[Day 10 - EA] Lend a Hand

[Day 10 - EA] Lend a Hand

Postby Dapper Dog » Sun Jul 09, 2017 12:37 pm

Lend a Hand

Event Type: Peace Talks Arc
Participants: Any
Timeslots: Mid Morning to Mid Afternoon

Scrutiny: N/A
Description: The Peace Talks were supposed to wrap up today but the damage from the attacks has put everything on hold. Dango the Hutt has established cordons around the Moon to see rescuing of those with the money to do so and repairing those areas of the Moon that matter to her and the Hutt Cartels.

Rules: First you must decide if you are aiding the Hutts or aiding the People of Nar Shaddaa; once that is chosen you choose one of the ways to aid the people and make a skill check for that time slot. You can attempt this event a maximum of two times, once per time slot. For every 2 advantage you add a boost die to the next roll in the thread, for every 2 Threat you add a setback to the next roll regardless of who the next person is. If a Triumph is rolled the next player gets a free upgrade to their roll and a Despair upgrades the Difficulty of the next player.

A successful roll will grant a credit reward or Goodwill point if working for the Hutts or Restoration point if adding the people. The base difficulty is Hard with an Upgraded die, two difficulty dice and a challenge die for the following skill checks.

Aiding the Hutts

  • Medical Response: The Hutts have setup medical tents for those that can pay for their aid. The player can help out with a Medicine check to help these wealthy unfortunates.
  • Rally the Gangs: The Hutt Security and the Hutt controlled gangs need to maintain order, aid them by providing key leadership. This is a Leadership check to maintain order and beat down looters and do the dirty things that keep order on Nar Shaddaa.
  • Hard Labor: The Hutts have interests in many buildings and need help clearing out the rubble, this is an Mechanics or Athletics check or a Move Force Power check if you can move Silhouette 2 objects.
  • Find the Money: People are trapped in the rubble, the Hutts don’t care about most but some have money and influence and the Hutts need them saved. Survival or Streetwise check to find these people. Seek power check can be used instead.
  • Looters, Not on My Watch: The Hutts maintain order through violence when they need to. Break legs, shoot looters and make sure people understand that stealing from the Hutts is a bad idea. Make a combat skill check; Non-Sith Force users that take this option suffer 2 conflict.

For the People

  • Street Medicine: Do what you can to aid the people with medical supplies and emergency aid. The player can help out with a Medicine check to help these people.
  • Community Watch: The people need help organizing and securing their neighborhoods. This is a Leadership or Charm check to maintain order and keep the people organized in their recovery efforts.
  • Habitats for Sentients: damage is extensive all around Nar Shaddaa help the downtrodden with a Mechanics or Athletics check or a Move Force Power check if you can move Silhouette 2 objects; Sith Force users that take this option suffer 2 conflict..
  • I Lost my Dog: People are trapped in the rubble, the Hutts don’t care about most so it is up to you to help these unfortunates. Survival or Streetwise check to find these people. Seek power check can be used instead.
  • Don’t Loot me Bro: Criminal gangs and miscreants are trying to take advantage of the chaos, show them that no one is undefended as long as someone will fight for them. Make a combat skill check; Sith Force users that take this option suffer 2 conflict.


Rewards/Outcome: Aiding the Hutts will earn the player 300 credits per time slot if they are successful. Nothing if they are not. The player can forego a credit reward to build goodwill for the Empire or Republic with the Hutts, depending on their faction. If Unaligned you can choose which Faction to aid.

Aiding the People grants no tangible immediate reward; instead they earn a Restoration Point for their faction if successful. Again Unaligned can choose which Faction, or none, to support.

Goodwill
  • 0 to 7: No Change, but the Hutt Cartels appreciate the effort.
  • 8 to 12: Gain a Boost die to the Negotiation check with the Hutts.
  • 13 to 17: Gain a Boost Die and a Setback die for the rival Faction with the Hutts.
  • 18+: Gain 2 Boost Die and a Setback die for the Rival Faction with the Hutts.

Restoration
  • 0 to 7: No Change, but the the people appreciate their efforts.
  • 8 to 12: Gain a Boost die to the Peace Talks check with the opposing Faction, the people support their efforts and give leverage to your faction.
  • 13 to 17: Gain a Boost Die to the Peace Talks check and a Setback die for the rival Faction as the people of Nar Shaddaa and the galaxy can see the role they have played at restoring order in a time of troubles.
  • 18+: Gain 2 Boost Die and a Setback die for the Rival Faction during the Peace Talks, the people rally to their cause across the galaxy.
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Re: [Day 10 - EA] Lend a Hand

Postby Moyr Ahaya » Sun Jul 09, 2017 1:05 pm

The Red Wraith appeared in the Shadow Town to assume control over a portion of the reconstruction effort, earmarking those that enhanced local self-reliance and community resilience, and by this indirectly impeded restoration of Hutt control over the areas. She was impressing on the population the efficiency of the Imperial operational command.

EA10. Red Watch (People). Charm. Influence. Mask. Scrutiny Upgrades.: 1eP+2eA+1eF+2eC+1eD+1eS 3 successes, 2 threat, 1 Light Side
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[1 Dark Pip to cancel 1 Threat, No additional Setback for the next poster]
{+1 Restoration Point]
[+1 Strain]
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Re: [Day 10 - EA] Lend a Hand

Postby Shaisha Vreysk » Sun Jul 09, 2017 1:29 pm

Shaisha wasn't exactly a truly altruistic person at heart, but... well, there was something to be gained in doing something. She just had no idea of what to look for, really, and people who seemed to be dead weren't really her concern.

---

D10 EA Helping Hand. For the people. Streetwise/Cunning. Street Smarts removes Scrutiny setback. Upgrade from Scrutiny: 4eA+2eC+1eD 2 failures, 1 advantage
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0... yay xD
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Re: [Day 10 - EA] Lend a Hand

Postby Yslane Tssilla » Sun Jul 09, 2017 2:05 pm

Yslane threw herself into the effort to find those trapped in the rubble. She did great work but in haste a few key things were missed and some areas were accidentally marked clear.

-------------------------------------------------
Streetwise - Removing Setback from Shien: 1eP+3eA+2eC+1eD 2 successes, 1 advantage, 1 Despair
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+1 Restoration for Republic.

Upgrade difficulty for next roller....sorry.
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Re: [Day 10 - EA] Lend a Hand

Postby Sylvain Torsin » Sun Jul 09, 2017 2:54 pm

(OOC: Niall Originally rolled as if I had given him a Triumph, which is now gone because of my mistake on scrutiny for the roll, but hopefully he'll be able to keep his upgrade.)

D9 Event Fixing My Rolls EA Reroll: 3eP+1eF+3eB+3eC 1 Dark Side
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+1 success and advantage from Armor. 1 point for Empire and People.
Last edited by Sylvain Torsin on Sun Jul 09, 2017 7:54 pm, edited 2 times in total.
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Re: [Day 10 - EA] Lend a Hand

Postby Niall Organa » Sun Jul 09, 2017 2:56 pm

Niall tried to rally the people, but there was so much confusion...


D10MA Helping Hand - Leadership, -2eS from talents, upgrade and boost from Syl: 3eP+1eA+2eC+1eD+1eB 0 successes, 3 advantage, 1 Despair
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1 boost but 1 difficulty upgraded to next
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Re: [Day 10 - EA] Lend a Hand

Postby Kristal Serasai » Sun Jul 09, 2017 3:18 pm

Kristal started the evening out being little help to the people of Nar Shaddaa, but she thinned the number of criminals and scum enough to give the others a fighting chance.

Day 10, EA | Don't loot me Bro, Lightsaber. One boost, one difficulty upgrade, previous roll. Scrutiny Penalty.: 2eP+3eA+1eB+3eC+1eS 1 failure, 4 advantage
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2 Boosts for next.
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Re: [Day 10 - EA] Lend a Hand

Postby Cole Ormont » Sun Jul 09, 2017 3:35 pm

Cole eventually found his feet, moving amongst the wounded and applying triage. But, as he continued to struggle with what had happened, this isn't what I trained for, he in the way of other responders as often as not.


---
[D10 EA] Street Medicine (Medicine): 2eP+2eA+2eB+1eD+2eC+1eS 4 successes, 2 advantage, 1 Despair
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[D10 EA] Street Medicine (Boost): 1eB 1 success
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Next player gains a Boost and an upgraded difficulty (sorry).
+1 Restoration for the Republic.
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Re: [Day 10 - EA] Lend a Hand

Postby Luth Khalan » Sun Jul 09, 2017 3:42 pm

Luth continued to be entirely unhelpful in the search.

Streetwise (Cunning), upgraded difficulty, boost: 3eA+1eP+3eC+1eB 3 failures, 4 advantage, 1 Despair
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+2eB, 1 upgraded difficulty on the next roll
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Re: [Day 10 - EA] Lend a Hand

Postby Lt. Varra » Sun Jul 09, 2017 5:20 pm

Blaster fire rang through the corridors as the scruffy-looking looters sprayed shots at the wall Lt. Varra was hiding behind as they retreated. Popping around the corner, Varra squeezed off two accurate shots, dropping the two looters in their tracks.

A Twilek civilian cowered nearby, raising her hands defensively. “Don’t worry, ma’am,” Lt. Varra said placatingly as she holstered her sidearm. “We’re here to help.”


Day 10 EA For the People, Don’t Loot me Bro. Ranged: Light (Agility) + 2 boosts from Luth vs 3 challenge (difficulty upgrade from Luth) and scrutiny setback: 2eP+1eA+2eB+3eC+1eS 3 successes, 3 threat
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1 Restoration for the Republic.
1 Setback for the next roller.
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Re: [Day 10 - EA] Lend a Hand

Postby Vec Gunnar » Sun Jul 09, 2017 8:18 pm

"Eat this!" screamed a miscreant with a brick as he hurled it toward the squad of Imperial troopers.

The brick smacked Corporal Kala square in the head and sent her tumbling down. Vec growled and retaliated with a barrage of blaster shots, turning the vandal into a pin cushion once he emptied his clip.

"...Shit sarge! Wasn't that kriffing excessive?!" Kala said as she staggered to get up, the streets filled with screams of fear and panic as the populace quickly made themselves scarce.

"I think they got the message," he said indifferently before walking on.

Day 10, EA - Lend a Hand, Don't Loot Me Bro: +1 Setback: 3eP+1eA+2eC+1eD+2eS 1 failure, 4 advantage, 1 Despair
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Nothing for the Empire.
+2 Boost for the next person.
Difficult upgrade for the next person.
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Re: [Day 10 - EA] Lend a Hand

Postby Aphr Ahaya » Mon Jul 10, 2017 8:16 am

And for the afternoon, Aphr worked hard to try and locate missing people. She was rather good at this, knowing the streets well, and was able to find many people.

D10 EA Event - Aiding the People - streetwise to. 2 boost and a difficulty upgrade from previous, setback because meanies: 1eA+2eP+2eB+1eS+2eD+1eC 4 successes
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(No credit given for helping)
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Re: [Day 10 - EA] Lend a Hand

Postby Galen Sol » Mon Jul 10, 2017 10:23 am

Galen pulled more people from the ruined buildings. The shifting rubble, might make things difficult for others though.

Day 10, EA, Lend a Hand 2, Survival, Helping the People for nothing: 1eA+2eP+2eD+1eC 4 successes, 2 threat
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Helping common people for no reward.
Setback to next person, sorry.
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Re: [Day 10 - EA] Lend a Hand

Postby Arali Zian » Mon Jul 10, 2017 8:45 pm

Arali dismisses herself from the book of the week club's activities, to help patrol, though she integrates poorly into the patrols and doesn't particularly contribute. Perhaps she should have just stayed with the club.

((I remove 1 setback die.
Lightsaber: 2eP+2eA+1eB+2eC+1eD+1eS 1 failure, 5 advantage
ImageImageImageImageImageImageImageImageImage, fail.
Next player gets two boosts.
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Re: [Day 10 - EA] Lend a Hand

Postby Alysele Cortess » Tue Jul 11, 2017 3:12 am

Alysele continued helping the community:

OOC:
D10 EA Lend a Hand, Charm Presence, 2 boosts from Arali, 1 challenge and setback from Scrutiny, Influence Control: 2eA+2eP+1eF+2eB+2eC+1eD+1eS 2 successes, 1 advantage, 1 Light Side
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+1 restoration point for Republic
LS converted to advantage, 1 boost to next roller
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