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[Day 8 - EA] Three's Company

PostPosted: Tue Jul 04, 2017 6:09 pm
by Dapper Dog
Tracking down Shade was not hard, if she was hiding she was not making much of a show of it as she was working a bodyguard detail for a celebrity… Jin Vaya while she enjoys some time away from the moon and away from the fans.

Next to the blue twi’lek armored mercenary was an even larger yellow twi’lek woman built like a rancor with a variety of tattoos where her skin was exposed. Both were watching were for threats while Jin took in some sun before the evening ended here on Makeb.

OOC: This is a combat thread for a bounty. This thread can be avoided if the players decide not to engage. That is all the warning I will give. If Stealth is tried the roll is Daunting with two upgraded dice. Joining is not compulsory obviously.

Re: [Day 8 - EA] Three's Company

PostPosted: Tue Jul 04, 2017 10:12 pm
by Shaisha Vreysk
Shaisha takes point in leading the group, being the most experienced of the four in terms of infiltration and stealth, with Vec backing her up in the rearguard and Kristal being able to read Shaisha's signals from their years of experience together.

As she leads them up to position, the Force works in their favour.... (Flipping Destiny to notice something important in the scene)


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(original roll had 1 Boost too much since I misunderstood. This is the proper roll, re-rolled as per Dapper)

Additional successes allow for the entire party to make it through unseen.

D8 Three Is Company. Assisted Stealth. Vec's Agility/Shai's Stealth, +2 Boost from Shai's armor. +1 Boost from assistance: 1eP+2eA+3eB+2eD+2eC 3 successes
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Re: [Day 8 - EA] Three's Company

PostPosted: Tue Jul 04, 2017 10:14 pm
by Dapper Dog
Shade and her partner are well armed, Shade is wearing some form of customized Mandalorian armor, while her Partner is wearing heavily padded clothing and her eyes are cybernetic. They are by a pool and there are not many guests about. There is a luxury speeder parked nearby.

OOC: The team can get within Medium range of Shade and her partner as they stand guard over Jin Vaya. They can try to get with Short range but this adds two setback to the check same difficulty as before.

Re: [Day 8 - EA] Three's Company

PostPosted: Tue Jul 04, 2017 10:25 pm
by Shaisha Vreysk

Re: [Day 8 - EA] Three's Company

PostPosted: Tue Jul 04, 2017 10:30 pm
by Dapper Dog
The crew gets within the close range of the target when Jin sits up and says, “Oh… is that Vince! Hey Vince!” She waves at Vec with a smile.

Shade frowns and says, “This is a private facility, you have five seconds to vacate the premises.”

Jin looks at her guards and then shrugs before rolling over.

OOC: They are at Short range now but they are spotted. Threat used to identify Vec.

Re: [Day 8 - EA] Three's Company

PostPosted: Tue Jul 04, 2017 10:33 pm
by Vec Gunnar
Well, shit. Vec thought to himself when he managed to stick out like a sore thumb apparently. Who would have thought that he had some semblance of fame around a pesky celebrity and it would pay off at the worst time.

Re: [Day 8 - EA] Three's Company

PostPosted: Tue Jul 04, 2017 10:39 pm
by Dapper Dog
OOC: Shade has Adversary 3 with Defense 3, Vice and Nyne have Adversary 2; Vice Has Melee Defense 3 and Ranged Defense 1 while Nyne has Ranged Defense 2 and is currently unseen . Vice and Shade are at Short range. Nyne is currently not seen.

The players can comply and leave or Combat begins.

Re: [Day 8 - EA] Three's Company

PostPosted: Tue Jul 04, 2017 10:46 pm
by Shaisha Vreysk
Didn't know Vec was friends with the Boob Knight.

"Wouldn't be the first private facility we've crashed," the smallest of the four says as she slips down her mask, seeing if she could pick up any heat signatures of the missing person.

Re: [Day 8 - EA] Three's Company

PostPosted: Tue Jul 04, 2017 10:54 pm
by Dapper Dog
"Shoot to kill," Vice says focusing her cybernetic eyes on the attackers. Shade activates her jetpack and and leaps to the other side of the pool away from the obvious Sith.

OOC: Initiative roll Cool. Shade uses Triumph for a free Maneuver activates jetpack to leap straight to Medium range, jumping across the Pool.

Shade - Cool: 3eP+1eA+1eB 5 successes, 1 advantage, 1 Triumph
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Nyne and Vice - Cool: 2#3eP 2 successes, 4 advantage 5 successes, 1 advantage
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Re: [Day 8 - EA] Three's Company

PostPosted: Tue Jul 04, 2017 10:57 pm
by Shaisha Vreysk
Shaisha feels the blood pumping as they prepare to battle!

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Shoto lightsaber in hand.
2 Strain to activate Sense (once per round, upgrade difficulty of attacker's pool once)
Ranged Defense 1 (Shoto lightsaber)
Soak 3
Current Strain: 2
Current Wounds: 0

D8 Three Is Company. Cool for initiative: 2eA 1 success, 1 advantage
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Re: [Day 8 - EA] Three's Company

PostPosted: Tue Jul 04, 2017 11:02 pm
by Kristal Serasai
Kristal was ready when the action began, having her lightsaber to hand as they approached and quickly igniting it as Shade gave her order.

Tapping into her senses when the need arose.

Kristal: Suffer 2 strain to activate sense.
Upgrade 2 attacks twice against Kristal.
Has defense 1, and melee defense 1 from her armor. Totalling to [Melee Defense 2, ranged defense 1]
Soak: 7 (6 if cyber netics do not affect soak)

Day 8 | Three's Company: Initiative, Cool: 2eP 1 success, 2 advantage
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Re: [Day 8 - EA] Three's Company

PostPosted: Tue Jul 04, 2017 11:04 pm
by Vec Gunnar
Ooof, suddenly that lounge looked really good right now...

Day 8, Three's Company - Cool for Initiative: 2eA 1 success
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Defense:0
Soak: 5
Wounds: 0
Strain: 0

Re: [Day 8 - EA] Three's Company

PostPosted: Tue Jul 04, 2017 11:10 pm
by Jo'ren Rath
He'd been prepared, they'd done their best to set it up well. He was still slow.

D8. Bounty. Cool: 1eA 0 successes, 2 advantage
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Melee Def 3 / Ranged Def 2
Sense activated for 2 strain (Upgrade two attacks against Jo'ren twice)
Wounds taken: 0 / Strain taken: 2

Re: [Day 8 - EA] Three's Company

PostPosted: Tue Jul 04, 2017 11:54 pm
by Dapper Dog
Shade lines up the perfect shot and fires her Disruptor rifle… the effect is… all consuming… perhaps the Sith survived but if not, she did not suffer. The assassin calls to her ally Vice and says, “Get the blonde one!”

Vicee rushes forward and engages Kristal with powerful but accurate punches and kicks moving her body with speed and power. Connecting a string of combination attacks that would be devastating versus lesser fighters, but not Kristal… one hopes as a second story window reveals the position of Vice who fires a pinpoint accurate shot on Jo’ren… the effect was not as lethal as Shade but damn if it did not hurt!

OOC: Shade has Adversary 3 with Defense 3, Vice and Nyne have Adversary 2; Vice Has Melee Defense 3 and Ranged Defense 1 while Nyne has Ranged Defense 2 and is currently unseen . Vice is at Short range, Shade is at Medium Range. Nyne is currently at Long range. Shade spends 1 strain to reduce Shaisha's Defense by 1, Precise Aim. Flip a Destiny Point for Anatomy Lessons adds her Intellect to the Damage, Deadly Accuracy adds ranks in Ranged Heavy to the damage, that totals 21 wounds she will crit with 2 Advantage, regain 3 strain, and use the remaining Advantage to to give Nyne a boost die and the next ally a Boost die.

Vice suffers 2 strain for Frenzied Attack and then another 2 Strain for Coordinated Assault for 16 wounds with her Brawl attack on Kristal, uses her Advantage to give the next ally a boost die. Despair used to remove all of Vice's Melee Defense.

Nyne gets a Total of 4 Advantage due to Superior that is a Critical hit, Deadly Accuracy used on hit for a total of 17 wounds a Critical for 2 Advantage and 2 more to give Jo'ren a setback die on his next action.

Init: NPC, NPC, NPC, PC, PC, PC, PC

Shade - Ranged Heavy vs. Shaisha + Precise Aim +Quick Strike 2: 5eP+1eA+3eB+1eD+1eC 2 successes, 9 advantage
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Shade Critical vs. Shaisha +90: 1d100+90 155 - Pretty sure that is Death. Corrected to 135 - Bleeding Out suffer a Wound and Strain each round.

Vice - Brawl vs. Kristal + Frenzied Assault 2 + Boost from Ally: 6eP+2eB+2eC+2eS 4 successes, 1 advantage, 1 Despair
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Nyne -Ranged Heavy vs. Jo'ren - True Aim + Aim + Accurate 2: 5eP+1eA+4eB+2eC+1eD 3 successes, 4 advantage
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Setback: 2eS 0 successes, 1 threat
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Nyne Critical vs. Jo'ren +30: 1d100+30 57 Agonizing Wound increase the difficulty of all Brawn and Agility checks by 1.

Re: [Day 8 - EA] Three's Company

PostPosted: Wed Jul 05, 2017 12:03 am
by Shaisha Vreysk
Shaisha sees the shot coming in, and raises her lightsaber to reflect it... and is knocked over and lies still.


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Strain to Reflect + Soak = 15 Wounds taken, so 15/12 Wounds.

Bleeding out.

Re: [Day 8 - EA] Three's Company

PostPosted: Wed Jul 05, 2017 12:15 am
by Dapper Dog
OOC: Shaisha suffers a critical for being knocked out.

Shaisha Critical +10: 1d100+10 98

Re: [Day 8 - EA] Three's Company

PostPosted: Wed Jul 05, 2017 12:28 am
by Kristal Serasai
As the Twi'lek woman approached Kristal quickly dove into the combat, forced onto the defensive as the woman's paralyzing blows struck hard. However, through some fast action she was able to glance off a couple of the hits enough to keep herself from losing consciousness under the assault.

With the bolt flying past and striking Shaisha cold. Feeling the pang of actual fear, not for herself but for the life of her dear friend, she quickly disengaged her lightsaber to carefully carry Shaisha. Hoisting her up onto her shoulder and quickly making her way toward the Speeder.

Calling out in a commanding tone, "Jo'ren, Sergeant, to the speeder. Now."

Once Shaisha, and herself, were in the speeder. Kristal raised her hand back to where they had been, calling Shaisha's lightsaber to it in the last moments before one of her team hopefully got the speeder moving.

Parry: -3 Strain, negate 4 Damage. Soak 7.

Manuever: Pick up Shaisha, move into speeder (-2 Strain)
Action: Force Move, Shaisha's Lightsaber [Destiny and Strain to convert Pip]

Wounds 5/14
Strain: 7/14

Day 8 | Three's Company | Force Move, Shaisha's Lightsaber: 1eF 1 Light Side
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Re: [Day 8 - EA] Three's Company

PostPosted: Wed Jul 05, 2017 2:51 am
by Jo'ren Rath
It very quickly went to shit as Jo'ren's gut had told him it probably would. He wasn't quite expecting the accuracy of Shaisha's vision and would tell her about later if she lived.

He managed to reflect at some of the sniper's shot and his armour and natural toughness dealt with some of the rest. It was still a good shot though. He had considered going in to try to kill the Twilek pummeling Kristal, but when she dropped everything to pick up Shaisha it was obviously time for Plan C.

"Come on Vince, this is no time for autographs. Let's get the fuck outta here."

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(Reflect for 3 strain; Soak 5, reduce damage taken to 9)

Incidental to use Second Wind and regain 1 strain.
Maneuver to get into the speeder.
Maneuver to apply a stim pack (+2 strain, -5 wounds).
Action to apply a stim pack to Shaisha (+5 wounds).

Finally: Spend a Destiny point to aid in our dramatic escape (leaving specifics up to Dapper, but point is for us to get away unharmed).

Wounds taken: 4 / Strain taken: 6

Re: [Day 8 - EA] Three's Company

PostPosted: Wed Jul 05, 2017 8:35 am
by Vec Gunnar
This was as bad as bad could go. If that shot could bring down a Sith, then they didn't stand too much of a chance. And here he came all he way just to flee. A sort of anger seethed through him and he growled out, "My name's not fucking Vince!"

That out of the way, he joined the others in the speeder. It looks like he got his ride fit for a family of four after all, kids included.

Move 1: Run! Get to the speeder!
Action: Turn on the ignition!
Move 2 (taking 2 strain): Gun it!

(The roll, if required...Sigh.)
Day 8, Three's Company - Driving Roll, if required: 3eA+2eD 3 failures, 2 advantage
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Additional edit: Also spending Destiny to aid in escape!

Re: [Day 8 - EA] Three's Company

PostPosted: Wed Jul 05, 2017 5:56 pm
by Dapper Dog
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Jin removes ear buds and says, "Hey can one of you order some food, I am so hungry... hey where did Vince go?"

Shade lowers her weapon and says, "He had to fly."

Vice cracks her neck and says, "Looks like someone wanted to collect on Dango's bounty."

Nyne chimes in over their personal network and says, "Do we need to chase them down?"

"No we need to take care of the princess," she says over the private line. She turns to Jin and says, "Call the staff we are security, not room service."

Jin frowns and says, "Like what's the worst that can happen?"

/scene as the Imperials make a fast getaway with Shaisha bleeding everywhere...