OOC Chat - Session 3

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Re: OOC Chat - Session 3

Postby Shaisha Vreysk » Thu Jul 06, 2017 11:48 am

It's... I'll be honest, it's a difficult event.

Not mechanically, I mean, but storywise.
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Re: OOC Chat - Session 3

Postby Zanebry Varliss » Thu Jul 06, 2017 11:48 am

Asra is pretty close to being full Empire.

Closer to that then being republic I think.

But yes, I purposefully timed project evolution so you can't participate in that and this event.

People are very free to leave that for the event. I just figured it would help in making decisions, and prevent people from trying both.

As for combat... most characters have had some at this point.
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Re: OOC Chat - Session 3

Postby Dapper Dog » Thu Jul 06, 2017 1:31 pm

Jo'ren Rath wrote:I thought the intention was to let folks who haven't had the chance for combat to sign up first? Or has everyone managed to be in one? Republic should have the chance to participate.

That was my intent but as it stands I'm fine with this.
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Re: OOC Chat - Session 3

Postby Kristal Serasai » Thu Jul 06, 2017 1:36 pm

Good luck, and have fun guys! I'm gonna grab my popcorn.
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Re: OOC Chat - Session 3

Postby Shaisha Vreysk » Thu Jul 06, 2017 1:36 pm

Kristal Serasai wrote:Good luck, and have fun guys! I'm gonna grab my popcorn.


*joins Kristal*

*munches popcorn while staring disapprovingly*
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Re: OOC Chat - Session 3

Postby Kristal Serasai » Thu Jul 06, 2017 1:54 pm

Oh, and on that light hearted note. Always remember...

The Fate of the Entire Empire is on your shoulders.

Good luck! :D
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Re: OOC Chat - Session 3

Postby Moyr Ahaya » Thu Jul 06, 2017 1:58 pm

In other words, no pressure. :D
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Re: OOC Chat - Session 3

Postby Yslane Tssilla » Thu Jul 06, 2017 1:58 pm

Well on the Republic side it was a Sophie's choice anyway you spin it....so probably best it stay an Imperial matter. :lol:
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Re: OOC Chat - Session 3

Postby Dapper Dog » Thu Jul 06, 2017 3:26 pm

Locked combat for now.

As it seems over calibrated i can restart the round eith just Baras and the Slicer and make a Discipline vs. Discipline roll vs. The highest of the three Disciplines.
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Re: OOC Chat - Session 3

Postby Dapper Dog » Thu Jul 06, 2017 3:28 pm

Won't unlock until i get sufficient feedback.
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Re: OOC Chat - Session 3

Postby Dapper Dog » Thu Jul 06, 2017 3:29 pm

Solo Baras will get two slots per round per the rules in Force and Destiny.
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Re: OOC Chat - Session 3

Postby Sylvain Torsin » Thu Jul 06, 2017 3:32 pm

I think we are good to go if the minions are gone. I think we're fine trying it now that we could potentially succeed, even if it'll be really rough. You could also re-roll discipline v discipline. That works for us.

What would the order be?
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Re: OOC Chat - Session 3

Postby Layne Hoshin » Thu Jul 06, 2017 3:32 pm

Honestly I'm fine with continuing as is; despite the deck seeming really stacked against us depending on how injured Baras is... but I'll leave it up to the others to decide.
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Re: OOC Chat - Session 3

Postby Sylvain Torsin » Thu Jul 06, 2017 3:36 pm

Yeah... I think we're good actually. Don't need the rewind.
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Re: OOC Chat - Session 3

Postby Dapper Dog » Thu Jul 06, 2017 3:36 pm

I removed the Sith left the minions and initiative will be the same, i will unlock later when I redo the roll with the highest discipline between Rumun, Zeno, or Layne.

He still may wreck you but eh.
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Re: OOC Chat - Session 3

Postby Sylvain Torsin » Thu Jul 06, 2017 3:38 pm

The minions make it impossible to win imho.
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Re: OOC Chat - Session 3

Postby Dapper Dog » Thu Jul 06, 2017 3:40 pm

Sylvain Torsin wrote:The minions make it impossible to win imho.

They really don't. Just means you can't dogpile the nemesis without consequences.
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Re: OOC Chat - Session 3

Postby Sylvain Torsin » Thu Jul 06, 2017 3:42 pm

At the very least three of them are about to take somewhere around 20 damage... Baras gets another attack this round. They shoot before us. We can't handle that, methinks. *shrug*
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Re: OOC Chat - Session 3

Postby Dapper Dog » Thu Jul 06, 2017 3:45 pm

I am redoing the round.
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Re: OOC Chat - Session 3

Postby Nekoinu » Thu Jul 06, 2017 3:46 pm

Just as a point of reference, the extra Nemesis round is supposed to go at the end of turn. It's meant to balance out being outnumbered.
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Re: OOC Chat - Session 3

Postby Sylvain Torsin » Thu Jul 06, 2017 3:46 pm

Each of the objects requiring to take a force pip to increase in size would also be a reasonable change. Essentially to throw at 3 people he'd need at least 6 force to do what he just did (plus 1 to activate the ability). 10 damage at two people and 20 at another is still really powerful...
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Re: OOC Chat - Session 3

Postby Dapper Dog » Thu Jul 06, 2017 3:55 pm

Sylvain Torsin wrote:Each of the objects requiring to take a force pip to increase in size would also be a reasonable change. Essentially to throw at 3 people he'd need at least 6 force to do what he just did (plus 1 to activate the ability). 10 damage at two people and 20 at another is still really powerful...

That's not how the power works or any of them, that is why upgrades are good to get.
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Re: OOC Chat - Session 3

Postby Dapper Dog » Thu Jul 06, 2017 3:57 pm

I have opened the thread up. Go nuts.

Continue.
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Re: OOC Chat - Session 3

Postby Sylvain Torsin » Thu Jul 06, 2017 4:00 pm

The apprentice is still there?
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Re: OOC Chat - Session 3

Postby Dapper Dog » Thu Jul 06, 2017 4:02 pm

Sylvain Torsin wrote:The apprentice is still there?

No just the slicer plus the troopers.
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