[D8MA] DE_Dust (Assault Team)

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Re: [D8MA] DE_Dust (Assault Team)

Postby Nekoinu » Tue Jul 04, 2017 1:30 pm

"I h-have no idea," she started, and then looked over to the guards. She then ran out of the way!

---

Please roll Cool for Initiative!
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Re: [D8MA] DE_Dust (Assault Team)

Postby Niall Organa » Tue Jul 04, 2017 1:43 pm

Assault team - Cool!: 1eP+3eA 5 successes, 1 advantage
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Re: [D8MA] DE_Dust (Assault Team)

Postby Arali Zian » Tue Jul 04, 2017 1:47 pm

Well, it was worth a shot, trying to be civil.

Arali reaches for her lightsaber.

((Cool: 1eP+3eA 4 successes, 2 advantage
ImageImageImageImage))
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Re: [D8MA] DE_Dust (Assault Team)

Postby Layne Hoshin » Tue Jul 04, 2017 1:54 pm

Layne didn't give a fuck. She had her lightsaber in hand, with not a care in the world.

Cool for init: 1eP+1eA 2 successes, 1 advantage
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Re: [D8MA] DE_Dust (Assault Team)

Postby HX-S4 » Tue Jul 04, 2017 2:14 pm

"So, are doing the thing?" HX would likely have blinked if it could~

Assault Team Initiative: 1eA 0 successes, 2 advantage
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Re: [D8MA] DE_Dust (Assault Team)

Postby Nekoinu » Tue Jul 04, 2017 6:10 pm

Group A:
D8 MA Cool for Initiative: 2eA 1 success, 1 advantage
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Group B:
D8 MA Cool for Initiative: 2eA 2 successes, 1 advantage
ImageImage

2 Groups of 2. Assume short range unless you stayed back at Medium.

Round 1:
PC, PC, PC, NPC, NPC, PC
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Re: [D8MA] DE_Dust (Assault Team)

Postby Niall Organa » Tue Jul 04, 2017 6:27 pm

Well, it seemed clear which way this was going to go.

"People are counting on us. Let's bring them down!" Niall called to his teammates. He twisted to the side, taking cover near the entrance.

----------------------------------

Action: Inspiring Rhetoric
Assault team - Improved Inspiring Rhetoric: 2eP+2eA+2eD 2 successes, 2 threat, 1 Triumph
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Arali and Layne both recover 1 strain, add 1 boost die to rolls for next two turns
Layne upgrades her next check from my triumph

Maneuver: Take cover
If attacked, will use dodge
Wounds: 12/12
Strain: 9/13
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Re: [D8MA] DE_Dust (Assault Team)

Postby HX-S4 » Tue Jul 04, 2017 6:44 pm

HX-S4 would immediately begin screaming lavender blaster bolts wildly, as it rolled off behind some crates for cover, firing all the while. The shots were a bit wild, but would strike one of the guardsmen, with a rather painful looking bolt of energy.

Assault Team | PEW | Auto - Multiple Targets: 4eP+1eA+1eB+3eD 5 successes, 1 advantage
ImageImageImageImageImageImageImageImageImage

- Medium Range
- Action to attack with Light Repeating Blaster (DMG 11 | Crit 3 | Pierce 1, Auto-Fire), targeting multiple targets
- Maneuver to take Cover
- Will Dodge (2 Strain, 2 Upgrades) any shots taken at me.
- If combat needs to be sped up, please use this to Ghost me.
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Re: [D8MA] DE_Dust (Assault Team)

Postby Layne Hoshin » Tue Jul 04, 2017 6:56 pm

Layne still didn't give a fuck. She went for the other group of target dummies, and as she did the darksaber ignited. Truly it was a magnificent thing to behold, black as void with the white outline as it sucked the light inward from its surroundings. And the sound it produced was a much higher pitch than normal for a lightsaber too.

One would have only a few moments to gaze upon it before she cuts down a couple of guards with practiced ease.


Lightsaber, upgrade from Niall, boost from niall, boost from aim: 3eP+1eA+2eB+2eD 3 successes, 5 advantage
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((1 maneuver to close distance, 2 strain for additional maneuverLayne does 11 damage, 1 free advantage from curved hilt used for a crit (At the Brink), 1 advantage to give next ally a boost, 2 advantage to give niall a boost, 2 advantage to heal 2 strain, and I guess Fearsome 2 to anyone still alive at engaged range))

Defense 1:
Wounds: 17/17
Strain: 17/17
Soak: 5

((above stats may change due to earlier threads in the day. Also note that Layne is suffering from at least 2 criticals))
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Re: [D8MA] DE_Dust (Assault Team)

Postby Nekoinu » Tue Jul 04, 2017 7:01 pm

All four of the guards were taken down by the onslaught on them. Mallory kept her head down and all was quiet, if only for a slight moment...

---

Arali has one turn before a new round begins. Will assume next wave arrives at end of Round 1 and then Initiative will occur as normal. For smoothness, will not require Initiative rerolls.
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Re: [D8MA] DE_Dust (Assault Team)

Postby Arali Zian » Tue Jul 04, 2017 7:12 pm

Arali lights her saber and advances, joining the Sith on the front lines and trying not to think about the soldiers who just died.

((Ignite lightsaber. Switch to stun as a maneuver. Action-as-maneuver to move up to join Layne.))
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Re: [D8MA] DE_Dust (Assault Team)

Postby Nekoinu » Tue Jul 04, 2017 7:18 pm

"Keep them out of the hangar bay!" The sergeant and his men prepped their blaster rifles...

---

Group C:
D8 MA Vigilance for Initiative: 1eP+1eA 0 successes, 1 advantage
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Group D:
D8 MA Vigilance for Initiative: 1eP+1eA 0 successes, 3 advantage
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Sergeant:
D8 MA Vigilance for Initiative: 2eP 1 success, 2 advantage
ImageImage

Group C and Sergeant are at Medium Range. Group D is at Long Range.

Order:
PC, PC, PC, NPC, NPC, PC, NPC
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Re: [D8MA] DE_Dust (Assault Team)

Postby Arali Zian » Tue Jul 04, 2017 7:30 pm

On the arrival of the reinforcements, Arali singles out the leader and charges, launching a thrust clean at the man's chest that erupts with a thunderous crack.

((Lightsaber: 2eP+2eA+3eB+2eD 1 success, 2 threat
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Boost: 1eB 1 success, as I forgot that last boost.
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I add 1 advantage on successful hit, so that becomes 2 success, 1 threat.
11 stun damage coming the sergeant's way, and Nekoneko has a threat to play with.))
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Re: [D8MA] DE_Dust (Assault Team)

Postby HX-S4 » Tue Jul 04, 2017 7:40 pm

HX would silently move to the next target, a stream of light flinging from the exposed blaster barrel.

Assault Team | PEW | Long Range, Aimed: 4eP+1eA+2eB+3eD 3 successes, 6 advantage
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- Maneuver to Aim
- 13 Total Damage, Crit
- One Boost for HX's next roll, One boost for Layne's next roll.
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Re: [D8MA] DE_Dust (Assault Team)

Postby Layne Hoshin » Tue Jul 04, 2017 7:43 pm

Layne meanwhile rushed toward the group of guards were at the same distance as the sergeant...

...and eviscerated them.

Lightsaber, boost from niall.: 3eP+2eB+2eD 4 successes, 1 advantage
ImageImageImageImageImageImageImage
crit: 1d100 10

((2 strain for additional maneuvre to get into engaged, fearsome to the sergeant if he was next to group c? 1 free advantage for critical, 1 advantage for next ally I guess, Layne inflicts 12 damage))


strain 15/17
wounds 17/17
soak 5
defense 1
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Re: [D8MA] DE_Dust (Assault Team)

Postby Nekoinu » Tue Jul 04, 2017 7:52 pm

Garrick Lorne, for his part, knelt down to address Mallory, the Czerka employee. "Disable the alarm on your datapad and give them the all clear. You know we are doing the right thing here."

In the meantime, the sergeant moved back away from the twi'lek Jedi and leveled his rifle. "We're getting overrun here!" Still, the incoming blast for Arali was enough to send her saber flying out of her hands!

---

Threat from Arali to maneuver Sergeant away.

Maneuver: Aim
Action: Shoot Arali

D8 MA Pew Pew the Arali, Short Range: 2eP+1eA+1eD+1eB 2 successes, 3 advantage
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Base Damage 9 -> 11 Damage. 3 Advantage to Disarm

Current Order:
PC, PC, PC, NPC, NPC, PC, NPC
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Re: [D8MA] DE_Dust (Assault Team)

Postby Niall Organa » Tue Jul 04, 2017 7:59 pm

Niall took careful aim and fired. Or, reasonably careful aim, anyway. Blaster bolts flew around the sergeant, but somehow failed to hit.

------------------

Assault team - pew pew, sarge! Aiming, accurate: 2eP+1eA+2eD+2eB 0 successes, 6 advantage
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regain 3 strain, 1 boost to next, 1 boost to HX

Wounds: 12/12
Strain: 12/13
Defense 1 (ranged 2)
Soak 3
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Re: [D8MA] DE_Dust (Assault Team)

Postby Nekoinu » Tue Jul 04, 2017 8:12 pm

From below the ship, a loud thud hit the ground, the source a large, box-shaped object. It then sprung forth legs and crawled out from under the ship. "Non-Czerka personnel detected!" a charming voice announced. It's visual optics then turned red. "Termination approved!" Four more, much less menacing droids dropped to the ground as well and pulled out their rifles.

Behind the group, a contingent of Hutt Security forces came to assess the situation. "I will handle them," Garrick announced, "Go!"

---

Kill Bot:
D8 MA Vigilance for Initiative: 1eP+1eA 2 successes
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The Kill Bot has Adversary 2 and Ranged Defense 1.

Battle Droid A:
D8 MA Vigilance for Initiative: 1eP 0 successes, 2 advantage
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Battle Droid B:
D8 MA Vigilance for Initiative: 1eP 1 success, 1 advantage
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Battle Droids come in Groups of 2 and are Minions. Assume Short Range from Melee and Long Range from those who stayed back.

Round 3:
PC, PC, PC, NPC, NPC, NPC, PC, NPC
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Re: [D8MA] DE_Dust (Assault Team)

Postby Niall Organa » Tue Jul 04, 2017 8:25 pm

Niall smiles, peering out from behind his cover. "Looks like they're starting to take us seriously." He calls, his voice carrying. "But they'll need to do a lot better than that, won't they?" He takes aim with his pistol.

----------------------------------------------

Assault team - Improved Inspiring Rhetoric, 1 boost from me: 2eP+2eA+2eD+1eB 7 successes, 1 threat
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Every ally, GL included, regains 1 strain, and gets a boost for the next two turns. Niall takes 1 strain.
Maneuver: Aim

Wounds: 12/12
Strain: 11/13
Defense 1 (ranged 2)
Soak 3
Will use dodge to upgrade incoming attacks
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Re: [D8MA] DE_Dust (Assault Team)

Postby HX-S4 » Tue Jul 04, 2017 8:37 pm

The droid fired upon the other, inferior models, destroying them entirely!

---

(Ghosted)

Maneuver + Maneuver w/ 2 Strain: Move from Long to Medium
Action: Autofire at Battle Droids

D8 MA Autofire, Medium Range: 4eP+1eA+3eB+3eD 3 successes, 2 advantage, 1 Triumph
ImageImageImageImageImageImageImageImageImageImageImage
Base Damage 11 -> 14 w/ Pierce 1. 2 Advantage to Trigger Auto-Fire to hit both groups. Triumph to Upgrade Allied Check (doesn't matter to me who)
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Re: [D8MA] DE_Dust (Assault Team)

Postby Layne Hoshin » Tue Jul 04, 2017 8:48 pm

Layne sprinted toward the most dangerous looking opponent; the killbot. That was not its proper designation most likely.

Anyway, she sliced it up pretty good, inflicting some decent damage and making the droid's counter attack significantly more difficult.


Attacking Killbot, adversary 2, upgraded from HX's triumph, 1 boost from aim: 3eP+1eA+1eB+2eC 2 successes, 3 advantage
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crit: 1d100 56
((1 maneuvre to close to engaged, 1 maneuvre for 2 strain to aim, Layne inflicts 10 damage, 1 free advantage to crit: Agonizing Wound (brawn and agility checks increase their difficulty by 1 until the end of the encounter, 1 advantage to give next ally a boost, 2 advantage to give killbot a setback for his next check))

wounds: 17/17
strain: 13/17
defense: 1
soak: 5
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Re: [D8MA] DE_Dust (Assault Team)

Postby Nekoinu » Tue Jul 04, 2017 9:01 pm

"Systems have taken massive damage. Priority target: lightsaber users." The droid revved up its repeating blaster and began spraying indiscriminately at both the Jedi and Sith. The fusillade of blaster fire allowed an opening for the surviving Sergeant to take a good shot at Layne!

---

Kill Bot:

Maneuver: Move Away from Layne
Maneuver w/ 2 Strain: Aim
Action: Autofire

D8 MA Autofire (Primary Layne, Secondary Arali), Short Range, Crit for Increase Diff, Setback from Advantage/Defense: 3eP+2eA+1eB+2eS+3eD 2 successes, 2 advantage, 1 Triumph
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Base Damage 11 -> 13 Damage before Soak. 2 Advantage to hit Arali too. Triumph to Upgrade Sergeant's Next Check.

Sergeant:
Maneuver: Take Cover for Defense 1 Total
Action: Shoot Layne

D8 MA Blast Layne, Short Range, Setback from Defense, Upgrade from Kill Bot: 3eP+1eD+1eS 3 successes, 2 advantage
ImageImageImageImageImage
Base Damage 9 -> 12. Spend Advantage to give Kill Bot a Bonus Die on next roll.
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Re: [D8MA] DE_Dust (Assault Team)

Postby Niall Organa » Tue Jul 04, 2017 9:15 pm

Seeing Arali fall, Niall stood. He fired even as he ran forward, shooting the sergeant. As he reached Arali, he pulled out a stim, injecting her with it.

------------------------------------

Assault team - pew pew, sarge! Aiming, accurate, boost from Layne: 2eP+1eA+2eD+3eB 4 successes, 2 advantage
ImageImageImageImageImageImageImageImage

11 damage pierce 2 to sarge (+1 advantage from sight)
1 advantage give boost to next
2 advantage restore 2 strain
1 maneuver move, 1 maneuver stim
aim bonus was held from last round

Wounds: 12/12
Strain: 11/13
Defense 1
Soak 3
Will use dodge to upgrade incoming attacks
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Re: [D8MA] DE_Dust (Assault Team)

Postby HX-S4 » Tue Jul 04, 2017 9:23 pm

HX-S4 lined up a final shot on the Czerka Kill Bot (name not confirmed), the blaster fire destroying its main blaster arm entirely! The droid crumpled down and shorted out.

---

(Ghosted)

Maneuver: Aim
Action: Shoot Kill Bot

D8 MA Medium Range, Boost from Niall, Aim: 4eP+1eA+3eB+2eD 6 successes, 1 advantage, 1 Triumph
ImageImageImageImageImageImageImageImageImageImage
11 -> 17 w/ Pierce 1. 1 Advantage to give Next Ally a Boost Die. 1 Triumph to Crit.

D8 MA Crit the Killbot: 1d100+10 104
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Re: [D8MA] DE_Dust (Assault Team)

Postby Niall Organa » Tue Jul 04, 2017 9:53 pm

With the Czerka Kill Bot down, it seemed the fight was over for the moment.

After offering a hand to help Arali up, Niall took a look around. "Right. Let's secure the area. See if we can get our vehicle moved in here. And see if we can find a cargo loader, and make ready to help the steath team if needed."

He flicked his comm, sending a pip of static to the other team, requesting status if available.
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