Questions for the GM

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Re: Questions for the GM

Postby Zeno Deathwright » Sun Jun 11, 2017 9:35 pm

cost of ship repairs for others to do it? cost/rolls for doing it yourself?
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Re: Questions for the GM

Postby Dapper Dog » Sun Jun 11, 2017 9:44 pm

Ship repairs cost 500 credits per point of Hull Trauma taken, you don;t have to do a skill roll as you hire people to do the repairs for you at the Space Port.

Doing it yourself is a Mechanics check with the right equipment, the Port will not let you use their tool or facilities for yourself. This costs 250 credits per point with a proper Mechanics check based on the amount of Hull Trauma. Less the half HT is an Average check, more than half bu less then 3/4 is Hard check and beyond 3/4 and not destroyed is Daunting check.
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Re: Questions for the GM

Postby Zeno Deathwright » Sun Jun 11, 2017 9:54 pm

I have a toolkit. Is that enough for the tools?
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Re: Questions for the GM

Postby Dapper Dog » Sun Jun 11, 2017 9:57 pm

Zeno Deathwright wrote:I have a toolkit. Is that enough for the tools?

You need a facility, just a toolkit is increasing the difficulty by 1 so Hard becomes Daunting.
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Re: Questions for the GM

Postby Eight » Sun Jun 11, 2017 10:16 pm

Where would be a good, or at least moderately not stupid place to try to get intel on people, specifically Sith?
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Re: Questions for the GM

Postby Dapper Dog » Sun Jun 11, 2017 10:19 pm

Eight wrote:Where would be a good, or at least moderately not stupid place to try to get intel on people, specifically Sith?

Depends on the Sith, you are on Nar Shaddaa, information brokers and wannabes are everywhere.
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Re: Questions for the GM

Postby Zanebry Varliss » Sun Jun 11, 2017 11:01 pm

A little question for neko, I imagine it's a no.

But can I name drop xierreau, Captain of the starcross in the aftermath Thread? He is a hutt and likely tied into hutt politics.
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Re: Questions for the GM

Postby Dapper Dog » Sun Jun 11, 2017 11:45 pm

For he low level talks the the rolls have to be done in that order.
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Re: Questions for the GM

Postby Nekoinu » Sun Jun 11, 2017 11:50 pm

Zanebry Varliss wrote:A little question for neko, I imagine it's a no.

But can I name drop xierreau, Captain of the starcross in the aftermath Thread? He is a hutt and likely tied into hutt politics.

Hm, sure. He has the proper connections.
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Re: Questions for the GM

Postby Jo'ren Rath » Mon Jun 12, 2017 1:00 am

Do passive weapon qualities count when making a combat skill roll, or just when making an attack in a combat encounter (e.g. Accurate)? I think it's the latter but don't have my book on me.
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Re: Questions for the GM

Postby Nekoinu » Mon Jun 12, 2017 1:42 am

Jo'ren Rath wrote:Do passive weapon qualities count when making a combat skill roll, or just when making an attack in a combat encounter (e.g. Accurate)? I think it's the latter but don't have my book on me.

I feel like this must have come up in Korriban in one of the events.
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Re: Questions for the GM

Postby Jo'ren Rath » Mon Jun 12, 2017 1:47 am

Nekoinu wrote:
Jo'ren Rath wrote:Do passive weapon qualities count when making a combat skill roll, or just when making an attack in a combat encounter (e.g. Accurate)? I think it's the latter but don't have my book on me.

I feel like this must have come up in Korriban in one of the events.


Hmm, good point! Looks like it did apply in that Massassi mass combat event, so I'll go with it applying in this case too.
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Re: Questions for the GM

Postby Ashla Vyliis » Mon Jun 12, 2017 2:12 am

Possible stupid question here.
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Re: Questions for the GM

Postby Moyr Ahaya » Mon Jun 12, 2017 8:47 am

Since Kris fell off in the first round of Huttball, does someone have to do a third run in the second round to make up for it?
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Re: Questions for the GM

Postby Dapper Dog » Mon Jun 12, 2017 8:49 am

Moyr Ahaya wrote:Since Kris fell off in the first round of Huttball, does someone have to do a third run in the second round to make up for it?

Yes.
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Re: Questions for the GM

Postby Dapper Dog » Mon Jun 12, 2017 10:51 am

You can repeat skills for Huttball.
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Re: Questions for the GM

Postby Col. Hala Moraal » Mon Jun 12, 2017 5:22 pm

@Dapper Dog @Nekoinu I just noticed that all of the negotiation difficulties were supposed to be upgraded once by destiny flip and no one from the Empire did that, nor did @Niall Organa by the looks of it
Do you want us to redo the rolls or just take the destiny back?

According to NekoInu, these need to be redone
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Re: Questions for the GM

Postby Dapper Dog » Mon Jun 12, 2017 5:27 pm

Yeah the Republic one needs to be redone, for the Huttball you can pick a roll and redo it, it only applies to one roll.

Yeah please redo those rolls, people may have missed the part where I included it in the event description.
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Re: Questions for the GM

Postby Col. Hala Moraal » Mon Jun 12, 2017 5:30 pm

I think huttball we all did it correctly. I just missed it at the top of the negotiation one.
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Re: Questions for the GM

Postby Dapper Dog » Mon Jun 12, 2017 5:32 pm

Col. Hala Moraal wrote:I think huttball we all did it correctly. I just missed it at the top of the negotiation one.

Okay then redo the rolls for the Talks.
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Re: Questions for the GM

Postby Niall Organa » Mon Jun 12, 2017 8:46 pm

Dapper Dog wrote:
Col. Hala Moraal wrote:I think huttball we all did it correctly. I just missed it at the top of the negotiation one.

Okay then redo the rolls for the Talks.


Urgh, I got confused and rolled the wrong thing again! This time, I rolled 2eC+2eD instead of 3eC. Should I reroll AGAIN, or would you prefer to call it good enough?

For full disclosure, since I was being dumb, I succeeded, but got a despair, so a reroll has a good chance of being better.
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Re: Questions for the GM

Postby Dapper Dog » Mon Jun 12, 2017 8:53 pm

That's fine, we are all learning.
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Re: Questions for the GM

Postby Shaisha Vreysk » Tue Jun 13, 2017 5:07 pm

Just want to clarify something:

Darth Baras is currently the Minister of War, no?

After the death of Aramis Torsin, he became the acting Minister of War, and he still holds that position?
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Re: Questions for the GM

Postby Dapper Dog » Tue Jun 13, 2017 7:20 pm

I talked this over with Sylvain, I think so.

In practice the Grand Moff is doing all the heavy lifting.
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Re: Questions for the GM

Postby Remmington Thalalas » Wed Jun 14, 2017 2:28 am

When doing mods and customizations, can you do multiple mods in a single time slot? Or do we need to take a time slot(s) per each mod?
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