The Mandalorians open fire, the ones on the speeder hit Craw with deadly accuracy while the second Mandalorian squad train their weapons on Baesal and some of their deadly aim hits the young Jedi, winding her as the sword wielding Mandalorian swings with her blade but is unable to pierce her defense so she just kicks the energy shield from the Jedi's hands!
The Leader of these warriors ducks behind cover and shoots Craw with his rifle in a wild spray hitting the merc but also a vital power system that causes the speeder transport to dip one way and then another spilling the first Mandalorian squad into the open air and possibly to their deaths!
OOC: Mandalorian Leader takes 6 wounds and 1 Crit. Mando Squad #2 hits Craw for 11 wounds and a Crit! They use two advantage to give the Mando Leader a boost die. Mando Squad #1 hits Baesal for 10 wounds and uses the Advantage to look cool, after fixing the roll. Mando Leader deals 12 wounds to Craw but his blasting is reckless and it hits a power system that causes the speeder to dip and spills Mando Squad #1 to their deaths... or at least out of the fight due to Threat.
Mando Killer uses the Triumph to remove Baesal's Shield, but Baesal gets a boost die to her attack/action due to Threat. Everyone suffers a setback to their next action due to the impact!
At the end of the round the auto-pilot will try to navigate through the traffic but it is damaged and rolls 1 ability die versus an Average check with a setback due to traffic on a failure on the roll the transport hits something and will cause strain based on the amount of failure and possibly knock people prone or give setback based on the roll.
Each player starts prone and Mando Squad #1 has cover in the large transport. Mando Squad #2 is at Long range in a speeder. Mandalorian Leader and Mandalorian Killer both have Adversary 1 and Defense 1.
Init: PC, PC, PC, NPC, NPC, NPC
NPC Combatants: Mandalorian Leader - Medium Range, Mandalorian Killer - Medium Range, Mando Squad #2 (3) - Long Range
Mando Squad #2 - Craw:
3eP+1eB+1eS+3eD 2 successes, 2 advantage, 1 TriumphMando Squad #2 - Craw - Crit:
1d100 10 - Craw is Slowed Down!
Mando Squad #1 - Ranged Heavy - Baesal - Aim:
2eP+1eA+1eB+2eS 1 success, 3 advantageDifficulty:
2eD 0 successes, 2 threatMando Killer - Melee - Baesal:
2eP+1eA+2eS+1eC+1eD 0 successes, 2 threat, 1 TriumphMando Leader vs. Craw:
2eP+1eA+1eS+2eD 2 successes, 3 threatAuto Pilot vs. Traffic:
1eA+2eD+1eS 0 successes, 1 threatEnd of Round 1