Questions for the GM

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Re: Questions for the GM

Postby Ashla Vyliis » Fri Jun 09, 2017 3:40 pm

So.... since I'm in the space combat Event Thread and semi-afk this weekend, is it cool if my crew mates ghost my shots. No Gunnery skill. Agility 3. I personally give either the OK if that matters.
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Re: Questions for the GM

Postby Dapper Dog » Fri Jun 09, 2017 3:41 pm

Ashla Vyliis wrote:So.... since I'm in the space combat Event Thread and semi-afk this weekend, is it cool if my crew mates ghost my shots. No Gunnery skill. Agility 3. I personally give either the OK if that matters.

That's fine.
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Re: Questions for the GM

Postby Niall Organa » Fri Jun 09, 2017 5:45 pm

I'm not sure I understand the "Perfect Team" mechanic for Huttball. You only get it if everyone succeeds, right? But if everyone succeeds, then you'll definitely win, since the other team won't have any points. Is this just for bragging rights, or for PC vs PC teams? Or do I have it wrong?
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Re: Questions for the GM

Postby Dapper Dog » Fri Jun 09, 2017 5:46 pm

Niall Organa wrote:I'm not sure I understand the "Perfect Team" mechanic for Huttball. You only get it if everyone succeeds, right? But if everyone succeeds, then you'll definitely win, since the other team won't have any points. Is this just for bragging rights, or for PC vs PC teams? Or do I have it wrong?

Bragging rights, being awesome.
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Re: Questions for the GM

Postby Niall Organa » Fri Jun 09, 2017 5:48 pm

Dapper Dog wrote:
Niall Organa wrote:I'm not sure I understand the "Perfect Team" mechanic for Huttball. You only get it if everyone succeeds, right? But if everyone succeeds, then you'll definitely win, since the other team won't have any points. Is this just for bragging rights, or for PC vs PC teams? Or do I have it wrong?

Bragging rights, being awesome.


Those are important...
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Re: Questions for the GM

Postby Dujar » Fri Jun 09, 2017 6:08 pm

If one has an attachment on an item and want to sell it later, can you remove the attachment with it's mods intact and place it in another new item? Assuming it is compatible with the item.

Like a Custom Hilt for example.
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Re: Questions for the GM

Postby Dapper Dog » Fri Jun 09, 2017 6:08 pm

Dujar wrote:If one has an attachment on an item and want to sell it later, can you remove the attachment with it's mods intact and place it in another new item? Assuming it is compatible with the item.

Like a Custom Hilt for example.

That is fine.
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Re: Questions for the GM

Postby Dujar » Fri Jun 09, 2017 6:48 pm

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Re: Questions for the GM

Postby Shaisha Vreysk » Fri Jun 09, 2017 8:15 pm

I couldn't see it in the Gambling Rules, so asking here...

Was there any ruling on using Force powers when gambling?
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Re: Questions for the GM

Postby Nekoinu » Fri Jun 09, 2017 9:37 pm

Shaisha Vreysk wrote:I couldn't see it in the Gambling Rules, so asking here...
Was there any ruling on using Force powers when gambling?

I'm going to stick to the books. That is, Influence needs the Control upgrade for social checks, etc.
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Re: Questions for the GM

Postby Craw Toboga » Sat Jun 10, 2017 4:12 am

Hey, what's the silhuette of the fighters in this thread viewtopic.php?f=15&t=451&p=6784#p6784 ?
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Re: Questions for the GM

Postby Dapper Dog » Sat Jun 10, 2017 7:09 am

Craw Toboga wrote:Hey, what's the silhuette of the fighters in this thread viewtopic.php?f=15&t=451&p=6784#p6784 ?

Silhouette 3 for the pirates.
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Re: Questions for the GM

Postby Jo'ren Rath » Sat Jun 10, 2017 10:17 am

Couple of questions for you :)

viewtopic.php?f=63&t=545
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Re: Questions for the GM

Postby Rumun Gol » Sat Jun 10, 2017 6:46 pm

If we want to create a thread where we are in orbit around a celestial body, like Nal Hutta, the thread should be placed in Y'Toub space or Nal Hutta sub forums?
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Re: Questions for the GM

Postby Dapper Dog » Sat Jun 10, 2017 6:47 pm

Rumun Gol wrote:If we want to create a thread where we are in orbit around a celestial body, like Nal Hutta, the thread should be placed in Y'Toub space or Nal Hutta sub forums?

Y'toub space sounds good.
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Re: Questions for the GM

Postby Nunki Malyna » Sun Jun 11, 2017 12:35 am

Should I roll Destiny with Nunki or just leave it to Session 2 since I rolled with Tendash?
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Re: Questions for the GM

Postby Zeno Deathwright » Sun Jun 11, 2017 1:24 am

can the sense commit abilities be used for ship/vehicle combat? for future reference since it's too late for the current fight really
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Re: Questions for the GM

Postby Dapper Dog » Sun Jun 11, 2017 2:14 am

Nunki Malyna wrote:Should I roll Destiny with Nunki or just leave it to Session 2 since I rolled with Tendash?

Just leave it alone for now.
Zeno Deathwright wrote:can the sense commit abilities be used for ship/vehicle combat? for future reference since it's too late for the current fight really

Sure but limit it to Silhouette 4 or smaller craft for Sense to be effective.
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Re: Questions for the GM

Postby Aphr Ahaya » Sun Jun 11, 2017 6:57 am

For jobs (such as Freedom is kind of Free) do we still do the 'Basic Bounty' rolls?
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Re: Questions for the GM

Postby Dapper Dog » Sun Jun 11, 2017 12:07 pm

Aphr Ahaya wrote:For jobs (such as Freedom is kind of Free) do we still do the 'Basic Bounty' rolls?

Nope those are not basic, think of those as miniature story arcs.
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Re: Questions for the GM

Postby Jo'ren Rath » Sun Jun 11, 2017 3:58 pm

It doesn't affect my D1 roll anyway because I ignore a setback die, but am I right in thinking that Scrutiny changes to dice rolls don't kick in on any event or Scrutiny rolls until after day change due to timey-wimey stuff?

(e.g. all changes due to scrutiny level kick in with dayflip)
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Re: Questions for the GM

Postby Dapper Dog » Sun Jun 11, 2017 4:00 pm

Jo'ren Rath wrote:It doesn't affect my D1 roll anyway because I ignore a setback die, but am I right in thinking that Scrutiny changes to dice rolls don't kick in on any event or Scrutiny rolls until after day change due to timey-wimey stuff?

(e.g. all changes due to scrutiny level kick in with dayflip)

The only Scrutiny that matters is the score at the start of the day.
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Re: Questions for the GM

Postby Dapper Dog » Sun Jun 11, 2017 8:59 pm

For the Low Level talks each member of the team can only make one roll, and if we don't get three people then I will fill the slots before day change with Diplomat Joe or Diplomat Jane they have Stat 2 and Skill 1.
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Re: Questions for the GM

Postby Arsele Girard » Sun Jun 11, 2017 9:27 pm

When do we pay for lodging? I saw the docking fee notice but not one for room and board.
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Re: Questions for the GM

Postby Dapper Dog » Sun Jun 11, 2017 9:31 pm

Arsele Girard wrote:When do we pay for lodging? I saw the docking fee notice but not one for room and board.

Just note it in your private folder, if you are paying for the session then that covers three days of the session.
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