Pirate Combat Chat

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Pirate Combat Chat

Postby Zeno Deathwright » Sat Jun 10, 2017 1:56 am

The Turtle or Swamp Dog can go first for PCs. Perhaps you can take out ships before you get hit. I'm going to be going after the ace and can hold off to the last PC initiative slot to do so.
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Re: Pirate Combat Chat

Postby Durasay Mixo » Sat Jun 10, 2017 1:59 am

The Tortoise shall go first this round.
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Re: Pirate Combat Chat

Postby Nudimsu » Sat Jun 10, 2017 2:11 am

Sally forth.
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Re: Pirate Combat Chat

Postby Fredtrey Belestor » Sat Jun 10, 2017 3:52 am

Alright, I will take the second PC action. Note that I would have hoped to do more of this fight yesterday evening, for I will not have internet today and will be unavailable until sunday to continue. I am very sorry.
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Re: Pirate Combat Chat

Postby Fredtrey Belestor » Sat Jun 10, 2017 4:04 am

Is it legal to switch Initiative like this? Should't I go first? Anyway, no matter I will post now a post, before I cannot do so.
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Re: Pirate Combat Chat

Postby Alysele Cortess » Sat Jun 10, 2017 4:08 am

In the game initative is not tied to those who rolled it, but is distributed among the PC-s. That is why init is NPC, PC, etc...

Anyone who wants can take a PC slot, as long as it's ok with others :)
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Re: Pirate Combat Chat

Postby Fredtrey Belestor » Sat Jun 10, 2017 4:41 am

Alysele Cortess wrote:In the game initative is not tied to those who rolled it, but is distributed among the PC-s. That is why init is NPC, PC, etc...

Anyone who wants can take a PC slot, as long as it's ok with others :)


Seen
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Re: Pirate Combat Chat

Postby Dapper Dog » Sat Jun 10, 2017 7:35 am

Yeah initiative is variable, so you can change the order round by round and the pirates are Silhouette 3.
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Re: Pirate Combat Chat

Postby Dapper Dog » Sat Jun 10, 2017 7:36 am

Also all PCs on the Tortoise should do their actions for that "PC" slot, and so on and so forth there are not like a billion initiative slots.
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Re: Pirate Combat Chat

Postby Adrianaa Morindel » Sat Jun 10, 2017 5:21 pm

I have no idea what Im doing
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Re: Pirate Combat Chat

Postby Dapper Dog » Sat Jun 10, 2017 5:22 pm

Adrianaa Morindel wrote:I have no idea what Im doing

You could do a Leadership check to try and help the team or jump into the guns and make a Gunnery check with your weapons.
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Re: Pirate Combat Chat

Postby Adrianaa Morindel » Sat Jun 10, 2017 5:26 pm

I did a repair and succeeded for this round, but dunno what that means haha. I obly have internet for another few anyways, im at a musoc festival and dont get service
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Re: Pirate Combat Chat

Postby Dapper Dog » Sat Jun 10, 2017 5:29 pm

Adrianaa Morindel wrote:I did a repair and succeeded for this round, but dunno what that means haha. I obly have internet for another few anyways, im at a musoc festival and dont get service

You recovered some strain, it's fine.
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Re: Pirate Combat Chat

Postby Zeno Deathwright » Sat Jun 10, 2017 6:26 pm

So is it only one defeated pirate ship or two?
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Re: Pirate Combat Chat

Postby Dapper Dog » Sat Jun 10, 2017 6:30 pm

Zeno Deathwright wrote:So is it only one defeated pirate ship or two?

1 was defeated the other one repaired their system strain.
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Re: Pirate Combat Chat

Postby Zeno Deathwright » Sat Jun 10, 2017 6:39 pm

I'll take the first action this time around
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Re: Pirate Combat Chat

Postby Dapper Dog » Sat Jun 10, 2017 6:40 pm

Do it to it.
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Re: Pirate Combat Chat

Postby Ashla Vyliis » Sun Jun 11, 2017 12:26 am

So, now that the ship can move, would I be better doing Gunner (3A) or keep trying to repair it because it can barely move (4A)? I'll admit. I'm not really sure what I'm doing here.
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Re: Pirate Combat Chat

Postby Zeno Deathwright » Sun Jun 11, 2017 12:39 am

well, if you try to fix the ship you might fix it or you might not, and it could damages your ship again potentially. if you shoot at it and hit you may take it out so it can't break your ship again, or you can shoot at it and miss and have nothing happen. it's all up to you, but the hope is to take out all the pirate ships. while they're still in range and you can shoot them, that is the most direct route to the end of combat
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Re: Pirate Combat Chat

Postby Ashla Vyliis » Sun Jun 11, 2017 12:45 am

Makes sense. If the other ship doesn't go in a little bit, I'll post my shot (though I guess it doesn't matter too much since we're going about the same time).
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Re: Pirate Combat Chat

Postby Zeno Deathwright » Sun Jun 11, 2017 12:59 am

since someone from the turtle has already gone, should probably have the turtle all go, but since the other two ships are going back to back i can't see it making a real difference to the flow of combat

both pilots should be able to take a shot with the forward arc pilot controlled guns, then both ships gunners should be able to take shots. i imagine that adrianna will do a non-gunnery thing again
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Re: Pirate Combat Chat

Postby Ashla Vyliis » Sun Jun 11, 2017 1:07 am

Ah thanks. I saw he went before the NPC's and thought the Tortoise had went first.
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Re: Pirate Combat Chat

Postby Ashla Vyliis » Sun Jun 11, 2017 5:14 am

Not sure when I will be on next, so I went ahead and took my shot.
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Re: Pirate Combat Chat

Postby Adrianaa Morindel » Sun Jun 11, 2017 11:12 am

What sort of roll would it be to give boost dice to a gunner?
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Re: Pirate Combat Chat

Postby Dapper Dog » Sun Jun 11, 2017 11:28 am

Adrianaa Morindel wrote:What sort of roll would it be to give boost dice to a gunner?

Probably Leadership check.
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