Shaisha Vreysk wrote:Any parts of the stories you would have done differently if there was more time or because it didn't turn out how you liked it?
I wish I would have had more time, I wanted to do more spy stuff more non-force things for sure and I am glad Neko was able to bring more of that to the table. Something for next game for sure. I wanted to have more Mandalorian stuff but with traveling I had a lot on my plate to keep things moving. I wanted to have a scene with Satele and Thy, as they are friends and know each other. I am glad I had a chance to show Darth Xevious as a caring father.
I wanted the Czerka plot to play out much earlier in the game but... I wanted the Pirate Queen plot to be more substantial but that got sidelined by trying to balance the bipartisanship and then other stuff took precedence. The Azanak plot was a surprising amount of mileage for what was really a one off scene where I wanted to have murders and turned into a major subplot for many characters. I was glad to attach Lana Beniko to that she needed something to do.
I wish I had done more with Agent Wren and Cipher-3; Wren will come back for next game though along with Balos for sure. I am not sure on anyone else for next game probably more non-force users as supporting cast.
Kristal Serasai wrote:Thanks for another interesting foray into the Star Wars Universe!
With that aside, two questions.
What are your thoughts on Kristal Serasai as a character in the setting? Things that interest you, any thoughts about how the character interacts?
Are there any types of PC's you were hoping to see that didn't show up?
Kristal is always fun and I am soery she suffered but I really love the mom-daughter dynamic it's a highlight and I wanted to show that her mother may not approve of her decisions she trusts her daughter completely. I wanted her mother to feel dangerous but also still a mother struggling with a very difficulty situation, Kristal out ranks her socially but she is still her mother.
Arlena is disillusioned by the Empire and reverting to what makes sense for her, being a soldier. I wanted to contrast her with Shaisha's father who is so detached and Raven who is... so far down the dark side that she see has become the very man she hates in many ways.
I liked Bur and that was another highlight. I really wish I had done more with the Captain but I do enjoy her crew.
Col. Hala Moraal wrote:What did you invest time in that players didn't engage with?
What did players really spend a lot of time doing of your's that you didn't expect?
I know you were experimenting with mechanics:
What was something you tried that worked? How would you expand on it?
What was something you tried that didn't? And what might you do to improve it?
Oh there is always something, I had lots of non-force plots that I tried to seed the game with but some either did not take or the players dropped or the plots moved much too slowly. My fault, slow posting... it happens. Players loved Huttball so there is that and Azanak and the Acklay being real tough was great... the lake on Nal Hutta being the spot was also not expected but everyone wants to find Force thingies.
Bounties worked kind of... and well I think the amount of threads where people just made them to make money kind of got crazy lots of one off posts but eh... next game won't have side jobs, it will be a war story.