Remmington Thalalas wrote:How do we figure the cost to craft weapons/armour?
Moyr Ahaya wrote:Do synthesized crystals follow the same selling rules .4 base for Negotiation and .7 for Deception? For 4.5k as base price, and 2k base investment this runs dangerously close to below profitability or with shoddy margin, and I wonder if this is intended in this sector of the market. Since the price of crystals is halved, maybe the components too? Also, since this would look a lot like business, how much for protection fees to keep the Hutts at peace with it.
I am trying to work out an economic model that would tell me if it's worth a shot to try to earn this way or not really.
Niall Organa wrote:He glanced at Ashla. "Would it be possible to find out if Kidaja had any holdings separate from Dango? Generally speaking, but also I'm interested in knowing if the clinic hurt Dango's bottom line, or just Kidaja's."
Arsele Girard wrote:Can neutrals post in the Republic compound?
Cole Ormont wrote:I'm pretty sure Imperials and Republic aren't permitted in the opposing compounds, but I'm too tired right now to try a look up where I got that impression.
Col. Hala Moraal wrote:I think Imperials could too? It's technically listed as Open.
Saber Throw (Force Talent)
The character may take the Saber Throw action, making a Lightsaber combat check as a Ranged Attack at one target within medium range, adding (Force Die) no greater than his Force Rating to the check. The character must spend (Dark/Light pip) and succeed on the check to hit his target: he may spend (Dark/Light pip) to have his weapon return to his hand after resolving the attack.
Adrianaa Morindel wrote:What would the difficulty be to slice a republic system (from the inside) and reassign an SIS agent off of a case?
What would the difficulty be to slice the same system to then erase or rewrite a criminals history?
Remmington Thalalas wrote:Are there medical facilities in the Republic and Imperial compounds?
Shaisha Vreysk wrote:Just a general question about the Saber Throw-talent since I'm having a hard time understanding it (a year into this game, and the system still confuses me lol):Saber Throw (Force Talent)
The character may take the Saber Throw action, making a Lightsaber combat check as a Ranged Attack at one target within medium range, adding (Force Die) no greater than his Force Rating to the check. The character must spend (Dark/Light pip) and succeed on the check to hit his target: he may spend (Dark/Light pip) to have his weapon return to his hand after resolving the attack.
So, if I understand this correctly, you roll a Force die with your Lightsaber-roll, and if you produce Dark/Light pip (depending on who you are), you succeed on making the throw.
Then comes the confusing part for me, do you need to then produce a second Dark/Light pip to have the weapon return to your hand, in addition to the one used to making the attack in the first place?