Questions for the GM

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Re: Questions for the GM

Postby Nekoinu » Sun Jun 25, 2017 4:46 pm

Vec Gunnar wrote:Not really a question, but my apologies for the constant edits in a short amount of time on my combat post. I'm fine tuning my knowledge of the system as I move along.

No worries! I'm not concerned ^^
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Re: Questions for the GM

Postby Zanebry Varliss » Sun Jun 25, 2017 6:06 pm

Can we get a final verdict on the actions required to loot a mask?
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Re: Questions for the GM

Postby Nekoinu » Sun Jun 25, 2017 6:17 pm

Ah, yes. Here it is:

You must be near a dead mask-wearer. It takes a full Action to tear it off and a Maneuver to don it. I will allow 3 Advantage/1 Triumph on a kill to cause a -dead- insurgent's mask to slip off in his death throes.
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Re: Questions for the GM

Postby Jo'ren Rath » Mon Jun 26, 2017 3:47 am

Kept rolling because no alarms were tripped so I want discovered, but I think I'm probably just rolling for nothing if it's limited to 1 attempt so have stopped for now (viewtopic.php?f=63&t=1216).
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Re: Questions for the GM

Postby Niall Organa » Mon Jun 26, 2017 12:13 pm

Could I make a scrutiny roll during the Red Wedding? Was planning to use leadership to get the guests under control.
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Re: Questions for the GM

Postby Nekoinu » Mon Jun 26, 2017 1:54 pm

Niall Organa wrote:Could I make a scrutiny roll during the Red Wedding? Was planning to use leadership to get the guests under control.

Sounds fair to me.
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Re: Questions for the GM

Postby Galen Sol » Mon Jun 26, 2017 2:23 pm

Could we get an update on the Starcross/Ryssa Lim plot? With Xereau and Eight tied up in IRL matters any plans we had to deal with it directly are up in the air and unlikely to happen. We definitely didn't do the job she requested. So, consequences?
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Re: Questions for the GM

Postby Dapper Dog » Mon Jun 26, 2017 5:48 pm

Galen Sol wrote:Could we get an update on the Starcross/Ryssa Lim plot? With Xereau and Eight tied up in IRL matters any plans we had to deal with it directly are up in the air and unlikely to happen. We definitely didn't do the job she requested. So, consequences?

Yep, she has requested you come see her Day 6 in the evening/night or Day 7 in the morning. Don't make her come looking for you.

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Re: Questions for the GM

Postby Galen Sol » Mon Jun 26, 2017 6:00 pm

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Re: Questions for the GM

Postby Vec Gunnar » Mon Jun 26, 2017 9:22 pm

Would a dropped weapon be retrievable with a move, instead of an action?
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Re: Questions for the GM

Postby Dapper Dog » Mon Jun 26, 2017 9:23 pm

Vec Gunnar wrote:Would a dropped weapon be retrievable with a move, instead of an action?

Yes.
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Re: Questions for the GM

Postby Nekoinu » Mon Jun 26, 2017 9:23 pm

Vec Gunnar wrote:Would a dropped weapon be retrievable with a move, instead of an action?

It's always a maneuver, I believe... if not then I have horribly blundered all this time.
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Re: Questions for the GM

Postby Ashla Vyliis » Tue Jun 27, 2017 12:46 am

Since Ashla bought Jeebu a 2-day ticket as well, would she get two entries into the drawing (one hers, the other Jeebu's)?
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Re: Questions for the GM

Postby Dapper Dog » Tue Jun 27, 2017 7:46 am

Sure, but Jeebu has to be at the rave for it to count.
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Re: Questions for the GM

Postby Kristal Serasai » Tue Jun 27, 2017 11:57 am

Would there be any boost to daily, natural, wound healing given the set up for the game? Normally it's one wound per night.

Figured I'd ask just to be sure before filling up slots with rolls for healing again.
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Re: Questions for the GM

Postby Dapper Dog » Tue Jun 27, 2017 12:02 pm

Still 1 a night.
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Re: Questions for the GM

Postby Jo'ren Rath » Tue Jun 27, 2017 1:31 pm

Regarding starship crews: was it established whether crew counts towards the passenger capacity? e.g. I have two droids for crew plus one droid passenger plus myself. Do I now have room for 2 additional passengers comfortably, or 4 additional passengers?

I can probably shut 2V off for the trip, although who will make Jo'ren his breakfast?
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Re: Questions for the GM

Postby Dapper Dog » Tue Jun 27, 2017 2:04 pm

Add crew and passengers together for the total.
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Re: Questions for the GM

Postby Moyr Ahaya » Tue Jun 27, 2017 5:22 pm

Does modding regular weapons attachments (like pistols) take one timeslot per mod, or several can be done in one timeslot?

Is their cost scaling up like with crystal modifications, 100 for each mod level?
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Re: Questions for the GM

Postby Dapper Dog » Tue Jun 27, 2017 5:37 pm

Yes the cost increases and one time slot per mod.
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Re: Questions for the GM

Postby Vec Gunnar » Tue Jun 27, 2017 9:32 pm

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Re: Questions for the GM

Postby Alysele Cortess » Tue Jun 27, 2017 11:41 pm

I assume my bleeding out has been handled, but I still have the crit?
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Re: Questions for the GM

Postby Arali Zian » Wed Jun 28, 2017 3:00 am

Given the obligation roll, I do believe my Day 7 side job roll will be Medicine.

Question.

Does having force healing benefit this in any way? On the one hand, it doesn't affect use of the Medicine skill. On the other? It's what she'd be using to heal, and adding a force die to the check for having it seems like it would make sense.
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Re: Questions for the GM

Postby Cole Ormont » Wed Jun 28, 2017 4:06 am

As strain is easier to recover than wounds, can I heal specifically for strain?
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Re: Questions for the GM

Postby Dapper Dog » Wed Jun 28, 2017 7:54 am

Alysele Cortess wrote:I assume my bleeding out has been handled, but I still have the crit?

Sure we can say that.
Arali Zian wrote:Given the obligation roll, I do believe my Day 7 side job roll will be Medicine.

Question.

Does having force healing benefit this in any way? On the one hand, it doesn't affect use of the Medicine skill. On the other? It's what she'd be using to heal, and adding a force die to the check for having it seems like it would make sense.

That is fine.
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