Project Evolution Destruction Edition

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Re: Project Evolution Destruction Edition

Postby Jo'ren Rath » Mon Jul 03, 2017 6:18 pm

So how do we get Hala and I involved again? Presumably we should be able to pull a hit squad together through Imperial Intelligence?

I could see Haydriss being interested too.
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Re: Project Evolution Destruction Edition

Postby Nekoinu » Mon Jul 03, 2017 6:51 pm

I'm currently working it out. But as it stands, I believe it'd make sense if it became apparent to the Imperials invested in it that they were getting cut out of the deal, so to speak. In order to avoid direct PvP, I'm working out a solution of how the Empire can respond. The station IS in Hutt Space, meaning a direct conflict over it is probably a no-go. Proxy, well, is the way I'm seeing it going.

What the Imperials would know is here since it's the same database. Technically they wouldn't have the knowledge of the children being used as test subjects (though a powerbase tracking that thread might work) nor would they have the intel Varra has that it's related to Taris. But the weaponization potential is clearly known for any Imperial personnel.
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Re: Project Evolution Destruction Edition

Postby Luth Khalan » Mon Jul 03, 2017 10:23 pm

Noting that Asra is involved through Naveera and Z, and she does her best work in direct assault. Wherever you want to put her, that's where she's likely going to be the most useful.
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Re: Project Evolution Destruction Edition

Postby Lt. Varra » Tue Jul 04, 2017 3:14 pm

Nekoinu wrote:Technically they wouldn't have the knowledge of the children being used as test subjects (though a powerbase tracking that thread might work) nor would they have the intel Varra has that it's related to Taris.


Yeah, I should throw my hat in the ring for this since I've gathered some related intel ... I dunno if I necessarily need to be in the actual assault but perhaps the info will be useful. Zanebry did contact me and we'll try to set up a meeting.
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Re: Project Evolution Destruction Edition

Postby Zanebry Varliss » Tue Jul 04, 2017 3:33 pm

We shall figure it out!

Day 8 seems to be a bit messy at the moment though. I also have more details that I need to discuss with Neko.
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Re: Project Evolution Destruction Edition

Postby Nudimsu » Tue Jul 04, 2017 4:06 pm

Huzzah, organization!

Woulda done this, but RL has not been kind the past week.
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Re: Project Evolution Destruction Edition

Postby Zanebry Varliss » Tue Jul 04, 2017 4:07 pm

it's not happened yet nudie.

It's on for day nine or ten.

you have a half decent intelligence don't you?
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Re: Project Evolution Destruction Edition

Postby Nekoinu » Tue Jul 04, 2017 8:18 pm

Lt. Varra wrote:
Nekoinu wrote:Technically they wouldn't have the knowledge of the children being used as test subjects (though a powerbase tracking that thread might work) nor would they have the intel Varra has that it's related to Taris.


Yeah, I should throw my hat in the ring for this since I've gathered some related intel ... I dunno if I necessarily need to be in the actual assault but perhaps the info will be useful. Zanebry did contact me and we'll try to set up a meeting.

But you've been told to do the literal opposite of being helpful xD

Unless you desire for the project to fail. That's your imperative :3
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Re: Project Evolution Destruction Edition

Postby Lt. Varra » Tue Jul 04, 2017 11:08 pm

Nekoinu wrote:But you've been told to do the literal opposite of being helpful xD

But I'm always helpful! *innocuous look*
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Re: Project Evolution Destruction Edition

Postby Galen Sol » Tue Jul 04, 2017 11:17 pm

FYI, depending on timing and other things, I may not be available for this.
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Re: Project Evolution Destruction Edition

Postby Arali Zian » Wed Jul 05, 2017 10:03 am

*Tags.*
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Re: Project Evolution Destruction Edition

Postby Zanebry Varliss » Wed Jul 05, 2017 5:05 pm

Okay ladies and gents''''

Neko is fine with day 9 or 10

do you guys have any preferences?
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Re: Project Evolution Destruction Edition

Postby Arali Zian » Wed Jul 05, 2017 6:10 pm

I'm good to go D9.
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Re: Project Evolution Destruction Edition

Postby Galen Sol » Wed Jul 05, 2017 6:16 pm

I cannot currently guarantee either.
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Re: Project Evolution Destruction Edition

Postby Nekoinu » Wed Jul 05, 2017 9:51 pm

Regardless of which Day it will be, PLEASE READ THE FOLLOWING:

This heist should take place at a late timeslot so that retcons do not have to occur. Note that it will take a timeslot of travel to get to and from the Station since it is in a more remote place of Hutt Space.

Let this also be a warning that it will likely be incredibly dangerous, particularly for anyone who has to deal with the virus itself if things go awry. With the last shipment intercepted and Matthias' meddling via SIS increasing, it should be obvious that things going smoothly is very low. If you want to back out with that in mind, now would be the time to declare such.

If you want to call in such-and-such NPC under my repertoire, please feel free to do so.
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Re: Project Evolution Destruction Edition

Postby Cole Ormont » Wed Jul 05, 2017 9:59 pm

After the failure of the mission to rescue the children, Cole will most likely be pulling out of this mission.
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Re: Project Evolution Destruction Edition

Postby Zanebry Varliss » Wed Jul 05, 2017 10:07 pm

Understandable sir.

I'll figure something out.
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Re: Project Evolution Destruction Edition

Postby Cole Ormont » Wed Jul 05, 2017 10:11 pm

The most important things Cole was able to extract from the data were:

> The virus doesn't become airborne, but it does release a toxic chemical on contact with air.
> There are infected specimens in the lab.
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Re: Project Evolution Destruction Edition

Postby Zanebry Varliss » Wed Jul 05, 2017 10:19 pm

I take it he will pass these along?
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Re: Project Evolution Destruction Edition

Postby Cole Ormont » Wed Jul 05, 2017 10:21 pm

Indeed!
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Re: Project Evolution Destruction Edition

Postby Nekoinu » Wed Jul 05, 2017 10:24 pm

Cole Ormont wrote:The most important things Cole was able to extract from the data were:

> The virus doesn't become airborne, but it does release a toxic chemical on contact with air.
> There are infected specimens in the lab.

I don't think I was entirely clear on the first part. The virus is not naturally contagious in the air. However, they've been developing an airborne version of it with the intention of, well, weaponizing it via grenades.
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Re: Project Evolution Destruction Edition

Postby Zanebry Varliss » Wed Jul 05, 2017 10:28 pm

You still wanting four people per team neko?

I remember you mentioning that.

Also taking everyone out of the lab team but volunteers. So is you want in on that let me know.
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Re: Project Evolution Destruction Edition

Postby Cole Ormont » Wed Jul 05, 2017 10:29 pm

Well, that's significantly worse, as we don't have a cure.

All y'alls gonna die. And I didn't even get to awkwardly hit on half of you yet.
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Re: Project Evolution Destruction Edition

Postby Zanebry Varliss » Wed Jul 05, 2017 10:31 pm

I figured I was going to die on this mission since shortly after I decided to try it. :P

Also Z has around 2k credits for various gear people might need. Id say 2500 after taking a donation from Aly.

So let me know what you need.
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Re: Project Evolution Destruction Edition

Postby Durasay Mixo » Wed Jul 05, 2017 10:34 pm

Nekoinu wrote:
Cole Ormont wrote:The most important things Cole was able to extract from the data were:

> The virus doesn't become airborne, but it does release a toxic chemical on contact with air.
> There are infected specimens in the lab.

I don't think I was entirely clear on the first part. The virus is not naturally contagious in the air. However, they've been developing an airborne version of it with the intention of, well, weaponizing it via grenades.


Question: would rebreathers filter out the toxin?
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