2eD+1eS 2 failures, 4 advantage, 1 Despair
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Re: [Day 2 - LA] Low Level Imperial Talks

Postby Dapper Dog » Wed Jun 28, 2017 7:13 pm

No change.
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