Questions for the GM

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Re: Questions for the GM

Postby Alysele Cortess » Wed Jun 07, 2017 2:49 am

Can we do side jobs with assisted rolls, if both people take up their slots and etc...
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Re: Questions for the GM

Postby Dapper Dog » Wed Jun 07, 2017 7:33 am

Sure.
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Re: Questions for the GM

Postby Moyr Ahaya » Wed Jun 07, 2017 10:04 am

Is SithRGreat in the 3 threads limit? Because I so want to join that one. :D
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Re: Questions for the GM

Postby Baesal Zyn » Wed Jun 07, 2017 10:05 am

Yeah, me too!

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Re: Questions for the GM

Postby Dapper Dog » Wed Jun 07, 2017 10:48 am

3 threads sadly.
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Re: Questions for the GM

Postby Remmington Thalalas » Wed Jun 07, 2017 11:37 am

Just wondering how easy/hard it is to find stuff. They have rarity listed but not sure how that translates into availability. Not sure what to roll for it if there is a check.
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Re: Questions for the GM

Postby Alysele Cortess » Wed Jun 07, 2017 1:21 pm

Regarding the Peace Talks... how will it be decided that who rolls what exactly? What skills and traits?

Also:

Dark Lord's Sway may add his Force rating to Deception and Coercion skill checks


I assume this means that he rolls his Force Rating and adds Dark pips as success or advantage?
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Re: Questions for the GM

Postby Dapper Dog » Wed Jun 07, 2017 8:05 pm

Alysele Cortess wrote:Regarding the Peace Talks... how will it be decided that who rolls what exactly? What skills and traits?

Also:

Dark Lord's Sway may add his Force rating to Deception and Coercion skill checks


I assume this means that he rolls his Force Rating and adds Dark pips as success or advantage?

The roll they make will be determined by one who wins the roll at the end and the path you choose, peace, war... something else through Polls. Wait and see.

Yes he can only use Dark side pips on that roll to gain Advantage or Success.
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Re: Questions for the GM

Postby Cole Ormont » Thu Jun 08, 2017 3:47 am

To work out how much I should be swearing, is fuck okay? Or should I stick to screw and the like?
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Re: Questions for the GM

Postby Dapper Dog » Thu Jun 08, 2017 8:02 am

Cole Ormont wrote:To work out how much I should be swearing, is fuck okay? Or should I stick to screw and the like?

Either is fine.
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Re: Questions for the GM

Postby Aphr Ahaya » Thu Jun 08, 2017 8:36 am

Just so I understand destiny points:

Light 6

Dark 8

That means unaligned has 6 light points to use between us per day, or 6 light points each...or something else?
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Re: Questions for the GM

Postby Dapper Dog » Thu Jun 08, 2017 8:38 am

6 total, for now until I start spending some.
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Re: Questions for the GM

Postby Aphr Ahaya » Thu Jun 08, 2017 8:39 am

Dapper Dog wrote:6 total, for now until I start spending some.


So 6 total for the whole game? And each one that gets used is scratched off permanently
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Re: Questions for the GM

Postby Alysele Cortess » Thu Jun 08, 2017 8:41 am

When you use 1 light, the gm gets 1 dark. When gm uses 1 light, the players get 1 light in the pool.

And Destiny is rerolled each session as well.
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Re: Questions for the GM

Postby Dapper Dog » Thu Jun 08, 2017 8:41 am

For Session 1 Days 1 through 3, and when you use one it becomes a Dark for me. When the GMs use a Dark it becomes a Light.
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Re: Questions for the GM

Postby Aphr Ahaya » Thu Jun 08, 2017 8:42 am

Aha, ok!

I created a thread in the unaligned group to allow people to note light expending for our own tracking - is that ok or will the threads in OOC be frequently updated?
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Re: Questions for the GM

Postby Dapper Dog » Thu Jun 08, 2017 8:44 am

Aphr Ahaya wrote:Aha, ok!

I created a thread in the unaligned group to allow people to note light expending for our own tracking - is that ok or will the threads in OOC be frequently updated?

When you use one, please reply to your respective thread with a link to the thread you used the Destiny in so I can keep a running total.
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Re: Questions for the GM

Postby Aphr Ahaya » Thu Jun 08, 2017 8:46 am

Ok - deleted my thread. Thank you for the help :)
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Re: Questions for the GM

Postby Eight » Thu Jun 08, 2017 2:11 pm

Are there any plans to make the forums visible without having to log in? I find it personally easier to check on things without having to log in every time.
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Re: Questions for the GM

Postby Dapper Dog » Thu Jun 08, 2017 3:08 pm

Sure we can work on that.
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Re: Questions for the GM

Postby Alysele Cortess » Thu Jun 08, 2017 4:48 pm

Is there a limit how long can pregame threads stay open and going after game start? End of D1? Or just don't drag it out too long?
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Re: Questions for the GM

Postby Dapper Dog » Thu Jun 08, 2017 4:50 pm

In general don't drag it out, I will probably lock those forums at the start of Day 3.
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Re: Questions for the GM

Postby Col. Hala Moraal » Thu Jun 08, 2017 9:45 pm

How does strain recovery translate to the forum setting? According to the book, Strain is recovered after a night's rest - that one's easy.

It also says each character may make a Simple (-) Cool or Discipline check and each success recovers one strain. Does that mean we can make that roll once per timeslot, or X number of times per day (outside of combat and as appropriate), etc.?
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Re: Questions for the GM

Postby Niall Organa » Thu Jun 08, 2017 9:58 pm

Along with that, can I use the Inspiring Rhetoric talent outside of combat time? That seems rather unfair, since I could just fill up people's strain. But maybe filling strain isn't vital enough that it matters?

"The character may take the Inspiring Rhetoric action; making an Average Leadership check. For each success, one ally within close range recovers one strain. For each advantage, one ally benefiting from Inspiring Rhetoric recovers one additional strain."

As long as I'm asking questions, for assisting in Bounty Hunting threads, is it still 1 assistant per roll? Or can all three other players assist?
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Re: Questions for the GM

Postby Dapper Dog » Thu Jun 08, 2017 10:34 pm

Col. Hala Moraal wrote:How does strain recovery translate to the forum setting? According to the book, Strain is recovered after a night's rest - that one's easy.

It also says each character may make a Simple (-) Cool or Discipline check and each success recovers one strain. Does that mean we can make that roll once per timeslot, or X number of times per day (outside of combat and as appropriate), etc.?

Once per timeslot.
Niall Organa wrote:Along with that, can I use the Inspiring Rhetoric talent outside of combat time? That seems rather unfair, since I could just fill up people's strain. But maybe filling strain isn't vital enough that it matters?

"The character may take the Inspiring Rhetoric action; making an Average Leadership check. For each success, one ally within close range recovers one strain. For each advantage, one ally benefiting from Inspiring Rhetoric recovers one additional strain."

As long as I'm asking questions, for assisting in Bounty Hunting threads, is it still 1 assistant per roll? Or can all three other players assist?

Once per time slot and let's limit it to one person for aid.
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