Questions for the GM

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Re: Questions for the GM

Postby Shaisha Vreysk » Sat Jun 17, 2017 5:48 pm

Is there something like a workstation at the Imperial Compound for crafting? :) Just going to take out the Lorrdian Gemstone from Lord Nemerosch's Force Pike, so I assume there's no need to roll for that?
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Re: Questions for the GM

Postby Dapper Dog » Sat Jun 17, 2017 5:49 pm

It's pretty basic but sure, and you can do that.
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Re: Questions for the GM

Postby Zeno Deathwright » Sat Jun 17, 2017 6:10 pm

What are the Imperial points at? I haven't spent any for D3, but I don't want to use up if people need them to survive their fights.
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Re: Questions for the GM

Postby Dapper Dog » Sat Jun 17, 2017 6:12 pm

First post should be close to up date.
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Re: Questions for the GM

Postby Zeno Deathwright » Sat Jun 17, 2017 6:16 pm

Which says no spending. So I guess I can't spend?
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Re: Questions for the GM

Postby Dapper Dog » Sat Jun 17, 2017 6:18 pm

I need to remove that, yes you can spend.
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Re: Questions for the GM

Postby Zeno Deathwright » Sat Jun 17, 2017 6:19 pm

Okies! Thanks!
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Re: Questions for the GM

Postby Shaisha Vreysk » Sat Jun 17, 2017 7:53 pm

So trying to install the Mod on my "In-Helmet Scanner"-attachement, and I got this roll:

D3 MM Jitter tries to mod again! Boost from Shaisha!: 1eP+1eA+1eB+3eD 2 failures, 3 threat, 1 Triumph
ImageImageImageImageImageImage

How does a Triumph work on a failed Mechanics roll?
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Re: Questions for the GM

Postby Dapper Dog » Sat Jun 17, 2017 8:36 pm

You can get a boost die on your next attempt, due to learning how not to do it.
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Re: Questions for the GM

Postby Arali Zian » Sun Jun 18, 2017 1:37 am

Are skills gained through backgrounds considered career skills for buying up additional ranks?
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Re: Questions for the GM

Postby Dapper Dog » Sun Jun 18, 2017 11:51 am

Arali Zian wrote:Are skills gained through backgrounds considered career skills for buying up additional ranks?

No.
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Re: Questions for the GM

Postby Zanebry Varliss » Sun Jun 18, 2017 1:42 pm

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Re: Questions for the GM

Postby Arali Zian » Sun Jun 18, 2017 8:55 pm

Do threats, advantages, and triumphs do anything when modding, or is it just a binary succeed/don't?

Do scrutiny price drops apply to the generic X credits worth of parts for mods?
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Re: Questions for the GM

Postby Dapper Dog » Sun Jun 18, 2017 9:43 pm

They do do stuff, just have to check the book.

And yes anything bought on Nar Shaddaa/Hutt Space outside of Seven Devils is affected by the price changes.
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Re: Questions for the GM

Postby Arali Zian » Sun Jun 18, 2017 9:51 pm

I looked at the book, and couldn't find anything other than despair ruining the attachment.
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Re: Questions for the GM

Postby Dapper Dog » Sun Jun 18, 2017 9:55 pm

I guess let's just keep it binary.
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Re: Questions for the GM

Postby Alysele Cortess » Mon Jun 19, 2017 12:53 am

For Neko, when using the Purity of Force Talent, do we still gain conflict for using Dark side pips?
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Re: Questions for the GM

Postby Nekoinu » Mon Jun 19, 2017 1:07 am

You cannot use the talent to convert Light Side pips to Dark Side xD

But if you're asking about swapping the Dark Side pips over to Light Side, then no you do not.
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Re: Questions for the GM

Postby Alysele Cortess » Mon Jun 19, 2017 1:08 am

So basically 1/session we bypass all negatives of using Dark side pips for light sided purposes.

Gotcha.
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Re: Questions for the GM

Postby Remmington Thalalas » Mon Jun 19, 2017 2:56 am

Just wanted to clarify time slots for Space Travel. Since time slots are 2 hour increments how long will take to fly to Makeb for instance have a thread and back?

Travel to the Makeb System takes 4 hours and the difficulty is Average.

Which is for Hyperdrive x1. I believe all the ships are hyperdrive x3.

So to fly to Makeb and do a thread there and be back on Nar Shaddaa. Is it:

1. 6 time slots to fly there + 1 time slot for a thread there + 6 time slots to fly back
2. 6 times slots to fly there, have a thread, and fly back

Or some other formula. I'm just wondering how anyone can go to Makeb without pretty much spending the day there.
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Re: Questions for the GM

Postby Dapper Dog » Mon Jun 19, 2017 2:59 am

It is a long trip you might get lucky with an Astrogation roll or have Talents that help to shorten time otherwise it is a LONG trip, on average 6 time sots to get there and a time slot to land if not getting three successes and then 6 more time slots to get back and one to land so a total of 14 time slots for a round trip with a 1 slot on the surface.
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Re: Questions for the GM

Postby Remmington Thalalas » Mon Jun 19, 2017 4:23 am

Thanks for the clarification.

Also, when we spend exp are the benefits applied immediately for d4 or the following day?
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Re: Questions for the GM

Postby Alysele Cortess » Mon Jun 19, 2017 4:24 am

Following day I think, based on comment in Session 1 ooc :) (therefore it might be slightly buried)
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Re: Questions for the GM

Postby Dapper Dog » Mon Jun 19, 2017 4:24 am

Day 5 if you make changes today.
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Re: Questions for the GM

Postby Jo'ren Rath » Mon Jun 19, 2017 12:28 pm

Rolled for conflict but not sure what my Session 1 total is. Posted here: viewtopic.php?f=63&t=584#p17981

Thanks in advance (I always get confused by conflict).
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