A Most Dangerous Game (D8, LM)

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A Most Dangerous Game (D8, LM)

Postby Galen Sol » Sun Jul 02, 2017 2:34 pm

"The rumors are there's one outside Jiguuna." Galen explained as he brought up a map. "This area here is ideal for an acklay. I've asked for the Starcross to set down here, and we'll move closer on foot. Once we find its trail, we set the snares, activate the lure and wait."

D8, LM, Xenology to narrow Hunting area, Hunter x2: 2eA+1eP+2eB+2eD 3 successes, 2 advantage
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Re: A Most Dangerous Game (D8, LM)

Postby Dapper Dog » Sun Jul 02, 2017 2:37 pm

OOC: Galen has a perfect idea and will gain a boost die to the initiative roll as he has a perfect ambush point.
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Re: A Most Dangerous Game (D8, LM)

Postby Zeno Deathwright » Sun Jul 02, 2017 2:49 pm

Zeno nods, checking the genade on his hip, and his rifle. "Sounds good. We're taking it alive right? I can't stun with my sabers."
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Re: A Most Dangerous Game (D8, LM)

Postby Aphr Ahaya » Sun Jul 02, 2017 2:52 pm

"Alive" Aphr confirmed with a nod "unless something goes wrong. Can't leave something like this roaming free, injured and angry" she gave Galen a look "right?"
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Re: A Most Dangerous Game (D8, LM)

Postby Galen Sol » Sun Jul 02, 2017 3:11 pm

"Correct." he nodded. "The goal is to capture it alive. But, acklay are very dangerous. The snares should at least soften it up. It's likely that we'll need to fight it directly, though. Then, we need to do whatever we can to bring it down."
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Re: A Most Dangerous Game (D8, LM)

Postby Aphr Ahaya » Mon Jul 03, 2017 1:27 am

Aphr nodded. "How much further?"
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Re: A Most Dangerous Game (D8, LM)

Postby Galen Sol » Mon Jul 03, 2017 9:38 am

He glanced out the viewport. "We appear to be landing now. It shouldn't take too long to set things up."
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Re: A Most Dangerous Game (D8, LM)

Postby Zeno Deathwright » Mon Jul 03, 2017 10:11 am

"Sounds good. What needs done," he asks, offering to help set up.
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Re: A Most Dangerous Game (D8, LM)

Postby Aphr Ahaya » Mon Jul 03, 2017 10:24 am

"Six hands are better than two" she added in
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Re: A Most Dangerous Game (D8, LM)

Postby Galen Sol » Mon Jul 03, 2017 10:34 am

"We need to find signs of the acklay, tracks or recent kills." he explained. "We hide the snares and set them. One will have the lure. The other one will be isolated somewhere between us and the first. That way, we may be able to draw it into it with blaster fire."

"If I haven't made it clear, I am grateful for your help." he added "This will either be boring, or quite the adventure."
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Re: A Most Dangerous Game (D8, LM)

Postby Zeno Deathwright » Mon Jul 03, 2017 11:03 am

"Of course. I'm not a tracker, but I can be maneuverable and stealthy. I'm a good shot and even better with my sabers."
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Re: A Most Dangerous Game (D8, LM)

Postby Aphr Ahaya » Mon Jul 03, 2017 11:15 am

"I can move quiet and shoot. Never tracked before though, and unlike you two I have no big creature knowledge" she gave a half-smile.

I won't mention the lightsaber...
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Re: A Most Dangerous Game (D8, LM)

Postby Galen Sol » Mon Jul 03, 2017 11:22 am

"The sabers may be what keeps us alive, if things go bad." he nodded. "I can handle getting the traps in place, while you find a good vantage point. This is the boring part, I'm afraid."

Galen lowered the cargo ramp.

"Alright then, let's make our way towards the swamp and see what we can find." He slid his goggles into place and adjusted his cloak. "The rain should be relatively harmless, as long as we don't drink it."
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Re: A Most Dangerous Game (D8, LM)

Postby Zeno Deathwright » Mon Jul 03, 2017 11:40 am

He nods, putting his tuk'ata helm on and heading down the ramp. He moves to a location that has visibility and cover, taking a position to be able to snipe from without being noticed initially.


D8 LM, Stealth for an ambush position: 4eA 1 success, 4 advantage
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GM roll difficulty I guess

D8 LM, Stealth for an ambush position, difficulty dice: 2eD+1eS 0 successes, 4 threat
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1 success
OOC: 2 strain to activate sense offensive, blaster rifle out and set on stun
Last edited by Zeno Deathwright on Mon Jul 03, 2017 7:43 pm, edited 1 time in total.
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Re: A Most Dangerous Game (D8, LM)

Postby Aphr Ahaya » Mon Jul 03, 2017 12:31 pm

Aphr, taking inspiration from Zeno, moved into a better location to have visibility and cover without being seen. She picks a different side to Zeno...and apparently may be good at this.

D8 LM, Stealth: 2eA+1eP+1eB 3 successes, 2 advantage, 1 Triumph
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D8 LM, difficulty and setback for Stealth: 2eD+1eS 3 failures
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(0 successes....)
Last edited by Aphr Ahaya on Tue Jul 04, 2017 12:26 am, edited 1 time in total.
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Re: A Most Dangerous Game (D8, LM)

Postby Dapper Dog » Mon Jul 03, 2017 7:39 pm

OOC: Average checks with a setback and the Triumph can grant her or an ally a free upgrade to their first action in round 1.
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Re: A Most Dangerous Game (D8, LM)

Postby Galen Sol » Mon Jul 03, 2017 7:58 pm

As the others found their places, Galen moved forward to place the snares.

Unfortunately, doing so stealthily proved more difficult than expected.

D8, LM, Stealth, Hunter x2 = 2 Boosts hiding from beasts and animals: 2eA+1eP+2eB+2eD+1eS 3 failures, 4 advantage
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Re: A Most Dangerous Game (D8, LM)

Postby Dapper Dog » Mon Jul 03, 2017 8:29 pm

OOC: Vigilance checks please at simple, no difficulty.
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Re: A Most Dangerous Game (D8, LM)

Postby Zeno Deathwright » Mon Jul 03, 2017 8:41 pm

Zeno waited for the arrival of the beast.

D8 LM, Vigilance: 2eA 1 success
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Re: A Most Dangerous Game (D8, LM)

Postby Galen Sol » Mon Jul 03, 2017 8:57 pm

Galen prepared himself for the worst.

D8, LM, Vigilance: 2eP 1 success, 2 advantage
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Re: A Most Dangerous Game (D8, LM)

Postby Aphr Ahaya » Tue Jul 04, 2017 12:28 am

Aphr prepared herself for whatever was to come.

D8 LM Vigilance: 2eA 3 successes, 1 advantage
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Re: A Most Dangerous Game (D8, LM)

Postby Dapper Dog » Tue Jul 04, 2017 11:42 am

Image
The creature was cunning and burst from the brush with a clicking sound and screech as it turns and looks at Galen; spine rise and it clicks and screeches as it moves forward towards the hunter at greater speed.

OOC: Acklay is at Medium range to the group, Zeno is hidden and gets a free Upgrade to his first action. The Acklay has Melee Defense 2 and Adversary 1. Galen was able to set a trap before the creature appeared.

Init: PC, PC, NPC, PC
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Re: A Most Dangerous Game (D8, LM)

Postby Aphr Ahaya » Tue Jul 04, 2017 11:50 am

(OOC - Galen can have the free upgrade for the Triumph to use with his trap if it requires a roll)
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Re: A Most Dangerous Game (D8, LM)

Postby Galen Sol » Tue Jul 04, 2017 12:52 pm

Galen tried to quickly finish setting the lure, hoping it would at least distract the creature. Leaving it with the snare, he ran, trying to draw the acklay towards the snare as he fled. He was bait again.

---
Action: Set Lure
Maneuver: Run

If Lure is active it requires Hard Discipline to resist.

Day 8, LM, Electro Snare, Survival, Hunter x2, Triumph Upgrade from Aphr: 3eP+2eB 4 successes, 3 advantage
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Deals 18 Stun if triggered. Plus whatever extra from being amped up.

Advantages used to Boost Zeno.
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Re: A Most Dangerous Game (D8, LM)

Postby Dapper Dog » Tue Jul 04, 2017 12:56 pm

The acklay is drawn to the lure and sets off the trap but still has much left in it as electricity momentarily arcs all over it.

OOC: The creature suffers 10 strain total after soak. It gives the next ally a Boost die with the on advantage, itself.

Acklay Discipline - Spending an Unlaigned Destiny: 2eA+1eP+3eD 3 failures, 1 advantage
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