[Day 2 - MA] Death Race

Seedier Side of the Seedy Side

[Day 2 - MA] Death Race

Postby Dapper Dog » Sun Jun 11, 2017 8:33 pm

Death Race

Event Type: Combat, Mandalorian Arc
Participants: 3
Timeslots: MA

Scrutiny: Scrutiny modified by -.4
Description: You are taking a transport speeder to another section of Nar Shaddaa, a rather standard affair for anyone visiting Nar Shaddaa. At the last stop a trio of Mandalorians get on the transport lightly armored but still dangerous, one of them is the notorious Corso Fett!

The trip continues and then… well this is Nar Shaddaa and explosions happen, part of the side of the large transport is blown off and you are thrown to the ground. That is when armored forces begin to assault the craft!

Rules: Combat encounter, so rules follow structured combat as normal. Players make a Vigilance roll for initiative.

Rewards/Outcome: Defeating the enemies in five rounds or less will modify Scrutiny by .5 due to their swift response.
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Re: [Day 2 - MA] Death Race

Postby Baesal Zyn » Mon Jun 12, 2017 10:10 am

Well...you could not visit a Hutt with a Truck full of junk. It might have been stupid but the togruta decided to use the shuttle.

She was sitting near the entrance when the mandos came.

Then BOOM!

Death race init: 2eA 2 successes
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Re: [Day 2 - MA] Death Race

Postby T'Zann » Mon Jun 12, 2017 10:17 am

T'Zann has decided to explore the city, even though she finds it highly distasteful. But a warrior should know the lay of the land. She is glad to have one of her fellow jedi with her, however.

She watches the Mandalorians with interest, as they are dangerous and rare. The sudden explosion catches her by surprise but she immediately shift into a combat stance.

3eA: 5 successes [3eA=S, S/S, S/S]
Last edited by T'Zann on Mon Jun 12, 2017 11:42 am, edited 2 times in total.
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Re: [Day 2 - MA] Death Race

Postby Craw Toboga » Mon Jun 12, 2017 10:31 am

The surprise explosion caught Craw off balance, he thought to himself "Well here we go again." Once the first assaulters came into view.

---

Vigilance
Death Race Initiative: 2eA 1 success, 1 advantage
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Re: [Day 2 - MA] Death Race

Postby Dapper Dog » Mon Jun 12, 2017 2:07 pm

OOC: I will get to this in a few hours, easier to run combat when not at work :) but we will get this going.
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Re: [Day 2 - MA] Death Race

Postby Dapper Dog » Mon Jun 12, 2017 2:14 pm

The smoke clears as you clear your head from the explosion and see that transport is still somewhat functional though the driver is definitely non-functional. A speeder comes into view with four armored soldiers… they look like Mandalorians. They start shooting into the hole from the explosion as five more of the Mandalorians fly into the craft via jeptacks. Three of them roll into and level their blasters while another who looks to be directing them levels disruptor rifle in Corso’s general direction and says, “Killl them all.”

The last Mandalorian lands and draws twin swords and adds with an electronic though feminine voice, “Ib'tuur jatne tuur ash'ad kyr'amur!"

OOC: Will get round 1 started in about five hours or so.
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Re: [Day 2 - MA] Death Race

Postby Dapper Dog » Mon Jun 12, 2017 9:11 pm

The smoke clears and the battle is joined!
Mandalorians.jpg
Mandalorians.jpg (32.67 KiB) Viewed 10333 times

OOC: The players can go first, they can change the initiative order from round to round. PCs decide who goes first. Remember you have 1 free maneuver and 1 Action per term. At the end of the round the auto-pilot will try to navigate through the traffic but it is damaged and rolls 1 ability die versus an Average check with a setback due to traffic on a failure on the roll the transport hits something and will cause strain based on the amount of failure and possibly knock people prone or give setback based on the roll.

Each player starts prone and Mando Squad #1 has cover in the large transport.

Init: PC, PC, PC, NPC, NPC, NPC, NPC

NPC Combatants: Mandalorian Leader - Medium Range, Mandalorian Killer - Medium Range, Mando Squad #1 (3) - Medium Range, Mando Squad #2 (3) - Long Range

Mando Squads: 2#2eA 1 success, 1 advantage 1 success, 3 advantage
ImageImage
ImageImage

Mando-Slicer: 2eA 0 successes, 2 advantage
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Mando-Leader: 2eA 0 successes, 3 advantage
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Re: [Day 2 - MA] Death Race

Postby T'Zann » Mon Jun 12, 2017 10:49 pm

T'Zann rolls to her feet, her attention focused on the attackers. She has no idea why these two factions are intent on killing each other but they should not be so reckless to do so in a public place.

She moves closer, keeping to cover and being prepared to brace herself (or duck) depending on what happens next.

OOC:
Free Maneuver to stand and action to close, keeping to cover? Is that acceptable and is any sort of roll needed?
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Re: [Day 2 - MA] Death Race

Postby Dapper Dog » Mon Jun 12, 2017 10:56 pm

OOC: You can stand and then close but taking cover is an action so you can either approach or take cover. Also who is she moving towards?
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Re: [Day 2 - MA] Death Race

Postby T'Zann » Mon Jun 12, 2017 11:01 pm

OOC: Then approach the nearest group of attackers (i.e. the ones who boarded) keeping low. Hopefully they have enough distractions not to consider an "unarmed civilian" an immediate threat.
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Re: [Day 2 - MA] Death Race

Postby Dapper Dog » Mon Jun 12, 2017 11:02 pm

OOC: Next PC may act.
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Re: [Day 2 - MA] Death Race

Postby Baesal Zyn » Tue Jun 13, 2017 5:39 am

(I made a thread to discuss strategy

''Aww shit!'' The jedi's ears just stopped ringing and she looked at the situation

Baes activated her energy shield and her lightsaber then moves towards the sword crazy women. With any luck she would provide cover from the other squads who, Baes hoped, would want to avoid friendly fire. Her stance held little openings, the signature of the sorescu.

*shield add 2 setback to melee and ranged, I take a strain and augments all melee difficulties against her by 1*

(Craw's turn!)
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Re: [Day 2 - MA] Death Race

Postby Dapper Dog » Tue Jun 13, 2017 7:56 am

OOC: The players can go first, they can change the initiative order from round to round. PCs decide who goes first. Remember you have 1 free maneuver and 1 Action per term. At the end of the round the auto-pilot will try to navigate through the traffic but it is damaged and rolls 1 ability die versus an Average check with a setback due to traffic on a failure on the roll the transport hits something and will cause strain based on the amount of failure and possibly knock people prone or give setback based on the roll.

Each player starts prone and Mando Squad #1 has cover in the large transport. Mando Squad #2 is at Long range in a speeder. Mandalorian Leader and Mandalorian Killer both have Adversary 1 and Defense 1.

Init: PC, PC, PC, NPC, NPC, NPC, NPC

NPC Combatants: Mandalorian Leader - Medium Range, Mandalorian Killer - Medium Range, Mando Squad #1 (3) - Medium Range, Mando Squad #2 (3) - Long Range
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Re: [Day 2 - MA] Death Race

Postby Craw Toboga » Tue Jun 13, 2017 8:01 am

Craw scrambles up, and dives for cover. He slings his heavy blaster over his shoulder into his hands and leans out to blast the Mandalorian who's waving a disruptor rifle around. He yells "Sooran, shab!" triumphantly as the blaster shot connects in a hail of sparks.

---

Ranged (Heavy)/Agility: 1eA+2eP+1eD+1eC+1eS 1 success, 1 advantage, 1 Triumph
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Using that 1 Triumph for a crit, 11 Damage before Soak, I'll give the next friendly a boost die with the advantage. 2 maneuvers to get out of prone and into cover, taking the 2 strain that come from the extra maneuver.

Crit roll: 1d100 7
Slowed Down: The target can only act during the last allied Initiative slot on his next turn.
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Re: [Day 2 - MA] Death Race

Postby Dapper Dog » Tue Jun 13, 2017 7:14 pm

Image

The Mandalorians open fire, the ones on the speeder hit Craw with deadly accuracy while the second Mandalorian squad train their weapons on Baesal and some of their deadly aim hits the young Jedi, winding her as the sword wielding Mandalorian swings with her blade but is unable to pierce her defense so she just kicks the energy shield from the Jedi's hands!

The Leader of these warriors ducks behind cover and shoots Craw with his rifle in a wild spray hitting the merc but also a vital power system that causes the speeder transport to dip one way and then another spilling the first Mandalorian squad into the open air and possibly to their deaths!

OOC: Mandalorian Leader takes 6 wounds and 1 Crit. Mando Squad #2 hits Craw for 11 wounds and a Crit! They use two advantage to give the Mando Leader a boost die. Mando Squad #1 hits Baesal for 10 wounds and uses the Advantage to look cool, after fixing the roll. Mando Leader deals 12 wounds to Craw but his blasting is reckless and it hits a power system that causes the speeder to dip and spills Mando Squad #1 to their deaths... or at least out of the fight due to Threat.

Mando Killer uses the Triumph to remove Baesal's Shield, but Baesal gets a boost die to her attack/action due to Threat. Everyone suffers a setback to their next action due to the impact!

At the end of the round the auto-pilot will try to navigate through the traffic but it is damaged and rolls 1 ability die versus an Average check with a setback due to traffic on a failure on the roll the transport hits something and will cause strain based on the amount of failure and possibly knock people prone or give setback based on the roll.

Each player starts prone and Mando Squad #1 has cover in the large transport. Mando Squad #2 is at Long range in a speeder. Mandalorian Leader and Mandalorian Killer both have Adversary 1 and Defense 1.

Init: PC, PC, PC, NPC, NPC, NPC

NPC Combatants: Mandalorian Leader - Medium Range, Mandalorian Killer - Medium Range, Mando Squad #2 (3) - Long Range

Mando Squad #2 - Craw: 3eP+1eB+1eS+3eD 2 successes, 2 advantage, 1 Triumph
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Mando Squad #2 - Craw - Crit: 1d100 10 - Craw is Slowed Down!

Mando Squad #1 - Ranged Heavy - Baesal - Aim: 2eP+1eA+1eB+2eS 1 success, 3 advantage
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Difficulty: 2eD 0 successes, 2 threat
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Mando Killer - Melee - Baesal: 2eP+1eA+2eS+1eC+1eD 0 successes, 2 threat, 1 Triumph
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Mando Leader vs. Craw: 2eP+1eA+1eS+2eD 2 successes, 3 threat
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Auto Pilot vs. Traffic: 1eA+2eD+1eS 0 successes, 1 threat
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End of Round 1
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Re: [Day 2 - MA] Death Race

Postby T'Zann » Tue Jun 13, 2017 10:00 pm

T'Zann snaps her light sabre into her hand and ignites it, its pure green glow comforting. She leaps forward and joins in on the assault on the Mandalorian sword master.

D2, Death Race, R2, light sabre attack: 3eP+1eC+1eD+1eS 4 successes, 3 threat
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The strike is true (10 damage, 1 breach) to the Sword-wielder but a shift in the vehicle caused her to lose her balance and tumble to the floor.
Last edited by T'Zann on Wed Jun 14, 2017 6:24 am, edited 1 time in total.
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Re: [Day 2 - MA] Death Race

Postby Baesal Zyn » Wed Jun 14, 2017 5:49 am

Baesal screams in pain as the blaster hits her. Having the mandalorian crazy sword bitch toss her shield aside made her reconsider her choice of armor.

Thankfully she sees her fellow jedi dive into the fray! She uses this moment to recover her shield who dropped behind a perfect cover! (destiny used). She stims herself before picking it up (2 strain) and jabs the mando sword lady with her silver light saber. (1 strain for defensive stance)

''Pew, pew, pew!'' she yells, hoping to confuse the killer and this seems to work!

attack the mando killer, accurate: 3eA+1eP+1eC+1eD+2eS+2eB 4 successes, 2 advantage
ImageImageImageImageImageImageImageImageImageImage 8 damage, breach (One adv used for crit! One for a boost to next allied character) (crit hit 47)

The strike had been vicious and created allowed for an opening in the mando's ranks.
Last edited by Baesal Zyn on Wed Jun 14, 2017 9:26 am, edited 1 time in total.
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Visible equipment: Heavy clothes, utility belt, googles, backpack, Soho lightsaber: The silver bladed ''Memory'', The red Ionblade ''The little sister''.
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Re: [Day 2 - MA] Death Race

Postby Dapper Dog » Wed Jun 14, 2017 7:54 am

The strike finishes the Mandalorian killer! She collapses at the feet of the Jedi.
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Re: [Day 2 - MA] Death Race

Postby Craw Toboga » Wed Jun 14, 2017 3:57 pm

"AWW MOTHERFUCK!" Craw yells in pain as the two weapons hit him square in the chest. That and the turbulence caused by the rocking of the transport, knocked him prone. His armor thankfully served it's purpose and saved him from a swift death. Anger and rage flaring in his voice as he yelled: "RAMANAAR, SHABUIR!" He, in quick succession, slammed two stimpacks into his thigh (back to 14 Wounds, -2 Strain), and rolled over in his prone position to fire at the Mandalorian leader (the one with the disruptor rifle), but still remaining partially obscured by his own cover.

---
Ranged (Heavy)/Agility: 1eA+2eP+2eB+0eF+1eD+1eC+1eS 3 successes, 3 threat, 1 Triumph
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12 Damage, using the Triumph for something beneficial to happen to Craw in the scene (Go wild with all that threat and Triumph, GM...)
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Re: [Day 2 - MA] Death Race

Postby Dapper Dog » Wed Jun 14, 2017 6:06 pm

The Mandalorian leader is struck again by Craw who lays down powerful blasts that rip through the armor and hit vital subsystems that cause the speeder to pitch into a shallow dive. The Mandalorian stumbles as he tries to return fire and loses his footing as the speeder pitches discharging his rifle at the speeder filled with his allies and strikes it!

They have to fall back as he sees that this has gone horribly wrong. He shoots the controls and then dives out suing his jetpack to escape!

OOC: You're going to crash! Someone needs to make a rush job to fix the control system and someone needs to steer! Mechanics average with two setback due to damage to repair the system. Piloting Planetary roll at Average with a setback to not crash. Failing the Planetary planetary roll means every takes 6 wounds and a Critical Injury!

Flipping two destiny one for each roll, to upgrade the Difficulty, change a purple to red die. These rolls can be assisted.
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Re: [Day 2 - MA] Death Race

Postby Baesal Zyn » Wed Jun 14, 2017 6:36 pm

Baes rushes to the front of the cart, focusing the force around her hands in short electrical jolts. Reaching her target she extends her hands and the energy jumps into the board moving through it like a living construct

''Tell me how its reacting'' she tell to the one who is going for the driver's seat.

No crashes today! assited: 2eA+2eP+1eD+1eC+2eS+1eB 2 successes, 1 advantage
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Re: [Day 2 - MA] Death Race

Postby T'Zann » Wed Jun 14, 2017 6:43 pm

[That's up to you teammates, I have no technical skills at all. If I can help I will but I do not think I have much to contribute.]
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Re: [Day 2 - MA] Death Race

Postby Craw Toboga » Wed Jun 14, 2017 6:47 pm

Craw scrambled up and with one last flurry of profanities yelled to the fleeing enemy mandalorians, joined the Togruta at the cockpit.
"Okay, shit who the hell's driving this thing?!" He asked loudly as he observed the scene. He noticed the mangled body of the pilot nearby. "Oh. Right." In a split second decision, he decided to take the pilot's seat. Come on, you've seen Nudie do this a million times, can't be that hard, right? He thought to himself as he looked at the array of blinking lights before him. He tried the controls. "We need a bit more upward thrust! Keep the stabilizers online, we're not riding a goddamn tauntaun!" He barked instructions.

In the end though... Obviously piloting was harder than he thought.

---

Using 1 destiny to upgrade one of my dice.
Piloting (Planetary)/Agility: 2eA+1eP+2eB+0eF+1eD+1eC+1eS 2 successes, 1 advantage, 1 Despair
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Re: [Day 2 - MA] Death Race

Postby Dapper Dog » Wed Jun 14, 2017 7:00 pm

Craw pulls a safe-like landing as the speeder crashes through a wall into a building and skids across a floor and comes to rest a few feet from a stage where a cantina band is playing.

The speeder safety system says says in Huttese, "Collision, imminent."

OOC: Scrutiny modified by .5 due to swift victory, and then reduced by -0.4 due to the abysmal landing. Net gain is 0.1 Scrutiny.
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Re: [Day 2 - MA] Death Race

Postby Corso Fett » Wed Jun 14, 2017 7:02 pm

Corso coughs some blood and says, "That was a better landing than expected."

"Vor entye," he adds sternly.
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