[Day 10 - LE] Mission of Mercy

Re: [Day 10 - LE] Mission of Mercy

Postby Dapper Dog » Wed Jul 12, 2017 10:46 pm

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The crazed infected humans charge at Luth and one starts ripping into her shoulder trying to tear at her flesh! The other grooup rushes bounding over strewn furniture and dash behind strewn objects hissing and howling! One stumbles to the ground but quickly rights itself.

OOC: The Victims are in two minion groups of 3, Group one is at short range and group 2 is at Medium range. Group #1 hits Luth for 7 wounds, Pierce 1 and uses the Triumph for a critical injury! Grants the next ally a boost die. Group #2 makes an Athletics check at Average. Suffers a strain/wound, so Group #2 has taken 1 wound.

Group #1 is now engaged with Luth, Group #2 is at short range and in Cover.

Init: NPC, NPC, PC, PC, PC

Rak-Victim Vigilance: 2#2eP+1eA 3 successes, 2 advantage 1 success, 4 advantage
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Rak-Victim Brawl vs. Luth: 3eP+2eD 2 successes, 1 advantage, 1 Triumph
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Rak-Victim Brawl vs. Luth - Critical Injury: 1d100 74 - Luth is Hamstrung and cannot take a Free Maneuver for the scene.

Rak-Victims #2 Athletics: 3eA+1eB+2eD 4 successes, 1 threat
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Re: [Day 10 - LE] Mission of Mercy

Postby Ashla Vyliis » Wed Jul 12, 2017 11:05 pm

Ashla moves into the group attacking Luth and proceeds to swing her sword at the air.

LAZZZZER SWORD!!!: 3eA+1eP+2eD 0 successes
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EDIT: Ashla will suffer a strain to perform another maneuver to aid the next person who attacks.

EDIT 2: Remember, Ashla gives two Boost dice when she aids.
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Re: [Day 10 - LE] Mission of Mercy

Postby Arali Zian » Thu Jul 13, 2017 4:20 am

When the creatures go for Luth, there is no question. Arali moves to defend her, aqua saber blade roaring, bowling through with percussive force.

((Lightsaber: 2eP+2eA+3eB+2eD 2 successes, 3 advantage
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Maneuver to move.
Three advantage spent to crit. 11 damage to the minion group attacking Luth. Stun damage, subject to soak.))
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Re: [Day 10 - LE] Mission of Mercy

Postby Dapper Dog » Thu Jul 13, 2017 6:51 am

Two of the infected victims attacking Luth go down under the strikes of her lightsaber, incapacitated by the blade. One remains standing as it tries to tear at Luth's flesh.

OOC: Arali removes two but the last minion in the group is unharmed.
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Re: [Day 10 - LE] Mission of Mercy

Postby Luth Khalan » Thu Jul 13, 2017 1:20 pm

Luth limped backward to protect herself, swinging the gun around to the others approaching. She didn't want to hit Arali or Ashla in the confusion, or the other creatures to get at them while they were occupied.

((Spending 2 strain to Disengage from Group #1.

Shooting at Group #2. Arali mentioned adding a boost, but don't remember the details, so I can add one later if needed.
Heavy Ranged (Agility), Med. Range (Avg.): 1eA+3eP+2eB+2eD 2 successes, 4 advantage
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Heavy Ranged (Agility), Med. Range (Avg.) (setback): 1eS 1 failure
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9 damage, 3 Pierce, 3 advantage to crit, 1 advantage to Boost to the next allied character's check
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Re: [Day 10 - LE] Mission of Mercy

Postby Dapper Dog » Thu Jul 13, 2017 5:56 pm

Luth fires and puts two down easily with a well times shot that pierces one and slams into a second and nearly kills the third but it remains standing! The remaining victims charge the Jedi, one slashing Arali viciously keeping her off balance while the snaps it's teeth at Ashla keeping her on the defensive as it tries to maul her.

End of Round

OOC: Rak Victim deals 8 wounds to Arali and grants a setback die on her next action. Rak Victim misses Ashla but grants her a setback die as well on her next action.

Init: NPC, NPC, PC, PC, PC

Rak Victim #1 vs. Arali: 3eA+2eD 2 successes, 2 advantage
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Rak Victim #2 vs. Ashla: 3eA+2eD 2 failures, 2 advantage
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Re: [Day 10 - LE] Mission of Mercy

Postby Ashla Vyliis » Thu Jul 13, 2017 7:31 pm

Ashla swings and hits her attacker.

Attack!: 3eA+1eP+1eB+2eD+1eS 1 success
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((5 damage, ignoring soak if I understand how damage works correctly.))

Ashla then moves to help her partners.

((I'll use on manuver to help the next person. If possible, I'll use a strain to help the other one.))
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Re: [Day 10 - LE] Mission of Mercy

Postby Dapper Dog » Thu Jul 13, 2017 9:27 pm

The trio cut down the final infected victims... they have torn Czerka uniforms and look to be part of the support staff...

OOC: Believe base damage is 6 for a lightsaber unless Shoto, so total damage should be 7, either way the minion is dead. With a single one left it is s foregone conclusion that victory is assured... but each character needs to make a Resilience check at Hard for Luth it is Daunting (4 difficulty dice.)
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Re: [Day 10 - LE] Mission of Mercy

Postby Ashla Vyliis » Thu Jul 13, 2017 9:30 pm

Ashla is many things. Resilient isn't one of them.

Re: 1eA+3eD 3 failures, 1 threat
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EDIT: Crossguard is 5.
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Re: [Day 10 - LE] Mission of Mercy

Postby Dapper Dog » Thu Jul 13, 2017 9:34 pm

Ashla feels a cold sweat setting in... the wound she took is turning an off color and throbs with pain.

OOC: So total damage is 6 each success adds a point of damage. Also Ashla is infected with the rakghoul virus.
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Re: [Day 10 - LE] Mission of Mercy

Postby Luth Khalan » Thu Jul 13, 2017 10:01 pm

Despite the circumstances she grew up under, it's not quite enough.

Resilience (Brawn), Daunting: 2eP+4eD 0 successes, 2 threat
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Re: [Day 10 - LE] Mission of Mercy

Postby Dapper Dog » Thu Jul 13, 2017 10:02 pm

Luth Khalan wrote:Despite the circumstances she grew up under, it's not quite enough.

Resilience (Brawn), Daunting: 2eP+4eD 0 successes, 2 threat
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OOC: You got the Touch... of Rakghoul loving.
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Re: [Day 10 - LE] Mission of Mercy

Postby Arali Zian » Fri Jul 14, 2017 12:15 am

Whatever happened to these things... they look diseased. Which can't bbe a good sign for those who here just bitten.

Without delay, she goes to the droid, takes a tool from her belt, and overloads the restraining bolt. "We're trying to help. We don't have time for 'classified.' Please, can you help us?"

((Resilience: 1eA+3eD 2 failures
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Re: [Day 10 - LE] Mission of Mercy

Postby Luth Khalan » Fri Jul 14, 2017 12:21 am

While Arali does that, Luth injected herself with a stimpack. It clearly didn't fix the infection, but it let her at least closed up the wound mostly

((OOC: -5 Wounds (11/12), 2 Stimpacks left))
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Re: [Day 10 - LE] Mission of Mercy

Postby Dapper Dog » Fri Jul 14, 2017 1:28 am

The droid responds, "Oh my... you have approximately twelve hours before stage one sets in. Please report to Lab 15A for administration of serum candidate version 12. Side effects are potentially explosive stomach acid, loss of hair, or extreme and painful death."
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Re: [Day 10 - LE] Mission of Mercy

Postby Arali Zian » Fri Jul 14, 2017 1:40 am

Two out of three of those sound terribly unpleasant.

"We'll pick some up before we leave," she assures the droid as she starts drawing on the force to tend her wounds, but the infection seems to disrupt the process.

"Are there any uninfected staff remaining? We were also here for a pickup of medical supplies, currently in storeroom three, if you could show us the way?"
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Re: [Day 10 - LE] Mission of Mercy

Postby Ashla Vyliis » Fri Jul 14, 2017 2:11 am

Ashla draws a stim out of her Physician's Pack and hands it to Arali while trying - and probably not succeeding at - subtlety investigating the wound.
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Re: [Day 10 - LE] Mission of Mercy

Postby Arali Zian » Fri Jul 14, 2017 2:19 am

Ashla doesn't have to be subtle. As the doc gets closer, Arali peels back clothing to expose the wound to inspection while she injects the stim.

((Soak took damage down to 6, so I've taken 1/13 wounds now.))
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Re: [Day 10 - LE] Mission of Mercy

Postby Dapper Dog » Fri Jul 14, 2017 7:42 am

Arali Zian wrote:Two out of three of those sound terribly unpleasant.

"We'll pick some up before we leave," she assures the droid as she starts drawing on the force to tend her wounds, but the infection seems to disrupt the process.

"Are there any uninfected staff remaining? We were also here for a pickup of medical supplies, currently in storeroom three, if you could show us the way?"

"Internal communications is down, the infected do not," the droid sparks briefly and continues, "attack my chassis. It has been four days since I had any contact with any staff that were not infected."

The droid rises and adds, "The supplies should be intact."
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Re: [Day 10 - LE] Mission of Mercy

Postby Arali Zian » Fri Jul 14, 2017 10:07 am

No survivors, then. "Thank you. Wait by our ship and we can get you out of here, once we get the supplies; there's nothing left for you here."

With that, Arali ignites her saber in stun mode and heads towards the supply drop.
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Re: [Day 10 - LE] Mission of Mercy

Postby Luth Khalan » Fri Jul 14, 2017 10:55 am

Luth turns to follow, listening for any more surprises.
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Re: [Day 10 - LE] Mission of Mercy

Postby Dapper Dog » Fri Jul 14, 2017 11:03 am

They move past chewed corpses in varying states of ddcay before teaching a sealed door for the supply room.

Blood of various species smears the walls.

OOC: Mechanics or Computers at Average.
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Re: [Day 10 - LE] Mission of Mercy

Postby Arali Zian » Fri Jul 14, 2017 11:14 am

Arali creeps forward, alert for danger, until she has to lower her blade to override door controls.

((Assuming Ashly's help again.
Mechanics: 1eP+3eA+2eB+2eD 3 successes
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Re: [Day 10 - LE] Mission of Mercy

Postby Dapper Dog » Fri Jul 14, 2017 11:22 am

Inside she finds a relatively clean atorage room with two people alive cowering behind boxes. They look tited and haggard but alive... not the cleanest but they are alive.

One is a human and the other a bothan, female human and male bothan. He says softly but frantically, "Close the door!"
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Re: [Day 10 - LE] Mission of Mercy

Postby Arali Zian » Fri Jul 14, 2017 12:31 pm

Arali doesn't need more prompting. She ushers everyone inside and seals the door, then turns to the survivors.

"We're with the Everlight. We're here to help, and to pick up medical supplies. Are there other survivors?"
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