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[Day 2 - LA] Low Level Republic Talks

PostPosted: Sun Jun 11, 2017 8:30 pm
by Dapper Dog
Low Level Republic Talks

Event Type: Peace Talks Arc
Participants: 3
Timeslots: LA
Destiny Points Spent: GM will use 1 Destiny point per participant to upgrade the Difficulty by 1. This totals 3 Destiny for the Republic.

Scrutiny: N/A
Description: The Empire has sent Vara Tam, and her team, to oversee these low level negotiations with the Republic. Vara is a bureaucrat and well versed in proper procedure. This meeting is oversee basic terms and lay on the table what each side is prepare to offer or not offer.

The air is tense as both sides try to navigate the many differences and grievances between the Republic and Empire.

Rules: Each player may take one part of the negotiations below, there may be choices to make on the approach. 2 Advantage may be used to add a boost die to another ally in this thread, this can be used multiple times. 2 Threat gives the next ally a setback die, this can be used multiple times. Success in a stage grants 1 Diplomacy point and a scoring Triumph grants an additional 2. A Despair will cost the team 2 Diplomacy points.

  1. These are the Terms: The delegate will try and set terms that both can sides can work with. This is a Negotiation check versus Vara’s Cool which is 2 Challenge dice and 1 Difficulty die with a setback due to her suspicion of the Republic.
  2. See to the Details: The team starts examining the details and the delegate member is tested in knowing the rules and bylaws of diplomacy and precedents. This a Hard Lore Education roll with a Setback due to the tense nature of the meeting.
  3. Parting Words: The final delegation makes some parting words with Vara and her team to hopefully convince her of the earnestness of the Republic in seeing this through. This is a Charm or Deception check, this is countered by Vara Tam who has Nobody’s Fool this makes the difficulty of the check 3 Challenge Dice and 1 Difficulty die.

Rewards/Outcome: Depending on the skill used in the last roll will affect the bonus for the Peace Talks if Charm is used this will improve Senator Herresh's Charm check, if Deception then it will improve his Deception roll.

If less then 0 points are earned then the Senator will suffer a Setback die to the Charm or Deception.

If 0 or 1 point is gained, there is no change to Charm or Deception.

If 2 points are earned then Charm or Deception is improved with a Boost die.

If 3 points are earned then Charm or Deception is improved with 2 Boost dice.

If 4 or higher points are earned then Charm or Deception receives one Upgrade to the roll.

Re: [Day 2 - LA] Low Level Republic Talks

PostPosted: Mon Jun 12, 2017 1:53 pm
by Niall Organa
Niall was practically raised on negotiations between semi-hostile parties. And years of training in the arts had honed his skills. He went into the talks with his usual earnest resolve.

For a time, it seemed as though things went well, but something he said suddenly made the talks turn cold. But then warm again. Niall decided to quit while he was ahead.

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Low Level Republic Talks, third time's the charm!: 2eP+2eA+3eC+1eS 1 success, 1 threat, 1 Triumph
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Success, but the triumph added an additional +2 for +3 total.

Re: [Day 2 - LA] Low Level Republic Talks

PostPosted: Mon Jun 12, 2017 8:53 pm
by Cole Ormont
Cole had sucked his teeth, quiet and thoughtful, solemnly listening to Captain Organa speak. Cole was detail-oriented, or at least he'd always believed himself to be, but his lack of political grounding gave him away.

At least he could recognise when he was beaten. Adjusting his trousers, he leans back in his chair, slouching a little, manspread taking up more room than was reasonable on the Republic side of the table.

It was all up to Alysele now, to recover for him and close the talks on a positive note; bring it home, he thinks.


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[D2 LA] Low Level Talks, 3rd time's a charm (Knowledge: Education):
1eP+3eA+2eD+1eC+1eS 2 failures, 2 advantage
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+0 Diplomacy, total: +3
Alysele gains +1 Boost die

Re: [Day 2 - LA] Low Level Republic Talks

PostPosted: Mon Jun 12, 2017 11:40 pm
by Alysele Cortess
"We are all grateful for your time here." Said Alysele with all the sincerity she could muster.... which wasn't much. At all. Like. Nada.

Unfortunately, the Imperial noticed this, and let out a small huff as she left, but still could spare a wink at Niall.

Bitch.

OOC:
D2 LA Low Level Talks, Presence (Charm), Destiny spent to upgrade, Infliuence, Boost from Cole: 3eP+1eA+1eB+1eF+4eC 3 failures, 4 advantage, 1 Despair, 2 Light Side
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Turning light pips into successes for 1 failure, 1 despair, 4 advantages

Re: [Day 2 - LA] Low Level Republic Talks

PostPosted: Wed Jun 28, 2017 7:12 pm
by Dapper Dog
No change.