Thy nods to her friends and says, “I am going to sneak in see what the smugglers got and then be back out before you know it. Easy.”
Jae and Baz exchange glances, the two Republic soldiers knew better but shrugged and agreed. Jae kept the engine running on his speeder while Baz did another check of his weapon. He says, “Yeah just shout when the shooting starts.”
“There won’t be any shooting!” Thy snaps back.
“Yeah, okay,” the soldier replies calmly.
Thy rolls her eyes and scampers up onto the catwalk and crawls out to where the barge was. The Smugglers were loading crates… animals and people. She frowns and says over the commlink, “Slavers… I see, seven of them.”
“Copy,” Jae calls back.
“I am-”
Gm flips a dark side Destiny and Thy falls into the midst of the slavers! Combat starts, since Thy and her crew were not expecting this they roll Vigilance but the criminals are always on edge and roll Cool. Thy will begin combat prone.
Combat Order: PC, NPC, NPC, PC, PC, NPC
In this game initiative slots are variable and can change from round to round. So we track by PC slots and NPC slots, so one rone Thy may go first and another round Jae may go first.
Editor's Note I got the last two slots wrong, go with it the order stands!
Thy Yulani - Vigilance - Init: 1eA+1eP+1eB 2 successes, 1 advantage
Thugs x2 - Cool - Init: 2#2eA 1 success 3 successes, 1 advantage
Jae and Baz - Vigilance- Init: 2#1eA+1eP 3 successes 1 success, 3 advantage
gang Boss - Cool - Init: 3eA 2 successes, 2 advantage