Destiny Points

Rules of the Game

Destiny Points

Postby Dapper Dog » Sat Apr 15, 2017 5:33 pm

Destiny can be used once per time slot, or once during an event. They can be used a max of twice per day but that can be refreshed at GM notice. The exception to this is during Combat threads as those will be done in relative real time with back and forth between me and the combat participants.

I may raise this cap if people are under utilizing Destiny. For events I will have a list of Characters that I use Destiny against, one of their rolls will have a Difficulty die upgrades to a Challenge die. They can choose the roll. To help me out, list in the Destiny Points thread when you use a Destiny Point along with a link to the post so I can keep track.

If you have questions feel free to ask.
Head GM | Darth Chocolate of the Sith | Duelist
User avatar
Dapper Dog
 
Posts: 5535
Joined: Wed Apr 05, 2017 8:16 pm

Re: Destiny Points

Postby Dapper Dog » Sat Apr 15, 2017 5:35 pm

You can use Destiny Points on the following:

  • Upgrade an ability die into a Profession die, upgrading a green die to a yellow die.
  • One can upgrade a difficulty die to a challenge die, upgrading a purple die to a red die, for an opponent.
  • Certain talents and abilities require a Destiny point to use.
  • Generate good luck and allow for scene editing, this is not allowed in Event scenes. For example a character falls off a cliff they could spend a Destiny to say they fall into a rushing river and escape instant death.
  • By default all Imperial characters are considered Dark Side users, to utilize light points on the Force die roll they need to spend Destiny and then suffer strain equal to the amount of light force points used. This also generates Conflict.
  • By default all Republic and Neutral characters are considered Light Side users, to utilize Dark points on the Force die roll they need to spend Destiny and then suffer strain equal to the amount of Dark force points used. This also generates Conflict.

Feel free to discuss Destiny uses with other players.

Change: Cannot negate Destiny Upgrade but you can upgrade your own dice pool. For example if a GM upgrades the Difficulty die, then you can spend a Destiny to Upgrade your skill roll but not negate the upgrade to difficulty. Both upgrades count.
Head GM | Darth Chocolate of the Sith | Duelist
User avatar
Dapper Dog
 
Posts: 5535
Joined: Wed Apr 05, 2017 8:16 pm

Re: Destiny Points

Postby Dapper Dog » Sun Jun 04, 2017 4:52 pm

One other use for Destiny is to flip to have something interesting that may benefit your character or further their stories. This should be something you discuss with the GMs beforehand, flipping a Destiny and going do something cool is not advised.

Discussing maybe you want to look into the story of your relative and give an idea of where to go and then flipping the die is much more useful for us the GMs. So before you do use the Destiny die for this method please discuss with the GMs via your private folder preferably so we can craft a good story.

Also GMs can flip Destiny to always make a scene interesting to your “detriment.”
Head GM | Darth Chocolate of the Sith | Duelist
User avatar
Dapper Dog
 
Posts: 5535
Joined: Wed Apr 05, 2017 8:16 pm


Return to Game Rules

cron