Questions for the GM

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Re: Questions for the GM

Postby Dapper Dog » Wed Jun 14, 2017 7:31 am

Remmington Thalalas wrote:When doing mods and customizations, can you do multiple mods in a single time slot? Or do we need to take a time slot(s) per each mod?

One mod per time slot.
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Re: Questions for the GM

Postby Aphr Ahaya » Wed Jun 14, 2017 8:59 am

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Re: Questions for the GM

Postby Baesal Zyn » Wed Jun 14, 2017 6:21 pm

In the Death Race finale:

Can the driver and the mechanic assist each other? The driver informs the mechanic of the state of the vehicle and then the mechanic fixes it giving better handling to the pilot?
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Re: Questions for the GM

Postby Dapper Dog » Wed Jun 14, 2017 6:29 pm

Sure you need to do the Mechanics roll first though.
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Re: Questions for the GM

Postby Cole Ormont » Wed Jun 14, 2017 6:48 pm

Huttball questions, I have them.

1. If I roll 2 advantages, can I use 1 to reduce strain, and 1 to pass on a boost?

2. Assuming the planets all align, what is the maximum stack of boost dice gained from rolled advantages?
    e.g. the first five players all roll 2 advantages and use both to pass the boost down the line; can the sixth player claim all of them for +5 Boost? If the fifth player rolled 3 advantages, could the sixth player stack up to +6 Boost?

3. When rolling 3 or more Threat, does the opposing team goal negate the strain taken? The use of the word "instead" suggests that it does, but I wanted to confirm.
    e.g.
    Player rolls 3 Threat: do they take 3 strain, or 0 strain (3 negated)?
    Player rolls 4 Threat: do they take 4 strain, or 1 strain (3 negated)?
    Player rolls 7 Threat: do they take 7 strain, or 1 strain (6 negated for 2 goals)?
    etc

4. If you roll Despair on the skill check, Threat is converted to wounds. Is this done before or after opposing team goals are calculated? (Question may be negated, depending on the answer to above).
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Re: Questions for the GM

Postby Dapper Dog » Wed Jun 14, 2017 6:54 pm

If you have 2 Advantage you could regain strain and give a boost to the next player. This boost is not saved if you don't use it, it's gone it does not pass to the next player. The only way that works is if each player picked that specific player, those boosts stack. The next player boost is the next player if not used it is lost.

Yes three threat automatically generates a goal.
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Re: Questions for the GM

Postby Cole Ormont » Wed Jun 14, 2017 6:56 pm

Dapper Dog wrote:The only way that works is if each player picked that specific player, those boosts stack.

So I have to declare at the time of rolling who I'm handing the 2 advantage boost to, I cannot leave it open for a player to claim?

Dapper Dog wrote:Yes three threat automatically generates a goal.

But does it also negate the strain those threat would otherwise inflict?
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Re: Questions for the GM

Postby Dapper Dog » Wed Jun 14, 2017 7:04 pm

It negates the strain, 3 threat, and yes you have to declare who is getting the boost for the 2 Advantage, it's not a pool.
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Re: Questions for the GM

Postby Cole Ormont » Wed Jun 14, 2017 7:04 pm

Awesome, cheers.
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Re: Questions for the GM

Postby Baesal Zyn » Wed Jun 14, 2017 7:19 pm

Was there civilians in the transport?
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Re: Questions for the GM

Postby Dapper Dog » Wed Jun 14, 2017 7:23 pm

Baesal Zyn wrote:Was there civilians in the transport?

Sure! Some even survived... some.
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Re: Questions for the GM

Postby Moyr Ahaya » Wed Jun 14, 2017 10:59 pm

Can Vertica be considered a part of Uptown?
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Re: Questions for the GM

Postby Dapper Dog » Wed Jun 14, 2017 11:01 pm

It's in Uptown.... not sure on the context.
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Re: Questions for the GM

Postby Moyr Ahaya » Wed Jun 14, 2017 11:09 pm

As a place to make a thread to start Uptown'y things. I wondered if I can combine gambling with those other things.
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Re: Questions for the GM

Postby Nunki Malyna » Thu Jun 15, 2017 1:34 am

Can we use force powers for the Republic event today? I have Influence Control: Enhance Socials, so I'd get a force die for example.
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Re: Questions for the GM

Postby Alysele Cortess » Thu Jun 15, 2017 1:38 am

I've been adding Enhance Socials to all my rolls, including event ones, so far.
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Re: Questions for the GM

Postby Nunki Malyna » Thu Jun 15, 2017 1:40 am

Just wanted to make sure. Thanks!
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Re: Questions for the GM

Postby Nekoinu » Thu Jun 15, 2017 1:40 am

Nunki Malyna wrote:Can we use force powers for the Republic event today? I have Influence Control: Enhance Socials, so I'd get a force die for example.

You can.
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Re: Questions for the GM

Postby Nunki Malyna » Thu Jun 15, 2017 1:56 am

Will rolled Triumphs be retroactive?
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Re: Questions for the GM

Postby Nekoinu » Thu Jun 15, 2017 1:57 am

Yes! That is the point of them in my events <3
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Re: Questions for the GM

Postby Ashla Vyliis » Thu Jun 15, 2017 4:19 am

So..... If I fail the first Bounty Thread, but I get a Triumph and/or Advantages, can I still apply their bonuses to the Hunt roll?
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Re: Questions for the GM

Postby Dapper Dog » Thu Jun 15, 2017 7:17 am

You can retry and add those bonuses to the retry.
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Re: Questions for the GM

Postby Baesal Zyn » Thu Jun 15, 2017 8:42 pm

Will there be downtimes like on Korriban?
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Re: Questions for the GM

Postby Dapper Dog » Thu Jun 15, 2017 8:43 pm

Baesal Zyn wrote:Will there be downtimes like on Korriban?

No.
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Re: Questions for the GM

Postby Ashla Vyliis » Fri Jun 16, 2017 12:13 am

Difficulty to do the hacking foundhere without getting caught?
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