(D4 Event) Tread Carefully

Seedier Side of the Seedy Side

(D4 Event) Tread Carefully

Postby Nekoinu » Sun Jun 18, 2017 10:24 pm

Event Type: Bonus
Participants: All Unaffiliated Characters (Optional)
Timeslots: Any before LE (Note at the top of your post)

Scrutiny: N/A
Description: Malto Brin has requested help in surveying some key targets. Because he does not trust the Republic nor the Empire, he has left it closed to any with those affiliations. That and because the targets ARE Republic and Empire personnel. After a huge propaganda event and a Kaggath taking place underneath his nose, why wouldn't he be cracking down? Have fun with deciding whom is the target.

Rules: This event takes place in three stages. They must be done in order but you may stop at any time. Note that failing a roll means that ALL of your own progress is erased! The reason for this is that you must choose if going to the next stage is worth it or not.

You can work in groups of unlimited size and trade off. Assisted Checks are also a thing and have no cap, though you will want to spread out a bit to earn more points. For example, Person A can assist Person B in the first stage, then Person B can assist Person A on the second stage, and then switch once more. Note that you must declare at the beginning that you are working together and your entire group can only go through the three stages once each.

Each success tally ups points. However, in this case, failure does not set back the rest of the team; it simply erases progress as stated above. The first 2 Advantage/Threat you roll are converted to a Bonus/Setback die. You may continue to do so or you may have them affect strain. Any Triumph allows for a failed check to succeed OR for an ally to reroll ANY failed check.

Looking for Threads: Make a Underworld (Intellect) or Streetwise (Cunning) Check at Average Difficulty. This represents finding people to talk to.

Getting the Info: Make a Charm (Presence), Deception (Cunning), Negotiation (Presence), or Coercion (Willpower) Check at Average Difficulty. This represents convincing them to give you the information you're looking for.

Stalking the Target: Make a Stealth (Agility) or Skulduggery (Cunning) Check at Average Difficulty. This represents following the target yourself and finding out more information.

Rewards/Outcomes:
  • 0 to 3 Successes: You don't find enough to merit much payment. 50 Credits.
  • 4 to 7 Successes: Malto Brin shrugs and gives you a pat on the back. 150 Credits.
  • 8 to 11 Successes: You pick up the real good scoop of the day! 350 Credits.
  • 12 to 15 Successes: You may have heard something meant to be behind closed doors. 600 Credits.
  • 16+ Successes: The security chief is astounded by your success. 1000 Credits.
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Re: (D4 Event) Tread Carefully

Postby Arsele Girard » Mon Jun 19, 2017 6:09 pm

Arsele has found a talent for walking around the city and having absolutely nothing happen.

D4 Ma, Looking for threads, streetwise: 2eA+1eP+2eD 0 successes
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Neutral ¤ Lounge Singer ¤ Dancer ¤ Secret Life ¤ Alderaanian Noble <> Appearance; 19 y/o, 5'4", blonde hair in braid, blue eyes, pale skin
faces of Arsele: Lounge | Socialite | Around Town | Casual
Carries: concealment holster w/ 411 holdout blaster and shortened barrel, comm, datapad, stimpack.
Backpack (usually hidden on ship): static pistol, climbing gear, lock picking tools, utility belt, extra ammo, hunting goggles, fusion lantern.
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Re: (D4 Event) Tread Carefully

Postby Zanebry Varliss » Tue Jun 20, 2017 3:08 am

((Late Afternoon)

Zane was good at these type's of things though the idea of working for Malto Brin didn't exactly appeal him. Perhaps it was something that Naveera wouldn't grumble at him for doing. Walking through the streets, he managed to find Several people to chat with.

Tread Carefully LA Streetwise Average Difficulty: 3eA+1eP+2eD 3 successes, 1 threat
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Getting the info out the people was Plain simple, and soon enough A had them all talking, they'd probably tell them their life story, and all their worries and woes, if he didn't put a stop to it.

Tread Carefully LA P2 Deception Average difficulty: 1eA+3eP+2eD 5 successes, 1 advantage
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After finding the target he carefully stalked them, wondering what secrets they might reveal.

Tread Carefully LA P3 skullduggery Aveage Difficulty: 2eA+2eP+2eD 3 successes, 1 advantage
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11 total successes
Neutral * Freelance * Well Dressed * Retired Military * Gambler * Fast Hands

Gear: Evea'lin (slug thrower), Audh'reh (blaster pistol, hidden), Noth (vibroknife, hidden), Hat, Jacket, Gloves, Armored clothes. Umbrella

Ship: Three Drinks Description Smells like: Whiskey, Cigarettes, Cologne
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Re: (D4 Event) Tread Carefully

Postby Aphr Ahaya » Tue Jun 20, 2017 6:52 pm

(Early Afternoon)

Aphr trusted in her skills here. She was a good talker, she knew how to find leads, and her charming presence was often enough to get what she needed. So she spoke to people, she got all the information she needed.

However, when it came to finding and stalking the target...she was short of the mark, and had to quickly scurry away before getting herself into trouble.


D4 EA Neutral quest - Looking for Threads Streetwise/Cunning average difficulty: 1eA+2eP+2eD 2 successes, 1 threat
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D4 EA Neutral quest - Getting the Info Deception/Cunning average difficulty: 1eA+2eP+2eD 3 successes
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D4 EA Neutral quest - Stalking the Target Skulduggery /Cunning average difficulty: 1eA+2eP+2eD 0 successes, 2 advantage
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(all successes wiped!)
Neutral * Twi'lek * Pretty and Charming * Adorable little sister * Force-Sensitive * Profile
Inventory: Blaster Pistol, Pretty Clothes(Average Perception check detects plating),comlink, stimpacks, Hidden Pink Sapith Gem Necklace, Hidden Lightsaber (sometimes)
Speaks: Common, Twi'lek, Hutt
(OOC note-when trying to influence Aphr with the Influence Force Power, upgrade your roll by 1 & add a setback dice)
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Re: (D4 Event) Tread Carefully

Postby Nudimsu » Tue Jun 20, 2017 11:28 pm

(Late Afternoon)

After that wonderful meeting with the Catar, it seemed like no better option than to...go chat with some other people, of course. What a wonderful social being he was becoming.

Propaganda was something to attract witless fools into believing matters too convoluted for them to understand. The Chiss had no interests in such things; the proof of their superiority was always apparent in their actions, and if someone needed to use social cues to convince people of their worth, they were not really worth keeping around.

But if he wanted to keep extra paranoid about both sides, allowing him to earn some extra coin with Durasay assisting him, there was no reason why he wouldn't do it. People can spend their money however they choose. If it ends up in his pocket? So much the better.

I know a guy (Knowledge: Underworld): 1eP+2eA+2eD 1 failure, 2 advantage
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Boost Dice for assist on Knowledge: Underworld From Durasay: 1eB 0 successes, 2 advantage
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((Granting 2 boost dice to Durasay for next roll, plus assist on his next roll))
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Re: (D4 Event) Tread Carefully

Postby Durasay Mixo » Tue Jun 20, 2017 11:33 pm

Tread Carefully - Getting the Info LA (Presence 4, Negotiation 1, 2 boost from 4 advantages from Nudimsu's last roll, 1 boost from Nudimsu assist vs. 2 difficulty): 1eP+3eA+3eB+2eD 4 successes, 3 advantage
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For being knowledable about the Underworld, some times it was more about being a people person. After a few setbacks, it took Durasay no time to begin wheeling and dealing. Finding a crowd, with Nudimsu in the background, Durasay managed to win iver the crowd, and to hear about a suspicious person to tail.

Ooc: 4 successes so far, 3 advantage, giving 1 boost die to Nudimsu's next roll. Durasay will assist)
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Equipped with: Smuggler's Trenchcoat (1/1 defense), Heavy Blaster Pistol (holstered to right thigh), Utility Belt, Vibrosword (+1 melee defense), Commlink, Datapad, Other items
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Re: (D4 Event) Tread Carefully

Postby Nudimsu » Tue Jun 20, 2017 11:50 pm

It seemed as if everything was lined up properly for him to succeed. Durasasy had managed to take his mistake and turn it into better fortune, now it was his time to work.

With nothing else but a chance, he tailed the lead. It was going really well, until, without thinking, he kicked a can and filtered across the path. The tail jetted his head back and, thru quick thinking, Nudimsu managed to get into hiding at the right second. With a glance of paranoia. the tail continued to be on edge for the remainder of the time, although it could be considered a success by the end of it.

Sneaky Sneaky Time! (Wearing Mimetic Suit): 3eP+1eA+2eB+2eD 1 success, 1 advantage
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((5 suxx total.))
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Re: (D4 Event) Tread Carefully

Postby Nekoinu » Thu Jun 22, 2017 3:42 pm

Each participant receives 1000 Credits for delivering valuable information to Malto Brin!
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