As Lorne eases up on her lightsaber, Arali withdraws to a greater distance and adopts a more traditional two-handed stance, the intensity in her eyes unrelenting. Despite her smaller size, her weapon gives her the advantage of reach, if only slightly. A deliberate design choice.
This time, she harries from afar, a sequence of sharp thrusts and short slashes that, nonetheless, take their toll; the intense vibration of the blade's impact wears at an opponent's arms.
For a time, Arali vies for position, testing her former master's defenses to find a way in. Or make one. With a rising sequence of strikes, she draws her master into a high guard, her own stance mirroring Lorne's own finishing move, a technique she couldn't possibly emulate...
...without help. With a crack, the drive cores on either end of her saber light off, lending her falling slash speed. Cell A depleted, she rotates power source to cell B, keeping up the press, then cell C, then finally depleting the base cell of her drive array in a roaring clash, waves of percussive force hammering down on every muscle and joint with the crushing weight of a mountain, the impact blowing outward with a rush of wind.
((Forgot about disarm from triumph! That would have been a good one!
I parry. It doesn't actually change the amount of damage I take, but I do it anyways.
I ignore one setback. So, two setback from Lorne and guarded stance becomes one setback.
Maneuver to pick my lightsaber back up. Action to attack.
Lightsaber:
2eP+2eA+3eB+2eC+1eS 1 success, 7 advantage, 1 Despair (and I add 1 more advantage on top, for 8 total)
Mein gott.
Welp. Go big or go home. I use my overcharged power cells to convert all eight of those advantages into damage. 9+1+8=18 strain damage coming Lorne's way.
Currently at 7/12 strain, and I have absolutely nothing going for me defensively.))