[Day 9 - EN] So There I was...

Seedy cantina and popular night spot for scum and villainy.

[Day 9 - EN] So There I was...

Postby Dapper Dog » Wed Jul 05, 2017 10:42 pm

Event Type: Side Event, Mandalorian Arc
Participants: Any Faction
Timeslots: EN

Scrutiny: N/A
Description: Corso has been busy, he is back in the spotlight because he wants to celebrate Mandalorian style and has invited soldiers and warriors and anyone with a good battle story to come to the bar and impress the Mando'ade with tales of Valor and Glory!

Vode An!

Rules: Success on a roll grants 1 Carousing point, Triumph adds 2 points, success or fail, while a Despair removes 2 Carousing Points. 2 Advantage can be used to add a boost die to the next roll and 2 threat adds a Setback die, these can stack.

  • First we Drink: This is a Hard Resilience check, if you drink the special stock this is a Daunting check but gives the player a free Upgrade on the next stage success or fail. If you garner 3 Threat or higher, while drinking the special stock, you pass out and fail to even tell your tale.
  • What Had Happened Was...: Now they have to choose a story to tell and Mandalorians don't care about niceties they want blood and guts and glory! Make a Survival check versus Average with a setback and one Upgrade on the difficulty, this s a hunting story. If telling a tale of Battle make a Combat skill check at Average with an Upgrade with a setback, if using Lightsaber the difficulty increases to Hard with a single Upgrade on the difficulty and a setback. Weapon bonuses do not apply to this. The skill check is more for explaining one's prowess in battle.
  • Why is the Rum Gone?: More drinking another Resilience check with a difficulty one higher than the one used in the first stage. So if it was Hard now it is Daunting.

Rewards/Outcome: The top three stories will be invited to become to become honorary members of the Fett clan with Corso's patronage.
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Re: [Day 9 - EN] So There I was...

Postby Vec Gunnar » Sat Jul 08, 2017 11:36 am

With the rest of his evening off, Vec joined the Mandalorians and their little soiree of drinking and tales. He wasn't someone who turned out a free drink, especially on Imperial trooper wages, it was perhaps a bonus to be spending it with fellow soldiers and warriors. The regular stock they had been passing around in great abundance still had a hit to it, seeing as they already set the bar pretty high when it comes to the required toughness to be hanging around Mandalorians. All the more reason Vec thought he found himself in the right place.

When the centre of attention found its way to him, he took a few swings to catch his bearing before setting down his mug. "Alright, alright, if you want a tale so bad then I got one for you..." With that, he began spinning a tale from his years in the Imperial military.

After a lengthy setup, he found his way to the meat of the story, "...So, after cobbling the pieces together and I ain't an engineer of any sort, I got the damned comm working again. Not bad, for the thing being blown to smithereens! I was in knee deep in mud with shrapnel was flying everywhere, taking a few shots too. A miracle, I'd say! So I get to talking with Command and do you know what they tell me? Hold off for another half an hour before heavy support would arrive! Are you kidding me?! I'm staring the front end of a Republic walker cannon and they want me to have tea with the damned thing for 30 minutes?! Of course, I would have outraged but I didn't even have time to do that. Walker was crumbling the squads left, right and centre!"

"So then, that's when it fired right at me. Luckily, the bolt missed me, just barely!" He lifted his shirt to show a band of discoloured skin at his rib cage, it didn't look pretty. "If I had stopped shooting or had my arm down, would have lost more than my looks."

A few Mandalorians walked over and scrutinized the wound. "Don't know, trooper...looks like a kitchen accident gone wrong. Maybe a cook bumped into you while baking those sweet rolls?" The room interrupted in laughter.

"If it had been a shot from a walker cannon, then why didn't it explode on impact when it hit you?" Another person brought up from the back of the room, add more doubt to his claim.

...Clearly, the tale wasn't received very well and Vec didn't get a chance to finish it when someone else immediately took to the stage to share their less laughable tale. With nobody impressed, Vec decided to help himself to more of their drinking stock. If you can't make friends, at least there was free alcohol. The end experience wasn't all that pleasant either, as he passed out and had to be dragged out of the Cantina by the end of the hour.

Day 9, So There I was, Hard Resilience Check: 1eP+2eA+3eD 0 successes, 1 advantage
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Day 9, So There I was, What Had Happened Was, Combat Check!: 3eP+1eA+1eD+1eC+1eS 1 success, 3 advantage, 1 Despair
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Day 9, So There I was, Why is the Rum Gone?, Resilience at Daunting: 1eP+2eA+4eD+1eB 3 failures, 2 advantage
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...Carousing Points: -1
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Re: [Day 9 - EN] So There I was...

Postby Moyr Ahaya » Sat Jul 08, 2017 10:24 pm

Moyr stormed into the bar and tore a drink from one of the friendly Vizsla, lifted the mask a little and dunked it. The coughing and spilling did not bring her any glory.

EN9. Drinks & Stories. Resilience. Enhance. Mask.: 2eA+1eF+3eD 3 failures, 2 Light Side
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"Burcyade! I had a fancy story in mind with lots of shooting..."

And she fired her gun toward the ceiling, making the chandelier fall on the floor, hopefully getting their attention.

EN9. Drinks & Stories. Ranged (Light). Enhance: Commit to Agility.: 1eP+3eA+1eC+1eD+1eS 2 successes, 1 threat
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"...but this one will be short and sweet. I've just discovered that there is over a hundred kriffing bombs in public places across the city about now to get to set off. One may well be here. So if you love your Mando'a asses as much as I love them, you better call this a day and get the kriff out of here to some less public place. It would be a shame to see the end of the new Mandalore before it starts."

EN9. Drinks & Stories. Resilience. Enhance. Mask.: 2eA+1eF+4eD 2 failures, 1 Dark Side
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...and she dunked another liquor, not gracefully enough to be proud of it.

[1 Point]
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Re: [Day 9 - EN] So There I was...

Postby Col. Hala Moraal » Sun Jul 09, 2017 12:42 am

Hala made an early appearance, her pale face and her uniform torn and bloody with one sleeve both soaked a dark crimson and ended with a slightly jagged, torn edge. She took a mug of whatever whiskey was passed to her and stepped uneasily into the center. There, she recounted the story of her day.... By the end of it though, her exhaustion had caught up to her and she made her way back to a corner to recuperate.

Resilience, the light stuff please: 3eA+3eD 2 successes, 1 threat
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The capture of Azanak, ignore setback, intimidating to downgrade difficulty +1 advantage: 2eP+2eA+1eB+2eD 2 successes, 2 Triumph
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Revenge of Corellia's finest: 3eA+4eD 4 failures, 1 advantage
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Total: 6
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Re: [Day 9 - EN] So There I was...

Postby Remmington Thalalas » Sun Jul 09, 2017 4:25 am

Remmington shows up to the cantina and joins in the merriment. A scar crosses down his face over an eye but the eye appears to work fine. He has a drink and begins telling his tale. He starts acting out the battle with an air lightsaber and making his own sound effects. A bit of spittle hits those close to him which turns some down to the story. Others on the other hand seem to love it. After taking more drinks he forgets the rest of the story and just continues an air lightsaber battle with unseen assailants before he finally sits down.


First we Drink
Hard Resilience = 2 success, 1 threat
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+1 Carousing Point

What Had Happened Was...
Lightsaber = 0 success, 3 threat, 1 triumph
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+2 Carousing Point
+1 Setback to next roll

Why is the Rum Gone?
Daunting Resilience = 1 failure
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Total: 3 Carousing Points
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Re: [Day 9 - EN] So There I was...

Postby Dapper Dog » Sun Jul 09, 2017 10:28 am

OOC: Top three are Hala, Moyr, and Remmington. They are invited to become honorary members of the Fett clan and are given a gift, choice of armor or a weapon. Simply choose armor or weapon in your PF.
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